Watched the video. Too big of an emphasis on salvage mechanics, considering it would have to be something built from ground up, and possibly abandoned like loads of other underdeveloped gameplay mechanics. It would be cool to have, sure, but not realistic to even consider having IMHO. I mean, if at least Search & Rescue would have any purpose, things like Black Market, tons of Signals in each populated (and less populated) systems, everything underutilized, useless. But that's content, it took significant amount of dev time and effort to create, I'm sure. But why they just left it to rot? Why not make some gameplay loops which require player to go there, find something interesting? To give it least some purpose? Right now, if you did any of it once, there's no reason to do it again. That being said, there is a game called Hardspace: Shipbreaker. I think OP could have a blast with that.
On other points, improving faction system. Yes, absolutely. Not sure about faction unique ships, though. I'm sure many of us had enough with Fed/Imp grind so, please no. Of course it could be implemented in sensible way, but we're talking about ED here...
To have actual pirate faction and pirate exclusive systems in the game. Yes! And it shouldn't be too hard to implement.
Jameson's being the only spot to have relatively adequate speed of encoded mat generation, must be more ways introduced. Yes, absolutely. Getting more guaranteed G4/5 at certain beacons on land bases, be more generous (trash at least) with spin scan data generation would go a long way too. I get data from maybe 1 ship out of 10, and getting couple of low grade trash mats, while I scan everything that moves. Pain.
Some other points I might have missed. Although, good highlight of the idea of how great platform ED is, which has only foundation, but nothing significant is built upon it. There's good question here for the team, and I ask myself that often too: are they not allowed to be more creative?
As a side note, lately I've been visiting several different planetary installations, bases and ports. It hit me like a truck, that they have somewhat similar layout, but aren't complete copy-paste of each other, and at least look different, even when you're cruising around, in case if they aren't just small POI types, but actual, at least base sized structures. And you know what is absolutely mesmerizing? There is no, I mean NO FREAKING REASON in the world to go there at all. Even if you do planetary based missions often, you might never see even half of available variations. And your visit is just grabbing data real quick bounce from that spot like a bullet. There's no reason to roll around, explore, do anything substantial. But these things must have takes some pretty crazy amount of work, and it's just an expansion!
I somewhat understand why they went that direction they took for Odyssey, but most hilarious part is, they're making same mistake. Now they gonna pull even more resources and work onto something that might interest extremely niche audience of ED. If you aren't thirsting for sci-fi shooter badly, you won't be interested in all that "content" they intend to roll out and it will stay super niche and pretty much as it is now. Honestly, it doesn't make any sense to me from position of game design... Usually, massive systems that require so many resources and dev time are supposed to be much more accessible and publicly attractive. I really don't get it...