Travel Methods

This is a personal opinion post and I in no way expect any change to result from it. It's more of a "what if" kind of thing rather than a call to action, perhaps resulting in a rational discussion between the pros and cons of different versions of travel. Sometimes just ruminating over different ideas generates some pretty cool results.

I personally have never been a big fan of the "jump" version of interstellar travel. My first online space game was Eve Online back when it was new, and one of the more irritating parts of it was having to jump from one system to another and then travel across a system to get to the next gate. Elite removed part of that irritation by not forcing us to travel through each system to get where we're going, and I feel like that was a good decision. However, one good thing about the Eve system was the fact that you were highly likely to be attacked by other players depending on where you were because you were forced to constantly be in a state where others could get to you fairly easily if they really wanted to. In Elite, you're not really in any danger until you reach your destination system and have to supercruise, because you basically stick close to a star and you're out of an enroute system before anyone can really get to you. Pretty boring.

I sort of wish that they had gone with a more Star Trek version of travel. Something like a big instance for interstellar travel that drops you into individual system instances once you arrive at your destination. That sort of thing would make it more possible for people to find you in the middle of your journey and increase the feeling that you're never really safe, which for me at least would generate the sort of looming sense of danger I used to feel back in my Eve days. It would also remove the repetitiveness of jumping over and over between stars, which is one of the primary reasons I tend to get bored and stop playing, because if you're on a single monitor you're stuck just sitting there manually travelling because you'll run into a star if you tab out to maybe watch a video or research something game related. With a more warp drive type of setup, you can just select a system in your fuel range, hit the warp drive, and then sit back and relax, only stopping when you need to fill up again or reach your destination...or when someone yanks you out of warp to rob you.

As I said, this is more about having an interesting discussion and maybe hearing some cool ideas than expecting any change. I understand the lore has established jumping as the norm, but maybe some other improvements might be teased out by thinking about things in a different way.
 
giphy-downsized.gif
 
I think Elite's problems with instancing and multiplayer especially as they relate to pvp and combat are bigger and more multi-faceted than just their interaction with the travel system. But as for the travel system itself, I've always preferred the "jump" style of things to the alternative and think it generally allows for a better game. Starpoint Gemini 2 didn't do jumps and it sucks. I hate the massive jump strings in Elite too though. Hate them now.

A nice travel idea-related idea I had one time is more of a content idea. Afraid it is jump-based.

Basically you come into an unassuming system or maybe an interesting system and you come across the Guardian super gate. And it launches you to a hyper velocity star outside the milky way. And when you get in this system you're shocked to see a warning of hyper star velocity and if you drop from supercruise, the star will just move away from you.
 
So if I understand correctly, it sounds like you want to do away with current individual jump ranges, and instead the jump range would be equal to the current “total” jump range which includes the amount of fuel you have, while at the same time allow player “hyperdictions”.

I wouldn’t be opposed to that idea. Jumping over and over again becomes incredibly tedious. In another thread I brought up wormholes and jump gates.

Silly question: Why did you stop playing EVE, then come to ED and are wishing it to be more like EVE?

I don’t think wanting one specific aspect of EVE means that they want ED to be more like EVE. There are still a ton more differences between the games.

I really wish ED had ancient galactic wonders out there to be discovered like ring worlds or dyson spheres, like in Stellaris. It doesn’t mean I wish this was Stellaris.
 
I think someone got their wish.
Yesterday I was in my passenger Python, Playing Solo, taking a break between doing the Ceos to Sothis run,
when I got Interdicted 4 times in a row, with nothing in my ship, cargo or passengers.
Is this normal ?
Or have Interdiction's been bumped up a notch ?
 
I get where you're coming from with regards warp between systems but the problem is that space is really, really big and there's just no way anyone could interdict anything at the velocities required to cover interstellar distances in any reasonable time frame that didn't result in staring at the screen getting more bored than the current 1 minute ish needed to jump up to lets say 70lys, I doubt the servers could manage it either.

In Star Trek it can take weeks to go from system to system, it takes us currently about 90 minutes to cover .22lys at Hutton. How many orders of magnitude faster would we need to travel to get anywhere remotely similar to the time taken with jumping?
 
What about a transport method similar to moving modules or ships, but with players. Of course there would have to be a downside.

So say you pay to be frozen like a popsicle, gently placed inside a "Travel Pod" and choose your destination.
Colonia? Well that's a 2 day travel time and during this period you can't play. That's the downside, you could be flying there manually and actually play but with this choice you must wait.
Then you have the option of either building a ship or ships at the new location or pay an enormous amount to transport a currently owned ship....and wait a couple more days for that ship to arrive.

