The Pilot Will DUMPSTER DIVE for NEW SHIPS! | We need changes. Here's a few.

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Sometimes, a picture is worth a thousand words and I don't want to read a thousand words on the subject, however expressive and convincing.
A waffly video or post is just as bad as each other. A convincing post thats lean and to the point is whats needed.

Posts that are lean and to the point are a lost art in this day and age I am afraid. Pictures are indeed useful, you know why, because you can see them in one glance, and refer back to them if needed, try that with a video....in general videos are less useful than pictures and words when produced by an amateur....and in many cases are painfully stilted, slow and annoying. If you didn't spend several years learning how to edit and convey ideas in a video but still think you make good videos, you are probably wrong!

Even badly made videos about stuff that actually interests me get the boot after a few minutes.
 
@The Pilot my apologies for posting again as before I was at work and couldn't write a more detailed message. I absolutely love your idea for salvaging mechanics and would love to see it implimented into ED one day. So I play a game called Space Engineers and litterally salvaging is one of my favorite things to do in it. I have actually done the exact scenario you are describing in it.

In my main save I built a small exploration ship and launched into space. I found a distress signal and it was a derelict medium sized combat ship. The whole thing is a total mess with chunks of the hull having been blown off and modules sparking and on fire everywhere. I'd eyeball and say about 20% of the ship was actually operational but most of hull and the layout is intact so I decided to rebuild it. I've been working on it the last few days getting it flight worthy enough to crawl over to an asteroid so I can begin making repairs. It was a very rewarding experience when I was able to reattach one of the nacelles. It made the ship seem whole and like it truly belonged to me. You should give the game a shot sometime. You've got nothing to loose since Odyssey is being delayed anyway.
 
Watched the video. Too big of an emphasis on salvage mechanics, considering it would have to be something built from ground up, and possibly abandoned like loads of other underdeveloped gameplay mechanics. It would be cool to have, sure, but not realistic to even consider having IMHO. I mean, if at least Search & Rescue would have any purpose, things like Black Market, tons of Signals in each populated (and less populated) systems, everything underutilized, useless. But that's content, it took significant amount of dev time and effort to create, I'm sure. But why they just left it to rot? Why not make some gameplay loops which require player to go there, find something interesting? To give it least some purpose? Right now, if you did any of it once, there's no reason to do it again. That being said, there is a game called Hardspace: Shipbreaker. I think OP could have a blast with that.

On other points, improving faction system. Yes, absolutely. Not sure about faction unique ships, though. I'm sure many of us had enough with Fed/Imp grind so, please no. Of course it could be implemented in sensible way, but we're talking about ED here...

To have actual pirate faction and pirate exclusive systems in the game. Yes! And it shouldn't be too hard to implement.

Jameson's being the only spot to have relatively adequate speed of encoded mat generation, must be more ways introduced. Yes, absolutely. Getting more guaranteed G4/5 at certain beacons on land bases, be more generous (trash at least) with spin scan data generation would go a long way too. I get data from maybe 1 ship out of 10, and getting couple of low grade trash mats, while I scan everything that moves. Pain.

Some other points I might have missed. Although, good highlight of the idea of how great platform ED is, which has only foundation, but nothing significant is built upon it. There's good question here for the team, and I ask myself that often too: are they not allowed to be more creative?

As a side note, lately I've been visiting several different planetary installations, bases and ports. It hit me like a truck, that they have somewhat similar layout, but aren't complete copy-paste of each other, and at least look different, even when you're cruising around, in case if they aren't just small POI types, but actual, at least base sized structures. And you know what is absolutely mesmerizing? There is no, I mean NO FREAKING REASON in the world to go there at all. Even if you do planetary based missions often, you might never see even half of available variations. And your visit is just grabbing data real quick bounce from that spot like a bullet. There's no reason to roll around, explore, do anything substantial. But these things must have takes some pretty crazy amount of work, and it's just an expansion!

I somewhat understand why they went that direction they took for Odyssey, but most hilarious part is, they're making same mistake. Now they gonna pull even more resources and work onto something that might interest extremely niche audience of ED. If you aren't thirsting for sci-fi shooter badly, you won't be interested in all that "content" they intend to roll out and it will stay super niche and pretty much as it is now. Honestly, it doesn't make any sense to me from position of game design... Usually, massive systems that require so many resources and dev time are supposed to be much more accessible and publicly attractive. I really don't get it...
At least you watched it! So thanks for that. The amount of people commenting on this thread who didn't even realize what the video was about is too damn high.

It's sad, frankly.

