C'mon, this is faintly ridiculous.

Then don't get your CMDR shot down, save the recklessness for a cheaper ship, or use a more efficient means to acquire credits. Personally, I prefer the first option.



Combat logging has no in-game/setting/character context. It's not something a CMDR does, it's something their player does. It should not be possible to influence in-game events with them and no in-game event should be able to justify using out of context means to evade it's consequences.



List off all the contextual ways it's currently possible to face a rebuy screen, through action or inaction, and it will be pretty close to what I'm thinking of.



If you're trying not to lose a ship and you've got any real experience, it's very nearly so. All threats are optional and even after opting in, gameplay is strongly slanted in favor of defense and escape.



I know and I largely understand that opinion.



You say that like I'm somehow not aware of it, or that what I want out of this game is somehow not compatible with the term.

My ideal Elite: Dangerous is not the game you want to play, but that wouldn't make it any less a game, or even less reflective of Frontier's original vision for the game.



See what I said above about the presence of other players. I'm playing a multiplayer game and I wouldn't be able to get what I want out of a multiplayer game without the same rules applying to everyone...so, within reason, I'm going to use the most advantageous set of rules presented to me, even if they are not the rules I wish had been implemented. I'm neither going to overtly self-handicap, nor will I break any rules in letter or spirit.
The funny thing is both you and I are completely different types of players. I have no interest at all in direct player confrontation, because for me the difference in build of murder hobo ship compared to trade ship is too great and I know FD will never implement what I consider a sensible consequence for pilots federation members blowing each other up when the PF foot the bill.
So I guess I am one of the cowardly players that someone above was discounting for not playing in open.
I also only get a few hrs here and there to play each week. I have over 2500 hrs in game but most of that was before the end of 2015when I had a child.
Playing in open or playing solo really makes naff all difference for wanting a sensible and believable economy and game universe and having limited time to play is not a reason to expect FD to change the balance of the entire game......

And yes it it me and people like me asking for change now but only because FD have thrown the baby out with the bathwater by overreacting to player demands already. Perhaps ED was too tight at launch in some areas...... But there is surely a happy medium?.

And balancing the entire game so PvP players can blow up 500 millon credit ships (which now ultimately I think it what some of the naysayers really want in this game) fly's against everything this game was pitched as when the game was made. Those that want that kind of thing in the game imo should be asking FD to expand on CQC. That should have a pure sandbox mode in it where you can have your consequence free ship destruction in it and your easy come easy go credit gear.

It's not that I don't want proper player piracy (in the elite lore setting) it's just I do not believe FD can make it happen without having the nonsense which comes with it and I don't believe those who want to roleplay murder hobo against PF members would be prepared to have the game push back in the manner it should be expected to. I see the Pilots Federation like a Mafia Family. Non members are fair game but you don't go killing made men without getting it sanctioned by the Don 1st....

So yeah.... Despite what was said earlier in this thread Morbad and I are about as different as you can get player wise it's just that we both want ED to actually have an economy and game universe that makes sense.... And that can be done regardless of modes imo (actually it's easier to do in solo / PG than it is in open)
 
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Then don't get your CMDR shot down, save the recklessness for a cheaper ship, or use a more efficient means to acquire credits. Personally, I prefer the first option.

So...I guess I just won't play the game then?

Generally I have very few rebuys, but they do happen. The game is Elite DANGEROUS and sometimes you undertake missions where yes! It is possible to die. Personally I prefer a game that encourages you to take risks and rewards them, not spanks you silly if you mess up. One of these things make you feel awesome, one does not. Again, this is a fantasy.

Positive feedback, not negative.

And for the record, I have also faced rebuys from glitches, from bugs that give NPCS chaingun plasma accelerators (anybody remember those days? Whoo!) ect. One or two of these I felt were so unfair I pinged frontier support about reverting, but in general I've tried to accept them.

I guess I won't carry illegal passengers and have the fun of smuggling because I MIGHT get insta killed by stations for it. YOU WANT PEOPLE TO NOT PLAY THE GAME.

Combat logging has no in-game/setting/character context. It's not something a CMDR does, it's something their player does. It should not be possible to influence in-game events with them and no in-game event should be able to justify using out of context means to evade it's consequences.

