Newcomer / Intro My advice to new players . . .

  1. Do the training missions, learn how to fly and how to dock.
  2. Don't watch any of the videos that promise you an expensive ship within hours of starting to play.
  3. Don't grind. Grinding is boring. This is a game. Games should be fun.
  4. Enjoy the Sidewinder and get better in flying it.
  5. Honk every system you pass through. Scan ships. Scan nav beacons and signal sources.
  6. Investigate the signal sources and scoop stuff up.
  7. Make money with missions, carrying messages and hauling goods.
  8. Use the money to D-rate the internals and finally A-rate the FSD
  9. Move around in the sandbox and improve your flying and docking.
  10. Get out of the sandbox as soon as you can / get a Hauler as soon as you can, witch ever comes first. Don't sell the Sidey, it will end up in a museum once you become the richest and most famous man in the universe. Move all your internals from the Sidey to your new Hauler.
  11. Congrats, you now have one of the finest exploration vessels. It has a great jump range. Don't ever sell it. No, it will not end up in that museum, you will use it for moving around quickly.
  12. Move around doing missions and earn money.
  13. Get a detailed surface scanner as soon as you can and start mapping planets. Focus on Earth like, water and ammonia worlds and any planets that are terraformable.
  14. Turn in your exploration data and get loads of money.
  15. Get to the closest Li Yong-Rui station where you can get a Cobra Mk III. Use external sources to find it. What external sources? Google is your best friend.
  16. Equip the Cobra Mk III and do trading or passenger missions. Keep exploring as you go.
Of course there are the more obvious requirements.
  1. never fly without rebuy
  2. always fly shielded
  3. never run out of fuel, so keep an eye on the fuel gauge or fit a fuel scoop.
Enjoy the game commanders.
 
Learn how to beat the interdiction minigame
or
Master how to submit and high wake instead of being interdicted by NPC/other Cmdrs.
You recover faster than your attacker and should boost boost boost then jump to a predefined destination.

To senselessly grind to big engineered ships with no flight skills at all learned along The Way is not that is which The Way.
That is burnout of their own making.

edited for hilarity
 
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17. Play Space Engineers

Sorry, sorry, so sorry..

iu
 
Well, I don't really know if un

Well, I don't really know if unlocking the engineers is a requirement. FSD range for sure, power plant perhaps for the Vulture.
After that, the game can be played vanilla.

If you want to do combat or exploring it’s pretty essential to unlock engineers early on in the game. Well, for anything really in my opinion. But yes it can be played vanilla, like I CAN build a fire on the floor but I tend to use the oven. I know the game wasn’t born with engineering - but you have to be blind to not see that it is a very big part of the game today.
 
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1. Get out of the noob zone as soon as possible
2. Don't be scared of combat or bounty farming. The tutorials make it look much harder than it is.
3. Watch loads of youtube vids, which will show you things you would never have found out from the tutorials.
4. Get rid of the supercruise assist and advanced docking computer. The standard docking computer is OK.
5. Always prioritise speed for your ship before anything else unless you're exploring. It will keep you safer than any fancy shields or weapons. Don't forget that speed comes from the thrusters and power distributor and it's affected by mass.
6. Never carry anything on your ship that you don't need for the task in hand - no weapons when hauling or mining.
7.Never buy a new ship unless you have the money to optimise its loadout for the task in hand. Credits are so easy to get now that there's no excuse. Find a way to make credits so that you can always get the money to buy the best ship for the task in hand.
8. Don't try and make a multi-task ship. Inevitably, all tasks will be compromised in some respect.
9. Never go AFK when using the docking computer
10. Never let the docking computer engage just outside the station.
11. Switch on the mouse widget in the key-bindings, which is useful for fuel scooping and mining - and other tasks that involve alignment.
12. There's a lot of interesting game-play to unlock all the engineers. Wait until you've got a couple of hundred million cr, then work through unlocking them all, then do the Guardian unlocks for the shields, FSD booster and anti-thargoid weapons. Don't be intimidated by any of the things you need to do. watch Youtube vids if you're not sure.
13. Don't grind for combat rank. It only has disadvantages. Instead do explorer to unlock Shinrarta Dezhra, which you can get quickly by doing road to riches or sight-seeing missions.
14. Follow Down to Earth Astronomy and Obsidian Ant on Youtube to keep up with what's going on in the game.
15. Don't waste your time looking for ship discounts. By the time you've gone to get it, you could have made double the saving and bought the ship locally. A lot of advicen like this was valid in 2015, but the game has changed now.
16. Use your logfiles when something happens that you don't understand, like you think you got blown up for nothing. Everything is recorded there with timestamps: C:\Users\USER\Saved Games\Frontier Developments\Elite Dangerous, where USER is your windows logon name- USER by defaul
17. Don't be controlled by paradigms, like always have weapons and/or shields. Use your imagination and think about the task in hand. If youre planet scanning, shields and weapons only bring disadvantages, and it can be fun to do hauling and passengers without shields because of the slight increase in risk while you make bigger profits.
18. When making long journeys, switch off all the modules not needed for travelling. You can switch off shields , power distributor, all optional modules, all weapons and all utilities. this makes your ship run much cooler for fuel scooping, so you can scoop for longer.
 
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... but you have to be blind to not see that it [engineering] is a very big part of the game today.

Pass me my white stick. Excluding a couple of breaks to refresh, I have been playing ED since it was first released and I have yet to unlock a single engineer. I can see how, depending on one's play style, engineers could be important but they are by no means essential to an enjoyable experience.

As always with ED, each to their own.
 
Pass me my white stick. Excluding a couple of breaks to refresh, I have been playing ED since it was first released and I have yet to unlock a single engineer. I can see how, depending on one's play style, engineers could be important but they are by no means essential to an enjoyable experience.

As always with ED, each to their own.

I deliberately said “..it is a very big part of the game today.”, and that it is. I am not talking about enjoyment, cause that is very subjective. Please pay a bit more attention before writing smart remarks.
 
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