A question on mission generation

There are a lot of good ideas out there on the forums, not all of them work with the way the game is going, probably a lot of them won't work with the current codebase the game has, one of my pet desires is an upgraded bookmark system, but in the end we get what the devs decide to do, I do hope they revamp the mission board for Odyssey, on foot means big changes to what missions you can take so here's hoping!
 
A Dev is going out of his way, well outside of office hours to answer a question about mission generation in a pretty damn informative way. How self entitled are you to (politely) demand that he fixes some vague statements... I for one never knew that Megaships looted installations, and my lord I am glad to know that the DBS cockpit doesn't hold a vacuum... imagine how embarrassing it'd be if I took my Remlock off to scratch my nose.

Dom... thank you for 'being one of the good ones', thanks for caring about the game you work on and thanks for caring about us...

Eid
What's with you brits and your tendency to automatically kowtow to authority? I am a consumer of this product and parts of it are broken (and have been broken for unacceptable lengths of time) and right now he is the closest thing to a customer service representative. Do you give this much leeway to customer service agents who ignore your requests for help?
 
We prefer to think of it as polite discourse.

I asked a civil question, with no real expectation that anyone would be able to provide a definitive answer.

I received an informative answer from an authoratative source.

I expressed my gratitude and we all move on with our lives ever so slighly enriched by the encounter.

If you have a grievance about another part of the game perhaps you should start your own thread and learn from this experience and ask nicely?

Manners maketh man and all that.
 
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What's with you brits and your tendency to automatically kowtow to authority? I am a consumer of this product and parts of it are broken (and have been broken for unacceptable lengths of time) and right now he is the closest thing to a customer service representative. Do you give this much leeway to customer service agents who ignore your requests for help?

I can tell you from a fairly informed position that the attitude you’re displaying is why your requests for help most likely get ignored by customer service 😉

How about contacting the actual customer support reps, raising a ticket or upvoting an existing one instead of making demands of a Dev who used his free time to answer an honest question 👍
 
What's with you brits and your tendency to automatically kowtow to authority? I am a consumer of this product and parts of it are broken (and have been broken for unacceptable lengths of time) and right now he is the closest thing to a customer service representative. Do you give this much leeway to customer service agents who ignore your requests for help?
If he was a customer service agent it is unlikely that he'd bother communicating with plebs outside of contracted hours...

So in your country everyone is perfectly happy with behaving as if the sun orbits them? I'm glad I'm British if the other option is...
 
If he was a customer service agent it is unlikely that he'd bother communicating with plebs outside of contracted hours...

So in your country everyone is perfectly happy with behaving as if the sun orbits them? I'm glad I'm British if the other option is...

Probably American as no one else uses the term “brits”, not even those of us that actually live in Britain 😂
 
What's with you brits and your tendency to automatically kowtow to authority? I am a consumer of this product and parts of it are broken (and have been broken for unacceptable lengths of time) and right now he is the closest thing to a customer service representative. Do you give this much leeway to customer service agents who ignore your requests for help?
This is why devs generally don't (and are probably told not to) post on the forums anymore.

But sure, dogpile Dom for being passionate about his work enough to actually engage with us about missions (which is his domain, rather than installations, megaships and ship interiors).

Complaining to the farmer always improves the crockery your meal gets served on :rolleyes:
 
Does anybody know if the mission generator is influenced by the station economy at all? As in an extraction station will generally issue more transport, or perhaps a military station generate more combat type missions?
 
You guys can kiss his ass all you want but there is a thread on this very page about the bug tracker. If any of you have played this game for any length of time you can surmise that it isn't a thread praising FD's efforts at fixing bugs.

Yes call me rude for telling this employee to fix their product. I have no other outlet or realistic way of bringing these issues to the attention of this company. That reflects poorly on the company.
 
I shouldn't have to try and hijack this thread just for this. And really all I did was bring up a couple long standing issues of which I am pretty confident he had zero knowledge about, right? Those issues wouldn't have gone on so long if someone just knew about them, right?