Your statement is completely tangential to my point: Clearly many players already consider the penalty for death so egregious they're willing to cheat or break the game to escape it. The point I made was: the cost of death is already higher than most players are willing to pay.

List off all the contextual ways it's currently possible to face a rebuy screen, through action or inaction, and it will be pretty close to what I'm thinking of.

So you want players to...not play the game? Have you BEEN exploring? Have you FOUGHT Thargoids?

If you're trying not to lose a ship and you've got any real experience, it's very nearly so. All threats are optional and even after opting in, gameplay is strongly slanted in favor of defense and escape.

Again have you been long haul exploring? Have you watched gankers try to take out your light as paper exploration ship since you play in open? Look I've tried to engage with your points in good faith and in good debate, but COME ON! There are torpedoes that kill shield generators, torpedos that inhibit jump drive escape. Fail an interdiction escape and you're trapped, give in to an interdiction when your opponent has the right setup (AND YOU SHOULD KNOW THIS AS A PVP PLAYER) And he will SHRED your hull before you can jump. I've watched it happen. God there are youtube videos of this stuff!

Have you fought Thargoids? I still remember when someone finally managed their first solo kill and it was an achievement. The things will acidify your hull giving you a countdown timer to get back to a station even if you WIN. Like, WHAT are you ON About?

My ideal Elite: Dangerous is not the game you want to play, but that wouldn't make it any less a game, or even less reflective of Frontier's original vision for the game.

...Gotta disagree there. I don't think your vision reflects what Frontier originally intended. But sure, I respect that it's still a game. Clearly our definitions of fun wildly differ.

See what I said above about the presence of other players. I'm playing a multiplayer game and I wouldn't be able to get what I want out of a multiplayer game without the same rules applying to everyone...so, within reason, I'm going to use the most advantageous set of rules presented to me, even if they are not the rules I wish had been implemented. I'm neither going to overtly self-handicap, nor will I break any rules in letter or spirit.

I respect permadeath players. I actually play a permadeath character in no mans sky because it seemed like a fun challenge. And you know what? You just told me you DON'T actually want a greater personal challenge, you just want everybody else to have less fun.

That was the end of my respect for you. If you wanted greater personal challenge that doesn't harm anybody else's fun, I might be willing to champion that. But...you...don't. So, I really can't respect your stance anymore enough to even engage with it.

Cheers.

Edit: I mean god now that I think about it, this is starting to sound more and more like "I want to hurt people more when I kill them in PVP" Not "I really want more of a challenge so I can feel a greater sense of accomplishment."
 
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I'm making 500M a week playing an hour a day right now. I know this game back to front so I'm not really motivated to do much more. That's how easy the game is right now. That's a fully a grade Anaconda every other week.
 
I'm making 500M a week playing an hour a day right now. I know this game back to front so I'm not really motivated to do much more. That's how easy the game is right now. That's a fully a grade Anaconda every other week.

Yep. Benefits of knowing the game back to front, very different from a new player. Still, that's not engineering an Anaconda every week. Are you mining with a cutter?
 
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Deleted member 182079

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Just thought I should add another little anecdote from playing this supposedly challenging game.

Took a "eliminate politician" mission last night in my Cobra 3 (160 shield and 2200 hull iirc). While it was more difficult compared to the Pirate Lord one the other day (done in the same ship), I still managed to wreck a Master level Anaconda while being under fire from over half a dozen security vessels, and left the scene with 38% hull intact, and no further inconveniences (like security giving chase, etc.). I didn't even bother to fly evasively, just face-planted the Conda and spammed the trigger button.

The game really is ridiculously lenient when it comes to NPC combat. I still had fun of course, but in anything bigger than the Cobra this would've been a cakewalk. Dangerous this ain't, and you don't really need a ship worth hundreds of millions to compete.

Those of us who keep playing this game for a while would like at least a little bit of a challenge without constantly having to gimp ourselves like in the above scenario. And before someone brings up the argument of "what about new players" - well Harmless/Mostly Harmless NPCs (i.e. the majority a new player will face at the beginning) won't even shoot at you most of the time, and behave like sitting ducks.
 

