If you had ONE bug fix you could wish for, which one would it be?

  • Thread starter Deleted member 182079
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Goin big here...

If we could just realize that we were the ones that attacked first, that we pushed the Thargoids into war, there is a chance that they might not be a threatening species by nature. If we can change our mindsets about the Thargoids as a whole, then I think we could begin to find a way to fix ALL our problems with the bugs.

dramatic pause for effect

Thank you.
 
Goin big here...

If we could just realize that we were the ones that attacked first, that we pushed the Thargoids into war, there is a chance that they might not be a threatening species by nature. If we can change our mindsets about the Thargoids as a whole, then I think we could begin to find a way to fix ALL our problems with the bugs.

dramatic pause for effect

Thank you.
I'm going to need verifiable evidence that we attacked first and signed confessions from the all those involved in the alleged 'first strike'
 

Deleted member 182079

D
Damn... only one? Well broken smuggling, hatch breaking megaships and thargoid tissue sampling... fight it out and see who's left.
Thargoid tissue sampling, having engaged in it myself, is probably the least 'urgent' one for me personally as I don't see much scope in terms of gameplay there... unlike the other two - my argument would be megaships though because the fact I can't rob (or rescue from) them properly puts me off visiting them altogether. Sometimes I do only to be reminded that the juiciest gameplay associated with them doesn't work at all. It's such a waste of in-game assets it's really irritating, and I'm surprised that FDev haven't made this a priority as a result.

I'm sure they're well aware of the problem, and to me it seems a relatively simple hitbox issue? Would it be that hard to fix? I guess I don't know but would like to think it wouldn't.
 
Thargoid tissue sampling, having engaged in it myself, is probably the least 'urgent' one for me personally as I don't see much scope in terms of gameplay there... unlike the other two - my argument would be megaships though because the fact I can't rob (or rescue from) them properly puts me off visiting them altogether. Sometimes I do only to be reminded that the juiciest gameplay associated with them doesn't work at all. It's such a waste of in-game assets it's really irritating, and I'm surprised that FDev haven't made this a priority as a result.

I'm sure they're well aware of the problem, and to me it seems a relatively simple hitbox issue? Would it be that hard to fix? I guess I don't know but would like to think it wouldn't.
The bigger part of the issue is that they actually did fix it, then the FC update broke it again.... it should literally be a zero-work fix, but for some reason here we are almost a year later.

That aside, tissue sampling being broken affects the ability to do the 2nd Guardian codex quest, given you need tissue samples for that. Heaven help any player inexperienced with getting samples trying to get one off a Medusa in their exploration ship when <25% of samples come up empty. It also meant you couldn't get samples for CGs back when Aegis was developing weapons (though there were other issues which meant that wasn't worth it anyway), and even broke one entirely where tissue samples were the only commodity requested.

I'd argue though we're talking a self-fulfilling prophecy here though; tissue sampling of Thargoids can't be used in activities like CGs or other things by FD because it's broken, so FD don't spin up activities related to it. With the Betancourt Base bonus for buying tissue samples, you could make a comparable amount of cash to the other cash-spinning metas right now (even mining), but because it's busted, you can't. So sure, it's not urgent because people aren't doing it, because it's busted, and so people don't do it. It's circular logic, and I can't count the amount of times I've seen heads roll because of that attitude[1]. It's an utterly pathetic reason to not fix something, but things like the PWA fix getting in first kinda demonstrate where the 8-ball is right now.

Small problems turn into big problems when the time is right, and you're left red-faced when asked "OK, so you knew about this problem for months, years even, and it's an easy fix/one that was done before, so why was it never fixed?"

[1] And funnily enough, it's never mine. I just get dragged in to clean up the mess when the next head rolls in.
 
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They said that about the backwards PWS ...

Given they seem to have managed to break the new-start tutorial in a completely unrelated patch I don't think changing the game code is as easy as we would hope ;)
I'm more interested in seeing the 'code refresh' results when Odyssey drops in the alpha - will some of the long-standing bugs be squashed?

I'd think that Frontier, knowing that a massive update is due in the near future wouldn't be too concerned in using expensive Dev time fixing something that was about to be superceded, but what would I know?
 
