Could we fix NPC pirates killing you no matter what?

Seriously. This is the second time I've had a cargo hold full of diamonds and I'm heading to sell it and some NPC pirate comes along, demands 4T (I mean whatever I have over 100T on me) and then after I drop it they open fire and destroy me. I've lost about 9m in rebuy and at least another 45-50m in diamonds because of this broken rubbish.

Don't have pirates ask for if all they are going to do is kill you anyway. I've flushed 4 hours of my time (which is rare to get with 2 kids under 2 in the house) and 60m in credits because of some crap mechanic that some developer forgot to add a simicolon to at the end of a drunken high coding binder that no one bothered to QA before adding it to the game. This game is grinding enough as it is, completely wasting time for nothing with nothing you can do about it is a completely different level.
 
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Not going to lie, the way you guys replace my cussing at least makes it easier to go to bed knowing that all game play I've done over the last 2 days was for nothing, well after I take a shot or two to calm down.

I know it seems like I'm making mountains out of molehills here. But some of us barely get an hour in the day to call our own. So over a holiday weekend when we get the rare respite to play a game we choose you, but you decide to add a mechanic that blatenly asks for something only to completely undo the last several hours of game play despite giving it up, you can't help but wonder if the goal is to actively get people googling "alternatives to ED for VR space sim".

It's incredibly confusing for us new players to have a NPC demand something form us, we give it up, and the reward is to die anyway.
 
Fool me once, shame on you
Fool me twice, shame on me

Correct which is why I should be using that search engine for a different game. ED is awesome, but it's not this awesome.

I might be a complete newbie to this game, but I figured that the first time I was told to turn over cargo maybe I just didn't do it quick enough for the game to register. So this time as soon as the NPC came into range (I strayed too close to a star so I was stuck for another 10 seconds or so) I went ahead and opened my menus to drop what they asked. They asked, I had it dropped within 1-2 seconds. Destroyed anyway.
 
Fool me once, shame on you
Fool me twice, shame on me

And just to clarify, this saying is applicable to one being actively fooled by someone who is setting out to take advantage of them. Not someone who purchases a product and then follows the products instructions only to have their time wasted anyway. I wasn't fooled the first time, there's any number of reasons I was destroyed including player error. But after the second time of making sure I was on the ball to avoid it, I searched for the issue to find that this is just Frontier being lazy about keeping NPC chat in the game without keeping a mechanic that accompanied that chat after an update.
 
Why are you carrying high value goods in a ship that cannot evade or deal with an NPC?

As I said before, I got too close to a star and dropped out. While I was waiting on the FSD timer the NPC jumped in, made a demand, and open fire on me all within about 5 seconds.

I built the ship out to go to a location, wait on NPC pirates to scan and leave, and then do my business. If they show up and I just bounce. But somehow this guy came in right when I couldn't bounce and made a demand, then destroyed me all within just a couple seconds.
 
Pirate NPCs coming after you is something that happens pretty often, often enough that it's worth planning for that eventuality.

With experience you can spot them in supercruise & evade them (so you don't get interdicted), or fight the interdiction & escape, or submit & boost away, jumping out of the system (they despawn) or back into supercruise (you can try to avoid them again).

Personally I pop them & collect the mats they drop. Sometimes I wait for them to interdict if they are too far away. With practice, you will too :)
 
Is nobody reading his question? Pirates ask for X# of cargo, OP gives X# of cargo, OP is killed by pirate anyway. Sounds like a bug, so the best (and only) option is to report it.

Also, this guide will be overkill to use vs NPCs, but I send it to all of my friends after their first... incident.

Sounds like a regular player, they are making the AI more realistic, what's to complain about?

As I said before, I got too close to a star and dropped out. While I was waiting on the FSD timer the NPC jumped in, made a demand, and open fire on me all within about 5 seconds.

a) Don't get to close to stars, there's no excuse for that, do you have orbit lines on? Even in a slow as molasses T9 loaded with 756t of Tritium it's easy enough to not get to close to a star.

b) Previously you said you dropped 4t, but now it's NPC dropped in, demanded 4t and almost immediately opened fire, it's quite possible the NPC was chasing you before you dropped out and had already made the demand once and you didn't see it.

Be aware of what's around you, avoid accidental star collisions, be prepared to occasionally lose stuff, that happens in all games.
 
OP, in case you don't know already, the best way to get out of combat when you don't want to fight is to boost away and high wake out.

Submit to the interdiction, and then immediately boost away while targeting a nearby star to jump to in the nav menu. Don't low wake to SC, you need to target another system and then jump to it. You can avoid combat that way easily no matter what you are flying or being chased by, mass inhibition doesn't apply to high wake jumps.
 
Sounds like a regular player, they are making the AI more realistic, what's to complain about?