It cant possibly be that this company is just ignoring bugs they deem unlikely to drive players away?

But in the very small off chance that this is true, the f'in least I could do is the equivalent of flagging his guy down in the street and shout a passing message at him.
 
Oh that’s an endearing attitude you’re presenting, do you find it often works well in getting what you want?

May I offer you some salt as an alternative?

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Wow great rejoinder, pat yourself on the back. Such wit, I am in awe.

And fun fact, salt treatments are good for the gums which in turn promote healthy teeth. You brits should try it.
 
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Does anybody know if the mission generator is influenced by the station economy at all? As in an extraction station will generally issue more transport, or perhaps a military station generate more combat type missions?

I’m no expert but I don’t think so.
I think it’s more to do with the systems/factions state (eg. Boom, War, Civil Unrest, etc).
I’m currently parked in a system in the Civil Unrest state and the Controlling Faction seems offer at least one “Donate X amount of credits to ease civil unrest” mission pretty regularly as well as lots of “Sensitive Poll Data” courier missions.

Also two of the minor factions are at war and both their mission lists are mostly “Massacre X amount of the other factions ships” and there’s now increasing CZs popping up around the system.

Neighbouring systems also have an effect, for example having an Anarchy system nearby will generate more Massacre & Assassination missions as far as I know.

I’m still getting my head round it but I’m convinced the BGS is mostly witchcraft 😂

EDIT: I think Station Economy mostly just determines the available goods at the Commodities Market, mostly.
 
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Does anybody know if the mission generator is influenced by the station economy at all? As in an extraction station will generally issue more transport, or perhaps a military station generate more combat type missions?

It is, but also its based on Faction States and Faction Type.
Ok for example :-
A station selling Gold will also be inclined to offer deliver gold missions. whereas a station buying Gold will be more inclined to offer source and return Gold missions.
On top or below that is the Faction types, Anarchy factions will offer more Illegal style missions for example: Smuggling missions.
Then you have Faction States with an obvious example being the War State will generate massacre the enemy ships missions.

And under all of that there are generic missions factions/stations can have, Courier and Donation being good examples.

I do not know which of the ways missions are created has the greatest weight/priority etc but all three things effect the mission generation.
Economy, Faction type, Faction State. there might be other factors that I am forgetting.
 
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Does anybody know if the mission generator is influenced by the station economy at all? As in an extraction station will generally issue more transport, or perhaps a military station generate more combat type missions?
Ninjaed by others, but economy affects commodities imported and exported. Ignoring overrifing states like outbreak, this means:
  • stations will offer delivery missions for goods they export, and
  • stations will offer source missions for goods they import

An interesting gotcha is that this only happens if there is a source or consumer within a particular range (usually about 20Ly for delivery... unknown for source).

So... an extraction economy will only have gold delivery missions if there's a station within 20Ly that would consume it. Likewise, an extraction economy would only have "source animal meat" missions, if there were an agricultural station in range. This is a bit counter intuitive; you'd think the more remote a station, the more source missions it would offer.

Mining missions do not have that limitation like deliveries though.

Edit: this creates a counter intuitive situation for mining missions though. Extracting economies don't offer many mining missions, because they create lots of minerals for export, and typically don't import minerals. This means economies like colony, terraforming, agriculture and industry are actually better sources of mining missions.
 
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Does anybody know if the mission generator is influenced by the station economy at all? As in an extraction station will generally issue more transport, or perhaps a military station generate more combat type missions?
to add to the very correct answers above - to some extend economy will also influence mission types. i'm not sure whether for a lack of other missions or for economy type itself, as it has counterintuitive effects sometimes. but military surface stations do offer more kill pirates missions, than other non-military surface stations in same system - counterintuitive here that this "more" still does not beat other outlier systems, where you get almost nothing than kill pirates missions...
 
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