But for shorter destinations, like have yourself transported to a CG station, get your ship on the way over say before work. Then once you get home from work you are at the spot with your ship ready to rock. This would be especially helpful for those without Fleet Carriers.

I think it's kind of against the spirit of the game, but it's just a thought. Obviously only certain players would even use this option if it were available.
 
What about a transport method similar to moving modules or ships, but with players. Of course there would have to be a downside.

So say you pay to be frozen like a popsicle, gently placed inside a "Travel Pod" and choose your destination.
Colonia? Well that's a 2 day travel time and during this period you can't play. That's the downside, you could be flying there manually and actually play but with this choice you must wait.
Then you have the option of either building a ship or ships at the new location or pay an enormous amount to transport a currently owned ship....and wait a couple more days for that ship to arrive.

But for shorter destinations, like have yourself transported to a CG station, get your ship on the way over say before work. Then once you get home from work you are at the spot with your ship ready to rock. This would be especially helpful for those without Fleet Carriers.

I think it's kind of against the spirit of the game, but it's just a thought. Obviously only certain players would even use this option if it were available.

What you are suggesting here sounds quite like what FDev are introducing with Apex Transport in Odyssey..
 
I don’t think wanting one specific aspect of EVE means that they want ED to be more like EVE. There are still a ton more differences between the games.

No but a dozen people wanting different aspects of EVE in ED does start making it more EVE than ED.

EVE has complex trade and production elements. Much more complex than ANY online game If Elite add same complexity and also give player ability to claim star systems to build thier own staions there - EVE will be beated that day! With all other pros of Elite - EVE has no chance.

Sort of a neat graphical feature in eve is that it shows your course in first person view, at least a few jumps out (not a regular eve player, don't know the parameters). A quick google didn't let me find any examples, but it shows as IIRC a faint green line showing at least the next few jumps..

Hi guys I know everyone is worried about FC's but I assume many people here have played Eve-Online like myself. Eve introduced similar mechanics 15 years ago with Star Bases and POS's and they never disappeared. Players take them for granted today. You had to refuel them or they would go...

That's just a quick few, why should one idea from EVE be stolen and inserted in ED and not the rest?
 
i also had 1 or 2 ideas to improve the hyperjump system... but it is what it is.

maybe if we keep this alive for additional years there will be an update to hyperspace travel where we can enter wishes and ideas.

for now i'm looking forward to space legs, ship Interieurs (hopefully somehow), and atmospheric landings (hopefully somewhen)
 
i'd love to be able to do sector jumps from one sector to another, probably from set locations like wormholes, so you cant just sector jump to the edge but it would remove 90% of the boring jump scoop your not even interested in.

Travelling from one place to the other is the most tedious thing in Elite Dangerous.

although on certain Discord servers there are folks in FC willing to transport your ship for real world money so travelling to Beagle point AFK already exists in game.
 
I await with interest the explaination of why the current jump limits in ED are optimal; and the metric used for this determination. I realise I will wait forever.
Jumpy, jumpy travel in ED is tedious. The price for travelling somewhere 'new' is often too high.
Star gates would be a nice compromise.
YVMV of course.
Always amusing when ED say that only 0.x% of the galaxy has been visited, as if anyone would be surprised.
 
Eve wants people to run into each other at choke points and all that stuff. In Elite, multiplayer is an afterthought.
 
In response to the multiple comments regarding length of travel in Star Trek style warp drive, I'd like to say I wasn't really saying it should be exactly like Star Trek. I think a modified form of the system we have now would be pretty cool. Instead of shorter, nearly instantaneous jumps you might have a much slower actual travel speed but longer max jump range based on your fuel. I would suggest making it so you're still covering distance at the same rate as the current system, you're just not having to drop out of hyperspace as often, so the time gets shifted from swinging around a star and recharging your drive to just blasting straight toward your next fuel required waypoint. For example, in both systems you might be covering 100 LY in ten minutes, but with the new system you just stay in hyperspace for ten minutes rather than jumping ten times. I'm not really suggesting travel should be faster or slower, just less repetitive. If I have to spend the time traveling regardless, I'd like to be able to multitask.

As far making the game more like Eve, I would say that I support whatever makes the game better. If taking the good elements from a game like Eve and finding ways to apply them here makes the game more fun, then I would support it. Just as equally, we shouldn't take the bad ideas. It's all about picking and choosing from what you like and don't like and finding the best balance. It doesn't have to be all or nothing.
 
Last edited:
Back
Top Bottom