The funny thing is both you and I are completely different types of players. I have no interest at all in direct player confrontation, because for me the difference in build of murder hobo ship compared to trade ship is too great and I know FD will never implement what I consider a sensible consequence for pilots federation members blowing each other up when the PF foot the bill.Then don't get your CMDR shot down, save the recklessness for a cheaper ship, or use a more efficient means to acquire credits. Personally, I prefer the first option.
Combat logging has no in-game/setting/character context. It's not something a CMDR does, it's something their player does. It should not be possible to influence in-game events with them and no in-game event should be able to justify using out of context means to evade it's consequences.
List off all the contextual ways it's currently possible to face a rebuy screen, through action or inaction, and it will be pretty close to what I'm thinking of.
If you're trying not to lose a ship and you've got any real experience, it's very nearly so. All threats are optional and even after opting in, gameplay is strongly slanted in favor of defense and escape.
I know and I largely understand that opinion.
You say that like I'm somehow not aware of it, or that what I want out of this game is somehow not compatible with the term.
My ideal Elite: Dangerous is not the game you want to play, but that wouldn't make it any less a game, or even less reflective of Frontier's original vision for the game.
See what I said above about the presence of other players. I'm playing a multiplayer game and I wouldn't be able to get what I want out of a multiplayer game without the same rules applying to everyone...so, within reason, I'm going to use the most advantageous set of rules presented to me, even if they are not the rules I wish had been implemented. I'm neither going to overtly self-handicap, nor will I break any rules in letter or spirit.
So I guess I am one of the cowardly players that someone above was discounting for not playing in open.
I also only get a few hrs here and there to play each week. I have over 2500 hrs in game but most of that was before the end of 2015when I had a child.
Playing in open or playing solo really makes naff all difference for wanting a sensible and believable economy and game universe and having limited time to play is not a reason to expect FD to change the balance of the entire game......
And yes it it me and people like me asking for change now but only because FD have thrown the baby out with the bathwater by overreacting to player demands already. Perhaps ED was too tight at launch in some areas...... But there is surely a happy medium?.
And balancing the entire game so PvP players can blow up 500 millon credit ships (which now ultimately I think it what some of the naysayers really want in this game) fly's against everything this game was pitched as when the game was made. Those that want that kind of thing in the game imo should be asking FD to expand on CQC. That should have a pure sandbox mode in it where you can have your consequence free ship destruction in it and your easy come easy go credit gear.
It's not that I don't want proper player piracy (in the elite lore setting) it's just I do not believe FD can make it happen without having the nonsense which comes with it and I don't believe those who want to roleplay murder hobo against PF members would be prepared to have the game push back in the manner it should be expected to. I see the Pilots Federation like a Mafia Family. Non members are fair game but you don't go killing made men without getting it sanctioned by the Don 1st....
So yeah.... Despite what was said earlier in this thread Morbad and I are about as different as you can get player wise it's just that we both want ED to actually have an economy and game universe that makes sense.... And that can be done regardless of modes imo (actually it's easier to do in solo / PG than it is in open)
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