But yeah, I respect your viewpoint.
 
It's 8 minutes, you mook.

If found the post useful. A am not particularly fond of the pilot videos, had no intention of watching, owe he pilot nothing.

Summed it up for me micely so I could get on with my day.

So surely a service to you and the community?

Simon
 

I'm posting this everywhere, because I think it's legitimately important that Elite players and devs see it.

The things mentioned here are by no means comprehensive, but they are indicative of larger issue.

And if we are "being heard". I'd like to make that easy as possible.

Read the comments below the video too.

Hello sir <O enjoyed the video and ideas put forward.

I have not played the game long (around 4 months) - so talk with a certain amount of inexperience and am not sure of what is the art of the possible with this game (developement/programme wise):

First I would like a Dev Blog that has a 'next year - 3 years - 5 years' forecast. Where FD want to take the game, ideas they are throwing around, progress on that journey.

I think this will help the community engage, provide ideas that may assist the ideas of the devs. I'm sure the community if engaged and invested in the journey can be a source of inspiration and by working together make the community a really strong/focused/positive one.

However, with the Devs/Programmers throwing ideas out and discussing - we the community need to be fair and respectful back (that may be harder for some lol). An idea/concept is not cast in stone and if the devs are going to be open, we can't be negative because some things don't pan out.

Personally, with Odyssey coming I talked about a WH40k Tyranid approach. At the moment we see Thargoids in a general way (basically different sized/difficulty ships). But that could be expanded on.

We could come across/get distress signals where you have to get out of the ship and go into derelict or attacked ships on foot, to release trapped passengers or salvage equipment. Maybe like the Tyranids there is more than just the Thargoid ships we know about - maybe there are humanoid sized Thargoid species who are still on the ship?

Anyway, appreciate the video/ideas - it is enjoyable thinking where the game could go. :)
 
At least you watched it! So thanks for that. The amount of people commenting on this thread who didn't even realize what the video was about is too damn high.

It's sad, frankly.

But yeah, I respect your viewpoint.
"Confusion will be my Epitaph...."
King Crimson
I watched the video for example, and when it was ended all that I got from it is the quote above.
 
At least you watched it! So thanks for that. The amount of people commenting on this thread who didn't even realize what the video was about is too damn high.

It's sad, frankly.

What is sad is The Pilot spent the first 30 seconds of the video explaining that the idea behind the video is crap, yet went ahead and made the video and posted it anyway. And then posted on a forum describing it as " legitimately important that Elite players and devs see it.". And then complains on the forum that people didn't know what his video was about.

If you want people to watch your videos and give positive feedback:
  • Don't misrepresent the content in a forum post.
  • Clearly state in text description (forum post, title, etc.) what the video is about.
  • Don't shoot down your own video in the first 30 secs.
  • Get to the point. Quickly. Know what your point is. Then use the rest of your time to backup your point.
  • Don't insult people giving you feedback. Listen to the feedback.

Honestly I think The Pilot's OP was a crappy attempt to gain viewers for the youtube channel. But posted on the forum without any specific purpose it has opposite effect. Next time have a clearly stated topic and interested people will choose to watch it.
 
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At least you watched it! So thanks for that. The amount of people commenting on this thread who didn't even realize what the video was about is too damn high.

It's sad, frankly.

But yeah, I respect your viewpoint.

Already explained that, not going to watch some random video posted on the forum without some idea of what I am going to be watching....and the more you post whining about people not watching the less likely I am ever going to watch a video posted by yourself. You want me to watch you have to convince me to watch, not just post it and say "it's a must watch".

Fact is I care even less about what's in the video now than I did before because I have taken a dislike to the poster, no offense intended, but that's the way it is!
 
Hey Pilot, your video on the Anaconda literally piqued my interest in this game. I may very well not be playing ED today if not for that (much so some people's chagrin here ha ha), so for that I thank you. You keep doing you.

Not sure what's with the static you are getting here, but there's not a ton of people out there making high quality video's for Elite Dangerous so I would think the community as a whole feels you're doing a good thing. The negative voices are a small minority to be sure imo.

Maybe I'll see you out in the black some time. Peace.
 

Deleted member 38366

D
Hm.... a piece of advice for the technical makeup of the Video :

  • pop-ups of "User XYZ is now following" using weirdo animations with live "Thank you for contributing to my revenue stream" comments -> Don't. Ever. It's super lame, awkward and makes you look like you're working to get the "Infuenza disease".
  • putting yourself into the Stream -> Sometimes a clear voice (which you have and which is recognizable) is simpler and better. Sometimes less is more.
  • overall, anything that sounds like "Please follow and subscribe" -> avoid like the pest, it literally makes people press the "Stop Replay" button

The only thing that was missing were sparkles, donation whoopies, hearts and other weird stuff floating around the screen.

