This is about the only time I've ever had what I'd consider an "unreasonable" bounty, though that said, guided missiles aren't infallible either, so I didn't really mind 
Source: https://www.youtube.com/watch?v=ZKVBvMxXHqg
I get caught out by it from time to time, maybe once a month or so. It'll always be because I was too focused though.This is what I’m thinking as DPS is different from player to player, something I don’t feel is being represented. I’m hoping we can also implement a system alongside which takes in consideration the amount of time a player spends in a instance, which counteracts any minor infringements.
If FDev's coders could write an algorithm to determine player intent they'd not be working for a games company...There really needs to be some better mechanism of friend/foe AI recognition.
Just to clarify, destroying a target through ramming will trigger wanted status on death of the target, unless you're in a lawless area. But correct, ramming it (without causing death) won't trigger wanted status unless you're in a no-fire zone where speed restrictions apply.Because you can ram some targets to death, without triggering wanted status...
CZ allies already have a substantially larger threshold of damage toleranceIt won't be harmful in any way, because even in overengineered combat ship, your highest alpha shouldn't take out any CZ ship in one go. In RES, if you can deal significant damage in one go to friendly, what's the big deal? It's PVE, how is it an exploit exactly? Any ships there are laughably easy to take out anyway, so I don't see any reason to manipulate it.
Are you sure this isn't because you're targeting the non-hostile ship? The damage tolerances only apply if you haven't got the ship targeted. (I'll go check later today)Funny thing is, if you hit "friendlies", well... not just hit, but freaking shower them with Gimballs or Turrets, that's fine, nobody will bat the eye. But if you hit them with Fixed, they gonna sic on you like a bunch of rabid dogs.
It works very inconsistently for me at best. My ships' damage output isn't too big anyway, but sometimes they turn hostile as soon as I literally land single projectile on them, sometimes there's one allied ship at the end of CZ (after I won) that starts chasing and shooting me for reasons I'm unsure about. Either way, it doesn't seem to be working correctly.CZ allies already have a substantially larger threshold of damage tolerance
You are correct, it is. But it shouldn't work like that. Very often, when I shoot someone and have him in my crosshairs, some friendly ships, either cops or CZ allies are flying right through my line of fire, and if weapons are turrets or gimballs, no matter how long I held trigger, they never mind the damage. Isn't that silly?Are you sure this isn't because you're targeting the non-hostile ship? The damage tolerances only apply if you haven't got the ship targeted. (I'll go check later today)
Not sure i understand. I regularly trigger aggro by firing gimbals into a pack with a hostile targeted[1], and fixed should be no different I'd have thought.You are correct, it is. But it shouldn't work like that. Very often, when I shoot someone and have him in my crosshairs, some friendly ships, either cops or CZ allies are flying right through my line of fire, and if weapons are turrets or gimballs, no matter how long I held trigger, they never mind the damage. Isn't that silly?
Oh boy would I exploit the hell out of thatIt can’t be difficult establishing what a player’s intentions are once in an instance. If I’m shooting around any anything which moves then I expect to heavily reprimanded for it. If on the other hand I’m destroying only wanted pirates then this goes to show I’m not going to intentionally shoot at anyone innocent. By all means fine me for the all the repair bills, but don’t put a bounty on my head unless I actually kill someone.
None of this really matters though. Fdev said very clearly that the point of triggering a bounty is so the victim can defend themselves. Determining when that should be must always err on the side of the one being hit. Always. And, at the end of the day, whenever this happens it is us failing in some way.It can’t be difficult establishing what a player’s intentions are once in an instance. If I’m shooting around any anything which moves then I expect to heavily reprimanded for it. If on the other hand I’m destroying only wanted pirates then this goes to show I’m not going to intentionally shoot at anyone innocent. By all means fine me for the all the repair bills, but don’t put a bounty on my head unless I actually kill someone.
If someone enters an instance and the first couple of kills includes attacking an innocent craft then I would expect them to be heavily reprimanded. My original isn’t about deliberately targeting innocent ships, it was more about more leeway for those who have been in an instance and built up a reputation for only attacking wanted pirates.Oh boy would I exploit the hell out of that
1. Me, farm bounties
2. Me, blat the defences of some rando
3. Wingmate, finish the job before the other guy knows what happened.
But seriously, what happens if you're farming pirates, and some rando shows up and you start blatting them without repercussion, and they attack back.... they get a bounty then for shooting a clean target because they haven't been attacking pirates? That's completely broken.
But it would be used to deliberately target innocent ships. That can't be ignored. That's the problem with overly complex rulesets; they become even more open to exploitation. The solution really is to just check your fire.If someone enters an instance and the first couple of kills includes attacking an innocent craft then I would expect them to be heavily reprimanded. My original isn’t about deliberately targeting innocent ships, it was more about more leeway for those who have been in an instance and built up a reputation for only attacking wanted pirates.
I don’t see how this would allow players to deliberately target innocent ships in an instance, as that should still result in a bounty no matter how long you have been in it.But it would be used to deliberately target innocent ships. That can't be ignored. That's the problem with overly complex rulesets; they become even more open to exploitation. The solution really is to just check your fire.
But you just said it wouldn't.I don’t see how this would allow players to deliberately target innocent ships in an instance, as that should still result in a bounty no matter how long you have been in it.
If on the other hand I’m destroying only wanted pirates then this goes to show I’m not going to intentionally shoot at anyone innocent. By all means fine me for the all the repair bills, but don’t put a bounty on my head unless I actually kill someone.
Well that might be a source of your problem, luck can override skill.I tend to use skill rather than technology to meet my quota
⚔
Gimbals and turrets can be made to scatter their fire by enemy chaff so not all miss hits from them are entirely the commanders fault while fixed weapons are overpowered in comparison so break the tolerance more easily.Funny thing is, if you hit "friendlies", well... not just hit, but freaking shower them with Gimballs or Turrets, that's fine, nobody will bat the eye. But if you hit them with Fixed, they gonna sic on you like a bunch of rabid dogs.
There really needs to be some better mechanism of friend/foe AI recognition. I'm pretty sure they can go hostile on you, if your AI SLF pilot hits friendly ships with their fixed weapons. It's the only explanation why in CZs sometimes faction that I won several battles for, starts attacking me out of the blue.
In the case of turrets they actually cease fire automatically if a non target is in the way, this isn’t easy to spot with some weapon types but it does happen.It works very inconsistently for me at best. My ships' damage output isn't too big anyway, but sometimes they turn hostile as soon as I literally land single projectile on them, sometimes there's one allied ship at the end of CZ (after I won) that starts chasing and shooting me for reasons I'm unsure about. Either way, it doesn't seem to be working correctly.
You are correct, it is. But it shouldn't work like that. Very often, when I shoot someone and have him in my crosshairs, some friendly ships, either cops or CZ allies are flying right through my line of fire, and if weapons are turrets or gimballs, no matter how long I held trigger, they never mind the damage. Isn't that silly?