Deleted member 121570

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One of the most immersion defying things in this game is the reckless behavior of CMDRs

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What if it's fun being completely reckless? :)
One of the nicest things about credit availability is it means you can have fun without caring about it.

I'm very glad that consequences are trivial (and that new players can reach this stage pretty quick).
It lets us all just get on with doing what we want. It's a game, after all, not a job.
 
Just thought I should add another little anecdote from playing this supposedly challenging game.

Took a "eliminate politician" mission last night in my Cobra 3 (160 shield and 2200 hull iirc).

If you're going to min/max a ship with all G5 engineered modules, you really have no place complaining about difficulty. You know that mission was never balanced against someone doing that. They have to balance that mission so players without the best of everything can at least have a chance.

If you want a challenge go do that mission in a stock Cobra and get back to us....
 

Deleted member 182079

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If you're going to min/max a ship with all G5 engineered modules, you really have no place complaining about difficulty. You know that mission was never balanced against someone doing that. They have to balance that mission so players without the best of everything can at least have a chance.

If you want a challenge go do that mission in a stock Cobra and get back to us....
LOL - are you telling me that I'm playing the game wrong? And just so you know, it's by no means "min-maxed", it even carries an SRV bay :D

Also I keep wondering who exactly it is that you speak for when you keep saying "us"?
 
That was the end of my respect for you. If you wanted greater personal challenge that doesn't harm anybody else's fun, I might be willing to champion that. But...you...don't. So, I really can't respect your stance anymore enough to even engage with it.

My end came much sooner than yours lol. Man, you have Elite level patience with this guy. But you're making all the points I wanted to and totally agree.
 
LOL - are you telling me that I'm playing the game wrong?

Also I keep wondering who exactly it is that you speak for when you keep saying "us"?

Of course you aren't, play how you want. What you ARE doing is whining that now that you've got the best of everything, you no longer find some content to be challenging. How is that not on you? You knew what you were doing maxing that ship out.
 

Deleted member 182079

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Of course you aren't, play how you want. What you ARE doing is whining that now that you've got the best of everything, you no longer find some content to be challenging. How is that not on you? You knew what you were doing maxing that ship out.
I can't recall having read something more ridiculous than the above, and I've been around for a while now. A Cobra, maxed out or not (and it certainly isn't, I tell you that once more in case you missed it in my previous post) shouldn't single-handedly defeat a fleet of enemy ships, some of them the size of an Anaconda. It's just silly.

But I'll throw you another bone, you can easily make 1m credits in short time in the starter zone by sailing into a High RES and simply tagging pirate ships. I've done this in the Startwinder not too long ago, and this was before combat payouts were buffed. It's just silly.

Trying to defend this is just ... well I hope you get the point.
 
I can't recall having read something more ridiculous than the above, and I've been around for a while now. A Cobra, maxed out or not (and it certainly isn't, I tell you that once more in case you missed it in my previous post) shouldn't single-handedly defeat a fleet of enemy ships, some of them the size of an Anaconda. It's just silly.

Maybe you're just an amazing pilot, how am I suppose to know?

Trying to defend this is just ... well I hope you get the point.

Not only am I defending it, but if you follow this threat, you'll see that those who share my opinion on this have completely and utterly won the debate and it's not even close. The current situation is better for players, thus better for the game.
 

Deleted member 182079

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Not only am I defending it, but if you follow this threat, you'll see that those who share my opinion on this have completely and utterly won the debate and it's not even close. The current situation is better for players, thus better for the game.
You certainly have a 'unique' discussion style. So I guess your opinion 'wins' then, whatever that means :rolleyes: I suppose I could ask you to back that up with some hard facts, but in the current post-truth age we live in I'll just be wasting my time I'm sure.

On that note, carry on with whatever crusade you think you're on. Just not worth engaging on that kind of level for me.
 
You certainly have a 'unique' discussion style. So I guess your opinion 'wins' then, whatever that means :rolleyes: I suppose I could ask you to back that up with some hard facts, but in the current post-truth age we live in I'll just be wasting my time I'm sure.

