Vulture without engineering the PP? Good luck!![]()
You forgot about weapons too and D stuff is "weaker" than A stuff,it's not only about speed and turn rate,you're in a fighting environment,get hit...Modules fail.The ship was potent already before engineers came around. As navigare already said, it's about power priorities and ship building.
One small hint: check out the thrusters, if you really need them A-graded. Look at different thrusters optimal and minimal mass and how your Vultures build compares to that. In many setups, the difference between an A-graded and D-graded thruster is zero turn rate and a single digit difference in top speed.
And well known for its PP problems tooThe ship was potent already before engineers came around
You forgot about weapons too and D stuff is "weaker" than A stuff,it's not only about speed and turn rate,you're in a fighting environment,get hit...Modules fail.
No we were speaking about Combat in general,do you send flowers to NPCs?Ah. Sorry, didn't know we're speaking of PvP.
No we were speaking about Combat in general,do you send flowers to NPCs?
The problem of the Vulture,even in non engineering times,have always been related to the weak PP,with Engineering the Vulture shines.In terms of pure firepower, non-engineered weapons can still do a reasonably good job.
The problem of the Vulture,even in non engineering times,have always been related to the weak PP,with Engineering the Vulture shines.
Alright, small outposts with only small pads then.No, I don’t like this idea. This game is tedious enough without extra arbitrary wait timers to do things
You are going around in circles,facts are the other wayAnd my answer, to close the circle: even before engineering, the Vulture was an excellent combat machine, especially for the price. You just unlike now had to understand what you were doing, instead of merely throwing engineering materials at it. So see above: check which thrusters you really need, in case of doubt, work with power priorities.
You are going around in circles,facts are the other way![]()
Yes you should,instead you have been pulling this farce so far but it does not matter,sooner or later you'll learnI guess i bow to you and your infinite wisdom... you clearly are right,
Perfect! They could even make it all the smaller installations that don’t currently have landing pads in gameAlright, small outposts with only small pads then.
An attribute that gave the Vulture a unique character. It's just a meta example in how engineering not increased the variety but rather provided an averaged sameish baseline for all ships.The problem of the Vulture,even in non engineering times,have always been related to the weak PP,with Engineering the Vulture shines.
Scout =/= bad
No idea why people avoid the DBS. It's a really cool ship. Fast, extremely maneuverable and with some imagination it can pack a really heavy punch while still managing to keep outside enemy line of fire.
I use this build on my DBS for pirate assassination missions (i usually replace the interdictor with another mrp)
And since they usually come in Condas or Corvettes, it makes for some really nice fights.
FDLs are a bit more tricky since they have rather big shields, are faster and have a much smaller profile than a Conda. Still they are fun to play with, trying to keep within 600m to strip them shieldless with those nasty cytos
Btw, why regular dumbfires instead of Advanced Missile Rack? You're losing out on a lot of ammo, the regular C1 and C2 dumbfires are plain obsolete. AMRs let you use Rapid Fire while still having lots of ammo, or just more more ammo.
and you sure you dont mix the DBS with DBX? The later is quite drifty and hard to control outside the blue envelope
And i prefer the dumbfires with penetrator because they waste any mrp really fast because they can hit multiple internals at the same time
I've used the same loadout simply because twin dumbfires are really fun, but they take a lot longer to down an Elite Corvette than the SRB PAs. Not that it matters really when it is so fun!
I agree small ships are often overlooked, but I feel adding barriers to stop other ship sizes getting places would just end up annoying people - exhibit A is the moaning people still do because outposts can't dock large ships.