holy crap, shots fired lmao
I'm going to need verifiable evidence that we attacked first and signed confessions from the all those involved in the alleged 'first strike'Goin big here...
If we could just realize that we were the ones that attacked first, that we pushed the Thargoids into war, there is a chance that they might not be a threatening species by nature. If we can change our mindsets about the Thargoids as a whole, then I think we could begin to find a way to fix ALL our problems with the bugs.
dramatic pause for effect
Thank you.
yeah - megaship / installation piracy. I started going round them looking at the Rares I could be looting this weekend, had to stop as it made me sad![]()
Thargoid tissue sampling, having engaged in it myself, is probably the least 'urgent' one for me personally as I don't see much scope in terms of gameplay there... unlike the other two - my argument would be megaships though because the fact I can't rob (or rescue from) them properly puts me off visiting them altogether. Sometimes I do only to be reminded that the juiciest gameplay associated with them doesn't work at all. It's such a waste of in-game assets it's really irritating, and I'm surprised that FDev haven't made this a priority as a result.Damn... only one? Well broken smuggling, hatch breaking megaships and thargoid tissue sampling... fight it out and see who's left.
The bigger part of the issue is that they actually did fix it, then the FC update broke it again.... it should literally be a zero-work fix, but for some reason here we are almost a year later.Thargoid tissue sampling, having engaged in it myself, is probably the least 'urgent' one for me personally as I don't see much scope in terms of gameplay there... unlike the other two - my argument would be megaships though because the fact I can't rob (or rescue from) them properly puts me off visiting them altogether. Sometimes I do only to be reminded that the juiciest gameplay associated with them doesn't work at all. It's such a waste of in-game assets it's really irritating, and I'm surprised that FDev haven't made this a priority as a result.
I'm sure they're well aware of the problem, and to me it seems a relatively simple hitbox issue? Would it be that hard to fix? I guess I don't know but would like to think it wouldn't.
They said that about the backwards PWS ...I feel like one person could fix it in a day or so. I thinks it's just laziness.
I'm more interested in seeing the 'code refresh' results when Odyssey drops in the alpha - will some of the long-standing bugs be squashed?They said that about the backwards PWS ...
Given they seem to have managed to break the new-start tutorial in a completely unrelated patch I don't think changing the game code is as easy as we would hope![]()
Yeah, so I'll admit I'm probably a bit passionate about this sort of thing, but if you'll excuse the potential drama that can carry with this sort of phrase, it's because I've been there too many times, with entire projects scuttled at the last minute because someone didn't do "the easy fix" months back. I can imagine a project meeting going like:I feel like one person could fix it in a day or so. I thinks it's just laziness.
Unfortunately, that's become my life with ED; almost all substantial bugs I've experienced (e.g when certain factions didn't generate war-theme missions) have boiled down to "Let us know if it's fixed when the next update rolls out, and if not re-raise the issue"I'm more interested in seeing the 'code refresh' results when Odyssey drops in the alpha - will some of the long-standing bugs be squashed?
I'd think that Frontier, knowing that a massive update is due in the near future wouldn't be too concerned in using expensive Dev time fixing something that was about to be superceded, but what would I know?
That is fairly typical of the state of the game when it comes to fixes, I don't see the bugs you may, because my gameplay is not along the same lines, but in the last year or so seeing bugs fixed, broken, fixed and broken again with successive patches does beggar the question of how broken the current codebase might be, and has the effort in 'cleaning up' all been applied to the 'new code'.Unfortunately, that's become my life with ED; almost all substantial bugs I've experienced (e.g when certain factions didn't generate war-theme missions) have boiled down to "Let us know if it's fixed when the next update rolls out, and if not re-raise the issue"
I try to follow this approach but every now and then I get frustrated about parts of the game that are either undercooked or downright broken meaning I can't play those parts (which ultimately triggered this thread, which while being tongue in cheek still does reflect that frustration).That is fairly typical of the state of the game when it comes to fixes, I don't see the bugs you may, because my gameplay is not along the same lines, but in the last year or so seeing bugs fixed, broken, fixed and broken again with successive patches does beggar the question of how broken the current codebase might be, and has the effort in 'cleaning up' all been applied to the 'new code'.
I'm pretty laid-back over ED, it is probably the most played in my library, but there are many others I can play to take a break
(Fallout 4 VR has just been restarted for me, hindsight providing some hints at progressing how I wish!)
It is just 'wait & see' for now... and make the best of what the game gives.
Me neitherI wish OP had asked this question two years ago. Elephant Butt Leather is still alive and well, but I no longer care.
If I had to pick a "most hated" bug today, it would be this stupid bouncing UI bug. I land, and I tab down to the "Station Services" [sic] menu, and the UI rubberbands back up to the refuel icon. Every. Single. Time...