If you are the type of player to ask for something, get it, and then do the thing you said you wouldn't do if you got it, then you're an ole. Most likely an ole who has little to no power or authority in your real life so you get in a game and exersize it to it's fullest extent because that's the only way you will ever know power. Integrity exist if you are in a game or on the street. Doesn't change what I said. (I'll elaborate in a moment)

a) Don't get to close to stars, there's no excuse for that, do you have orbit lines on? Even in a slow as molasses T9 loaded with 756t of Tritium it's easy enough to not get to close to a star.

b) Previously you said you dropped 4t, but now it's NPC dropped in, demanded 4t and almost immediately opened fire, it's quite possible the NPC was chasing you before you dropped out and had already made the demand once and you didn't see it.

Be aware of what's around you, avoid accidental star collisions, be prepared to occasionally lose stuff, that happens in all games.

You are correct, the issue with the star is mine not the game, it's a lack of my experience, skill, and understanding. Which is why I didn't complain about it. The issue is that I'm told by an NPC that if I do A, then B won't happen and they will do C instead. I do A, and they do B anyway. That's not AI, that's a broken game mechanic. And from what I've seen after having experienced it 2 times in the last 6 hours or so of gameplay, it's not only widely known by Frontier, but they actually broke it with an update and never bothered to fix it.

That's where my problem is. This is a known problem that they broke with an update and just never bothered to fix it. Imagine if you were told by an NPC to complete a mission in order to get a rank or access to a system and when you complete it you get nothing. Then when you do it again thinking maybe it was you that did it wrong, you find out that it's a broken game mechanic and your time was wasted doing something an NPC made by the developer told you to do only to have the reward not issued.

I guess if a bounty doesn't pay out, or a system refuses you access despite having the proper permit, or you don't get rank after winning a CQC match it's just the game being like a player. God forbid you expect it to act like a business offering development and improvements in return for money you paid.
 
OP, in case you don't know already, the best way to get out of combat when you don't want to fight is to boost away and high wake out.

Submit to the interdiction, and then immediately boost away while targeting a nearby star to jump to in the nav menu. Don't low wake to SC, you need to target another system and then jump to it. You can avoid combat that way easily no matter what you are flying or being chased by, mass inhibition doesn't apply to high wake jumps.

Gotcha, not sure what you mean high wake out though. I was waiting on FSD cooldown, is that just a dirty jump without a destination after cooldown or mass lock or something you can do to jump quicker despite cooldown or mass lock? I've seen high wake in my hud before, but I wasn't sure what it was.
 
Gotcha, not sure what you mean high wake out though. I was waiting on FSD cooldown, is that just a dirty jump without a destination after cooldown or mass lock or something you can do to jump quicker despite cooldown or mass lock? I've seen high wake in my hud before, but I wasn't sure what it was.

High wake just means that you are jumping through witchspace to another system, as opposed to low wake which is a jump to SC inside of a system. Any time you jump from one system to another, that's a high wake jump. You don't need to do anything special, just target another star that you can reach and jump to it.

You do need to wait for the FSD cooldown though, and you'll have to wait for it to spool up. This is why you want to submit to the interdiction, otherwise you risk the FSD cooldown being too long if you fail to evade. During this time keep boosting to try to get out of range, and jink as best you can, it won't be long before you can jump but you may have to take some hits.
 
I guess if a bounty doesn't pay out, or a system refuses you access despite having the proper permit, or you don't get rank after winning a CQC match it's just the game being like a player. God forbid you expect it to act like a business offering development and improvements in return for money you paid.

No, that's the game being broken, and you entirely know the difference and your just nitpicking here. AI NPC's acting like real players is entirely different, you want realistic AI, you have it, the fact that many players do this...ie: gankers, should be a learning experience. I never give anything to anyone, player or NPC. Once you stop to release goods the player or NPC demands then you are as good as dead if they decide to attack anyway, you are effectively dead already. If the moment they jump in you immediately run and take evasive action you have an almost certain chance of escaping an NPC and a fair chance of getting away from a player. The fact that you had been waiting for your FSD to cool down means you already had an advantage and just needed to avoid being destroyed for a few seconds before you were ready to jump.

My advice is, and always has been, interdicted or attacked, never give in, never surrender, give them nothing, don't give them goods, don't give them satisfaction.
 
Gotcha, not sure what you mean high wake out though. I was waiting on FSD cooldown, is that just a dirty jump without a destination after cooldown or mass lock or something you can do to jump quicker despite cooldown or mass lock? I've seen high wake in my hud before, but I wasn't sure what it was.

Low wake is jump to SC, high wake is jumping hyperspace to another star. Low wake can be mass locked, high wake can't be mass locked. Run, select star from nav menu, initiate jump while dodging and weaving, point at target and jump.
 
This is why you want to submit to the interdiction, otherwise you risk the FSD cooldown being too long if you fail to evade. During this time keep boosting to try to get out of range, and jink as best you can, it won't be long before you can jump but you may have to take some hits.

Yeah try and evade interdiction if you can, if it looks like you are losing then just hit zero throttle to submit, that can be done any time during interdiction, you don't have to do it immediately.
 
but then again (got the t9 out of storage for some trading, so i will have the problem soon):

high wake only to avoid mass lock? or is there another benefit?

(cause of t9 i go to SC because the pirate will never mass lock me?)
 
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