Does anybody know if the mission generator is influenced by the station economy at all? As in an extraction station will generally issue more transport, or perhaps a military station generate more combat type missions?
Ninjaed by others, but economy affects commodities imported and exported. Ignoring overrifing states like outbreak, this means:
- stations will offer delivery missions for goods they export, and
- stations will offer source missions for goods they import
An interesting gotcha is that this only happens if there is a source or consumer within a particular range (usually about 20Ly for delivery... unknown for source).
So... an extraction economy will only have gold delivery missions if there's a station within 20Ly that would consume it. Likewise, an extraction economy would only have "source animal meat" missions, if there were an agricultural station in range. This is a bit counter intuitive; you'd think the more remote a station, the more source missions it would offer.
Mining missions do not have that limitation like deliveries though.
Edit: this creates a counter intuitive situation for mining missions though. Extracting economies
don't offer many mining missions, because they create lots of minerals for export, and typically don't import minerals. This means economies like colony, terraforming, agriculture and industry are actually better sources of mining missions.