Ships Traveling long distances faster

My first dbx was all jump, paper-build. As a new player thought jump range is everything.
Now I run dbx like this:
Point defence is here for guardian sites(sentinels).
I have speed, boost, great distro and still jump 65 ly. And if you switch to smaller fuel tank, you go over 68ly jump
 
And since FC's, explo-paper builds for max jump are obsolete.
I mean if you want to go exploring specific region or just go to Colonia, jump on some carrier and within few hours(more/less) you're there, no need to jump hundreds of jumps to go to area of interest
 
TBH I find the Conda's super cruise handing really annoying (although the T10 is worse), the DBX's undersize scoop painfully slow and the Asp X flatulent engine noise a real pain so I go exploring in a Phantom https://s.orbis.zone/b4-8 or for a bubble taxi a Dolphin https://s.orbis.zone/b4-h

I noticed some interesting differences in your Phantom build to mine -- but I built mine some time last year and though I spent a lot of thought on it, now I don't remember fully why I made certain choices.
Here's my current build (add in vehicle hangars etc as required):

The thrusters are probably a bit oversized; esp I realize it was a mistake to upgrade them to Clean G5 as it adds mass and power draw, so I'll probably exchange them soon. I guess I did it to reduce heat, not realizing that it doesn't even apply in supercruise. Now they would be good to evade scans though. xD
And High G planets probably wouldn't give them too much trouble, but tbh I never tried that out.

The PD is probably also oversized -- I think I made a conscious choice with the 5D one but it may still have been erroneous nonetheless. ^^ How do I check what capacity the thrusters need to boost?

Those are the main differences to your build I guess -- except I'm only taking a 3D shield, mainly as a safety against bump-ins at stations or planetary sites. So I'm actually saving a bit of mass there.
 
And since FC's, explo-paper builds for max jump are obsolete.
I mean if you want to go exploring specific region or just go to Colonia, jump on some carrier and within few hours(more/less) you're there, no need to jump hundreds of jumps to go to area of interest
That's not "Exploration" but taking Uber for going around ;)
 
@Oytis57 well, it's the way of 2020/21, right?!
Also any mileage on an FC won't count toward your Exploration mileage (ranking) at all,but that's up to people,I go exploring with my ships,and I was Elite Expl. well before they introduced the "easy way" (mapping Probes) ;) People do their choices.
 
Also any mileage on an FC won't count toward your Exploration mileage (ranking) at all,but that's up to people,I go exploring with my ships,and I was Elite Expl. well before they introduced the "easy way" (mapping Probes) ;) People do their choices.
You sure about mileage on FC and explo-miles? When I was doing 5000ly for engineers unlock, I jumped on FC, took a ride to Colonia, went back and that was enough to unlock them.
 
You sure about mileage on FC and explo-miles? When I was doing 5000ly for engineers unlock, I jumped on FC, took a ride to Colonia, went back and that was enough to unlock them.
Because to unlock Palin the requirement is "Attain a maximum distance from your career start location of at least 5,000 light years." wich has nothing to do with Exploration rank (real mileage to be made jumping with your ship and then selling Data)
 
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So I've optimized my Krait Phantom a bit. For instance, 4A Armored PP /w Thermal Spread -- a few tons heavier than a 5D, but much better heat efficiency. All in all, the ship's running at something like 23% Heat in deep space. First tests seem to confirm that even when scooping a star it remains sufficiently cool that you can engage the FSD much quicker. :) Jump range is still around 63LY iirc (with 2 SRVs) so still not too shabby.

If you wiggle things around a bit you can run a long range ship on a 3A Armoured/Thermal Spread plant.

You'll be sacrificing thrusters, but as long as you're careful on landings and check the gravity before you do you can get away with 4Ds anyway. Thrusters don't matter in Supercruise and that's where you'll be spending most of your days. Drive Strengthening on them lets you enter realspace in hot environments and not become toasted as you charge and accelerate back to supercruise.

Also don't overlook Engine Focused distributors. A 1D Engine Focus 5 distributor gives you a charge of boost even on a Phantom*, albeit only one then you've got a bit of a wait.

And think to yourself: Do I really need that shield? A repair controller is lighter, and you can synth limpets whenever you need.

*AFACT boost energy is based on your hull mass or just baked into the ship not your actual loadout.
 
It's not about ammo, it's about the heath build up the Rail Guns develop when firing ;) And ONE Small Railgun in a build like that is pretty useless.
Wrong.
The rail obviously is not for defense, but to dump fuel using the experimental.
You have 1t of fuel too much in your tank for the jump to that one system which is at max range... Fly around in sc for some hours, or just use your plasma slug gun.