On that note, carry on with whatever crusade you think you're on. Just not worth engaging on that kind of level for me.

I'm very sorry you feel that way. I don't think there's any question the facts are on my side. The state of the game is much better in 2020/21 than it was at release. There are more players, and new player accounts are rising. Post truth? Cheap shot and false.

Nor am I on a crusade. Credit-earning in the game as it currently is - is fine. That's not a crusade. What changes am I screaming for? None.
 

Deleted member 182079

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If you give the game away for free (Epic) or almost for free (HB, Steam sales) then that tends to increase the player base quite significantly, and 2020 saw the introduction of Fleet Carriers i.e. new content. The announcement of Odyssey did its part, too.

Quite a leap to assume that player numbers went up due to making the game easier which seems to be your argument (that started well before 2020 btw, with the introduction of core mining and its associated credit fountains).

But believe what you want to believe if that makes you happy.
 
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Will you please stop with the attitude?
We are giving feedback on the game, and for that you have been dismissive and borderline insulting throughout the whole thread. What do you think you are going to achieve here? You haven't been here long so you may not know most of the participants here, but I don't think you'll be very succesful in derailing the thread by throwing mud around as you seem to be trying, we know better.

When one players "feedback" would so completely and irrevocably destroy the game as we know it, I'm definitely allowed to challenge and provide my own opinion am I not? I'm giving feedback too, and I'm sorry you feel that way about me as I can assure you that's not my intention to be insulting. There's been lots of comments from both sides that one could take as insulting. It's a game forum, it happens.

Also I've stayed on topic the entire time. So what do you mean I'm trying to derail the thread?
 
I'm very sorry you feel that way. I don't think there's any question the facts are on my side. The state of the game is much better in 2020/21 than it was at release. There are more players, and new player accounts are rising. Post truth? Cheap shot and false.

Nor am I on a crusade. Credit-earning in the game as it currently is - is fine. That's not a crusade. What changes am I screaming for? None.
Numbers rising .... You are right. Only FD know the answer to what they think is more important.... A small number of players paying £39.99-£150+ or a large number paying from nothing (price 3 weeks back) to £4.99 (current price) and relying on skins and the hope they buy DLC.
I can't answer that. I CAN say I wish these new players who are apparently saving the game were prepared to actually vote with their wallet back when the game was a gnats whisker of not getting made.
 
The game is Elite DANGEROUS

That's the title yes, but as so many will point out when the utter lack of danger (to our in-game characters) in this game is cited, the name doesn't mean much.

And for the record, I have also faced rebuys from glitches, from bugs that give NPCS chaingun plasma accelerators (anybody remember those days? Whoo!) ect. One or two of these I felt were so unfair I pinged frontier support about reverting, but in general I've tried to accept them.

You shouldn't have to accept rebuys from non-contextual sources.

I guess I won't carry illegal passengers and have the fun of smuggling because I MIGHT get insta killed by stations for it. YOU WANT PEOPLE TO NOT PLAY THE GAME.

I have my CMDR smuggle all the time, and I've had him ferry illegal passengers. The risks are virtually non-existent, and what little is present is easily mitigable.

The point I made was: the cost of death is already higher than most players are willing to pay.

If this were the case, then they wouldn't be playing.

Again have you been long haul exploring?

I suppose I have:

Distance isn't much by today's standards, but I did 5600+ jumps in a 14.26ly ship with no AFMU, before synthesis, when the route plotter was limited to 1k ly stretches. I also discovered about nine ELWs, got a pile of selfies, and inadvertently scared off a few CMDRs after saying "Hello!" to them.

Have you watched gankers try to take out your light as paper exploration ship since you play in open?

My CMDR doesn't normally fly paper when exploring (or ever, unless it's extremely fast paper) and has never been shot down while exploring. He has shot down a few gankers while exploring, however.

If I need to reach a system that absolutely cannot be reached without a paper ship (a situation that is almost inconceivable with the addition of FCs), I would have my CMDR take suitable precautions...like departing from and returning to minimally trafficked systems, and swapping to a more robust vessel to distribute exploration data.

There are torpedoes that kill shield generators, torpedos that inhibit jump drive escape.