I feel like one person could fix it in a day or so. I thinks it's just laziness.
Yeah, so I'll admit I'm probably a bit passionate about this sort of thing, but if you'll excuse the potential drama that can carry with this sort of phrase, it's because I've been there too many times, with entire projects scuttled at the last minute because someone didn't do "the easy fix" months back. I can imagine a project meeting going like:
  • So, we're going to progress the Thargoid storyline some more... what're our options for a CG?
  • Well, we could do a Thargoid CZ CG?
  • Nah, we did one of them too recently.
  • What about something non-combat?
  • Our last Data/Material CG didn't get a high turnout, and collecting Materials/Data from Thargoids is more time consuming.
  • How about Tissue samples?
  • Yeah that sounds goo- oh wait, that's still got issues with the Research Limpets
  • Any other options?
  • Besides a Thargoid CZ, a Thargoid bond hunt?
  • It's different enough I guess? Let's do it.

... it's innocuous enough, but when it finally becomes a critical lynchpin directly or indirectly and is thrust in the face of the players like Megaship looting was with the Adamastor (even though it wasn't part of that puzzle) it creates an awful mess.
 
I'm more interested in seeing the 'code refresh' results when Odyssey drops in the alpha - will some of the long-standing bugs be squashed?

I'd think that Frontier, knowing that a massive update is due in the near future wouldn't be too concerned in using expensive Dev time fixing something that was about to be superceded, but what would I know?
Unfortunately, that's become my life with ED; almost all substantial bugs I've experienced (e.g when certain factions didn't generate war-theme missions) have boiled down to "Let us know if it's fixed when the next update rolls out, and if not re-raise the issue"
 
Unfortunately, that's become my life with ED; almost all substantial bugs I've experienced (e.g when certain factions didn't generate war-theme missions) have boiled down to "Let us know if it's fixed when the next update rolls out, and if not re-raise the issue"
That is fairly typical of the state of the game when it comes to fixes, I don't see the bugs you may, because my gameplay is not along the same lines, but in the last year or so seeing bugs fixed, broken, fixed and broken again with successive patches does beggar the question of how broken the current codebase might be, and has the effort in 'cleaning up' all been applied to the 'new code'.

I'm pretty laid-back over ED, it is probably the most played in my library, but there are many others I can play to take a break :)
(Fallout 4 VR has just been restarted for me, hindsight providing some hints at progressing how I wish!)

It is just 'wait & see' for now... and make the best of what the game gives.
 

Deleted member 182079

D
That is fairly typical of the state of the game when it comes to fixes, I don't see the bugs you may, because my gameplay is not along the same lines, but in the last year or so seeing bugs fixed, broken, fixed and broken again with successive patches does beggar the question of how broken the current codebase might be, and has the effort in 'cleaning up' all been applied to the 'new code'.

I'm pretty laid-back over ED, it is probably the most played in my library, but there are many others I can play to take a break :)
(Fallout 4 VR has just been restarted for me, hindsight providing some hints at progressing how I wish!)

It is just 'wait & see' for now... and make the best of what the game gives.
I try to follow this approach but every now and then I get frustrated about parts of the game that are either undercooked or downright broken meaning I can't play those parts (which ultimately triggered this thread, which while being tongue in cheek still does reflect that frustration).

It's also the reason behind me trying not to engage in any discussions about "what if XYZ would/could be added" and avoiding the Suggestions sub-forum altogether because it pains me too much seeing various gameplay loops left in disarray, whereas people want new stuff added before fixing what we already have (hence the disclaimer I added in the OP to this regard).

It's a bit like adding games to my library without completing the ones I already have and that are unfinished/unplayed because I can't be bothered.
 
If I had to pick a "most hated" bug today, it would be this stupid bouncing UI bug. I land, and I tab down to the "Station Services" [sic] menu, and the UI rubberbands back up to the refuel icon. Every. Single. Time... Something similar happens in the navigation panel, where the selected navigation point is some random system 3/4 down the list rather than the top (closest) object. Even the docking request UI has a similar problem where I have to request, then cancel, then request again to dock. None of these are game-breaking, but they sure do get on my nerves!
 
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