Because to unlock Palin the requirement is "Attain a maximum distance from your career start location of at least 5,000 light years." wich has nothing to do with Exploration rank (real mileage to be made jumping with your ship)
Wrong.
Mileage has nothing to do with explo rank, just the money from UC data you have cashed in.
 
for best results, you want to combine all four: long jump range (but not over-optimized), large fuel scoop, good cooling and enough thrust power.

a4 fuel scoop is enough for my dbx. it's not slow, the dbx has just a huge tank to fill, but you should be able to almost recover a jump's worth before the next without even stopping, dbx is nimble enough in sc. after multiple unscoopable stars in a row you'll have to wait a bit for the refill ... i guess with any ship, but if the path allows it you can also do the refill over several jumps.

max thrusters are not negotiable on my ships anyway, regardless of purpose. ;) 🤷‍♂️
(except a pending experiment with the t9, but that's artistic research)

but anyway, unless you're in a race, what's your hurry?
 
Thanks for the pointers @GloatingSwine, I'll have a look at that. ^^
I already downsized a few components, and squeezed out a few more LYs. My aforementioned PD is actually engine-optimized which means I could boost until the cows come home. ^^ I've now swapped it for a 3A Charge Enhanced one I had lying in storage, no problems with that either.
Strong thrusters and PD actually have been very handy today when I've been using my Phantom to farm Wake Scans. Lots of 180° turns and boosts to get in scan range. So I also kinda agree with @znôrt about sticking to strong thrusters ^^ (although mine aren't maxed after all).

but anyway, unless you're in a race, what's your hurry?

Well, tbh I find long distance runs (like, 1000 LY+) annoying and boring, so I want to get them over with as quickly as possible. :6
 
Wrong.
The rail obviously is not for defense, but to dump fuel using the experimental.
You have 1t of fuel too much in your tank for the jump to that one system which is at max range... Fly around in sc for some hours, or just use your plasma slug gun.


Wrong.
Mileage has nothing to do with explo rank, just the money from UC data you have cashed in.
Big laugh on the first answer,about the second I know that Rank is about money,the amount of data you sell BUT...you have to explore with your ship to scan/map stuff,that was the matter,make peace with yourself ;)
 
Thanks for the pointers @GloatingSwine, I'll have a look at that. ^^
I already downsized a few components, and squeezed out a few more LYs. My aforementioned PD is actually engine-optimized which means I could boost until the cows come home. ^^ I've now swapped it for a 3A Charge Enhanced one I had lying in storage, no problems with that either.
Strong thrusters and PD actually have been very handy today when I've been using my Phantom to farm Wake Scans. Lots of 180° turns and boosts to get in scan range. So I also kinda agree with @znôrt about sticking to strong thrusters ^^ (although mine aren't maxed after all).

I use my phantom to get encoded mats, but that's by jumping out to the Jameson Crash Site. Not for me sitting and waiting for nerds to jump out to scan. Did that for my first G5 FSD, now it's material traders all the way (especially if you want to engineer like a lot of multicannons, and sometimes I want to do that). I fit PD on it if I'm going to visit a guardian site, otherwise it's pretty much stripped to bare metal.
 
Big laugh on the first answer,about the second I know that Rank is about money,the amount of data you sell BUT...you have to explore with your ship to scan/map stuff,that was the matter,make peace with yourself ;)
Have you ever flown to a guardians beacon ? How did you use it? How will YOU interact with anything in space?
 
Not that I know of, it seems like rebooting fixes the case at the expense of the modules.

You don't get much back and if you run out of other modules to cannibalize, you can eventually be stuck with a destroyed power plant.

That said, the only time I've had a ship badly damaged enough for reboot/repair to not restore anything was during an extended ride through white dwarf jet cone, while within the exclusion zone.

PP can't be fixed with AFMUs or resetting your ship,no way.

Reboot/repair will restore a destroyed power plant (and other critical modules) by cannibalizing surviving/non-crtical modules.
 
You don't get much back and if you run out of other modules to cannibalize, you can eventually be stuck with a destroyed power plant.

That said, the only time I've had a ship badly damaged enough for reboot/repair to not restore anything was during an extended ride through white dwarf jet cone, while within the exclusion zone.



Reboot/repair will restore a destroyed power plant (and other critical modules) by cannibalizing surviving/non-crtical modules.
I was talking about not being able to do it at all. You need to repair modules often, we don't carry a repair kit for nothing.
 
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