It's not about ammo, it's about the heath build up the Rail Guns develop when firing1. Drain fuel.
2. open anything as a beacon guardian.
It's not about ammo, it's about the heath build up the Rail Guns develop when firing1. Drain fuel.
2. open anything as a beacon guardian.
TBH I find the Conda's super cruise handing really annoying (although the T10 is worse), the DBX's undersize scoop painfully slow and the Asp X flatulent engine noise a real pain so I go exploring in a Phantom https://s.orbis.zone/b4-8 or for a bubble taxi a Dolphin https://s.orbis.zone/b4-h
That's not "Exploration" but taking Uber for going aroundAnd since FC's, explo-paper builds for max jump are obsolete.
I mean if you want to go exploring specific region or just go to Colonia, jump on some carrier and within few hours(more/less) you're there, no need to jump hundreds of jumps to go to area of interest
Also any mileage on an FC won't count toward your Exploration mileage (ranking) at all,but that's up to people,I go exploring with my ships,and I was Elite Expl. well before they introduced the "easy way" (mapping Probes)@Oytis57 well, it's the way of 2020/21, right?!
You sure about mileage on FC and explo-miles? When I was doing 5000ly for engineers unlock, I jumped on FC, took a ride to Colonia, went back and that was enough to unlock them.Also any mileage on an FC won't count toward your Exploration mileage (ranking) at all,but that's up to people,I go exploring with my ships,and I was Elite Expl. well before they introduced the "easy way" (mapping Probes)People do their choices.
Because to unlock Palin the requirement is "Attain a maximum distance from your career start location of at least 5,000 light years." wich has nothing to do with Exploration rank (real mileage to be made jumping with your ship and then selling Data)You sure about mileage on FC and explo-miles? When I was doing 5000ly for engineers unlock, I jumped on FC, took a ride to Colonia, went back and that was enough to unlock them.
So I've optimized my Krait Phantom a bit. For instance, 4A Armored PP /w Thermal Spread -- a few tons heavier than a 5D, but much better heat efficiency. All in all, the ship's running at something like 23% Heat in deep space. First tests seem to confirm that even when scooping a star it remains sufficiently cool that you can engage the FSD much quicker.Jump range is still around 63LY iirc (with 2 SRVs) so still not too shabby.
Wrong.It's not about ammo, it's about the heath build up the Rail Guns develop when firingAnd ONE Small Railgun in a build like that is pretty useless.
Wrong.Because to unlock Palin the requirement is "Attain a maximum distance from your career start location of at least 5,000 light years." wich has nothing to do with Exploration rank (real mileage to be made jumping with your ship)
for best results, you want to combine all four: long jump range (but not over-optimized), large fuel scoop, good cooling and enough thrust power.
but anyway, unless you're in a race, what's your hurry?
Big laugh on the first answer,about the second I know that Rank is about money,the amount of data you sell BUT...you have to explore with your ship to scan/map stuff,that was the matter,make peace with yourselfWrong.
The rail obviously is not for defense, but to dump fuel using the experimental.
You have 1t of fuel too much in your tank for the jump to that one system which is at max range... Fly around in sc for some hours, or just use your plasma slug gun.
Wrong.
Mileage has nothing to do with explo rank, just the money from UC data you have cashed in.
Thanks for the pointers @GloatingSwine, I'll have a look at that. ^^
I already downsized a few components, and squeezed out a few more LYs. My aforementioned PD is actually engine-optimized which means I could boost until the cows come home. ^^ I've now swapped it for a 3A Charge Enhanced one I had lying in storage, no problems with that either.
Strong thrusters and PD actually have been very handy today when I've been using my Phantom to farm Wake Scans. Lots of 180° turns and boosts to get in scan range. So I also kinda agree with @znôrt about sticking to strong thrusters ^^ (although mine aren't maxed after all).
Have you ever flown to a guardians beacon ? How did you use it? How will YOU interact with anything in space?Big laugh on the first answer,about the second I know that Rank is about money,the amount of data you sell BUT...you have to explore with your ship to scan/map stuff,that was the matter,make peace with yourself![]()
Not that I know of, it seems like rebooting fixes the case at the expense of the modules.
PP can't be fixed with AFMUs or resetting your ship,no way.
I was talking about not being able to do it at all. You need to repair modules often, we don't carry a repair kit for nothing.You don't get much back and if you run out of other modules to cannibalize, you can eventually be stuck with a destroyed power plant.
That said, the only time I've had a ship badly damaged enough for reboot/repair to not restore anything was during an extended ride through white dwarf jet cone, while within the exclusion zone.
Reboot/repair will restore a destroyed power plant (and other critical modules) by cannibalizing surviving/non-crtical modules.
I don't know but...oh yes I have unlocked all about Guardian stuff,since long,maybe I did something magic?Have you ever flown to a guardians beacon ? How did you use it? How will YOU interact with anything in space?
Oh yeah sorry I stand corrected,only AFMU can't repair PPsReboot/repair will restore a destroyed power plant (and other critical modules) by cannibalizing surviving/non-crtical modules.