I'm aware.

Fail an interdiction escape and you're trapped, give in to an interdiction when your opponent has the right setup (AND YOU SHOULD KNOW THIS AS A PVP PLAYER) And he will SHRED your hull before you can jump. I've watched it happen. God there are youtube videos of this stuff!

The videos you refer to are exemplars of what not to do in such situations and precisely the sort of reckless behaviors that should be discouraged.

Have you fought Thargoids?

My CMDR doesn't make a habit of it, but yes. I had quite a blast at The Gnosis event and have dabbled in fighting them from time to time.

That said, my CMDR doesn't have much of a problem with Thargoids. They virtually never start hostilities and seem far more passive and less threatening than GalNet makes them out to be. The game provides very little rational reason for my CMDR to build ships that make him more vulnerable to more aggressive and dangerous foes (other CMDRs) for the purpose of picking fights with largely benign aliens.

The things will acidify your hull giving you a countdown timer to get back to a station even if you WIN.

Unless you pop an SCB without a sink, or engage silent running for about 20 seconds, to cook off the corrosive slime.

This is another example of difficulty that started off low and has since been rendered irrelevant. When Thargoids were first introduced, before the heat damage adjustment, an extremely beat up vessel might have had something to worry about, but that's no longer the case, cause even if you overshoot the heat needed to remove the corrosion, you'll take a few percent damage to a handful of modules, and that will be that.

I don't think your vision reflects what Frontier originally intended.

What do you think was intended by things like...

  • 'a game that doesn't feel like a game, but feels like an actual world I'm being brought to'
  • 'rare and meaningful PvP'
  • 'cutthroat galaxy'
  • 'Start with a small starship and a handful of credits, and do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the iconic Elite.'

...or anything else used to describe the setting's potential and intended gameplay experience throughout development and early launch?

You just told me you DON'T actually want a greater personal challenge, you just want everybody else to have less fun.

No, what I told you is I want the exact same challenge as everyone else, but I want it to amount to a setting that makes some sense.

I mean god now that I think about it, this is starting to sound more and more like "I want to hurt people more when I kill them in PVP" Not "I really want more of a challenge so I can feel a greater sense of accomplishment."

Consequences at lacking all-round, including in this respect. I absolutely do want it to be possible for violence to be a deterrent to incongruously reckless behavior and an actual tool with some utility beyond grinding hordes of NPCs to paste for a few INF. And it should go both ways.

While we're on the topic of consequences, PvP, torpedoes, and intent, do you think it makes any sense for the same individual to be shot down three times, in the same fifteen minute fight?

Cause, as much as I enjoyed testing my CMDR's then new Corvette loadout in that engagement, the scenario was really quite absurd, and highlights the profound lack of utility violence has. This is a huge plausibility/immersion problem. It should never have been reasonable for my CMDR to stick around. It should never have been possible for the turnaround time from destruction, to rebuy, to launch, to travel, to destruction again be sub-five minutes. Screwing up badly enough to get my CMDR shot down should also have been more than a slap on the wrist...and it was barely a slap on the wrist three years ago with a Deadly NPC crewmember being permanently lost.

When someone, anyone, bites off more than they can chew and gets blown up because of it, they should feel it enough to make them think twice about the next time.

Playing in open or playing solo really makes naff all difference for wanting a sensible and believable economy and game universe and having limited time to play is not a reason to expect FD to change the balance of the entire game......

I agree. Though I find playing in Open makes the game more believable for me, because NPC behavior still feels like superficial set dressing...probably because that's what it is.

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What if it's fun being completely reckless? :)
One of the nicest things about credit availability is it means you can have fun without caring about it.

I'm very glad that consequences are trivial (and that new players can reach this stage pretty quick).
It lets us all just get on with doing what we want. It's a game, after all, not a job.

I want to have a tangible, in-game, reason to care. I want to face challenges beyond what I contrive for myself.

Something like the aforementioned simulator or sandbox mode would allow you, and others who may not be concerned with the credibility of the setting's representation, to smash as many ships as they care to, without the overarching game having to remain some inconsequential post-scarcity Monty Haul gravy train.
 
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