Overall due to the factors above : 0 out of 10, wouldn't follow/subscribe/watch

Explanation : there's just so many click who(wait, can't write that) on the web using those super weird stream/follower/subscriber mechanics and associated visuals... don't try to be like them. Try to be as different from them as you can make it happen.

That's my 2 cents more or less.
From the looks of it, I wasn't the only one thoroughly put off by the demonstrated "stream mechanics". I've got no idea why these have become so popular, they're absolutely horrid, sufficiently horrid to totally distract from the delivered content IMHO.
 
While I agree with the premise of salvaging, I think it could present too many balance issues in the game. It would be nice to find a ship and salvage the cargo and blow it up for mats. When Horizons first came out I spent countless hours combing the planet surfaces looking for lost cargo and picking up mats... Most of which I had no idea what they were for!

The game does need more content and activities, but more ships? Maybe a small, dedicated, mining ship. Something like a Keelback, with more power and a bit more cargo and maybe dedicated hardpoints so you can mine without being defenseless. But other than that, I really don't see many holes in the line up that couldn't be filled with the ships we have now. When the Kraits came into the game, they pretty much wiped out the usefulness of a lot of ships. Adding more would only make that worse.

As for making them "licensed"... I think that would be an awful idea. We already have ships that are rank locked. I can just hear the wails and see the salty tears if that wasn't done correctly. It also doesn't fit into the game as whenever you earn the access to the items that you purchase, you continue to access them. Power play is the only thing in the game that you must do to continue to earn the right to purchase more.

As for the video, I'm not very impressed. While the content you shared is fine for a stream, it's not very good for a forum post to provoke discussion. I'd recommend that you do a dedicated video, outlining your ideas and the possible pros and cons. The whole video was too meandering and it felt like you were pulling the subject out of your butt.
 
The game does need more content and activities, but more ships? Maybe a small, dedicated, mining ship. Something like a Keelback, with more power and a bit more cargo and maybe dedicated hardpoints so you can mine without being defenseless. But other than that, I really don't see many holes in the line up that couldn't be filled with the ships we have now. When the Kraits came into the game, they pretty much wiped out the usefulness of a lot of ships. Adding more would only make that worse.

This game lives and dies with it's ships. So yes, of course we need more ships. I'm not convinced Odyssey will have us spending more time on foot than we will among the stars. At least, I hope it wont. I'm not playing Elite for FPS combat, I'm playing it for the awesome flight model and the ships.

The "big three" aren't even all that big. They are a bit smaller than modern day navy cruiser-classed ships. They went right from those straights to super carriers so I'm hoping eventually we'll see some destroyer and battleship-sized ships.

They haven't released a new ship in two years. It's WAY past due.
 
You miss my point. People seem to think video is the medium for ideas, its not. If the post was in written form people could efficiently look at it and debate it. What annoys people is 8 minutes of video that 30 seconds of reading could do better.

I get your point, text is better than video. But what has any of that got to do with commenting on a video you haven't watched?
 
And sometimes it isn't.

Regardless of where you stand on this topic though, main thing is, don't expect FD to ever do anything like this. Its an interesting idea, but not one that seems to be in alignment with what FD are doing or are likely to do.

Oh agreed, in fact there are entire courses out there specifically on how to design pictures to efficiently and skillfully present information in a picture.

One of the things I find with a lot of suggestions is the latter, FDEV have the vision for a game they want to make, the posters have a vision for a game they want to play, and that's fine, but making a game doesn't work like that, you can't just incorporate random ideas into a game and expect them to work in context with the rest of the game. I could quite easily see the appeal of a space salvage game where you had to find and take apart other ship to improve yours and etc, but that's not and never was Elite Dangerous.
 
Oh agreed, in fact there are entire courses out there specifically on how to design pictures to efficiently and skillfully present information in a picture.

One of the things I find with a lot of suggestions is the latter, FDEV have the vision for a game they want to make, the posters have a vision for a game they want to play, and that's fine, but making a game doesn't work like that, you can't just incorporate random ideas into a game and expect them to work in context with the rest of the game. I could quite easily see the appeal of a space salvage game where you had to find and take apart other ship to improve yours and etc, but that's not and never was Elite Dangerous.

Fortunately there are games that do this sort of thing. ;)
 
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