Proposal Discussion Anti Botting Agreement Idea 3.1 Player incentivised, VR compatible in-station "not-a-literal-Captcha"

Captcha is how I found out that I'm actually a machine.
...
I tend to agree. Life seems like more of a philosophical distinction rather than a scientific one. I mean, we're really just a collection of role specialized cells working together. Our minds and self-identities are figments of our own imaginations, not to say that they aren't real – they're real figments. Cognition is a bit tail-wagging-the-dog.

On the other hand, maybe I just need to get some fresh air.
 
That's why it's out for discussion/examination
That's fine and I'm in favour of anyone who cheats (including the botting you mention) having their life made as difficult as possible.

However as a console user I'm not in favour of extra steps being added because the cheat machine users are having an issue. I'm only adding my view that changes would be better if they were extra rewards for deviating, but please don't add extra hurdles that don't add anything to gameplay.
 
Good thing nobody wants you to draw a pixel perfect recreation of the mona lisa in paint. Rather, a more dynamic, less repetitive way of using services, one that would not disrupt human beings, but one that would disrupt scripted accounts.

Of course the original post might need some clarification on this since this is, apparently, not clear enough for everyone.
Am I the only one that understand what's wrong with this idea? Or are we infested with troll accounts (how this idea came from a moderator I'll never understand) again?

Why is it such a bad idea? It's a perfectly reasonable question. You are proposing putting in the game, a mechanic that restricts the game for players unless they complete a stupid task every so often. Why should players have to justify they are not bots? Is there even a bot problem to begin with? What if someone has poor eyesight? Or dyslexic? Or just can't do captchas? There's any number of reasons why this is literally the stupidest idea I have ever seen on this forum.
 

Jane Turner

Volunteer Moderator
That's fine and I'm in favour of anyone who cheats (including the botting you mention) having their life made as difficult as possible.

However as a console user I'm not in favour of extra steps being added because the cheat machine users are having an issue. I'm only adding my view that changes would be better if they were extra rewards for deviating, but please don't add extra hurdles that don't add anything to gameplay.
This is why Rubbernuke's build is so relevant - a human shouldn't notice that the loop is different, and might actually prefer it. But a script would be affected.
 
Am I the only one that understand what's wrong with this idea? Or are we infested with troll accounts (how this idea came from a moderator I'll never understand) again?

Why is it such a bad idea? It's a perfectly reasonable question. You are proposing putting in the game, a mechanic that restricts the game for players unless they complete a stupid task every so often. Why should players have to justify they are not bots? Is there even a bot problem to begin with? What if someone has poor eyesight? Or dyslexic? Or just can't do captchas? There's any number of reasons why this is literally the stupidest idea I have ever seen on this forum.

If you aren't capable of literally pressing a button maybe you shouldn't be playing this game. The entire point is for this to not disrupt players, to not make it more annoying for them.

Despite pointing it out multiple times there is still need for further clarification.

You don't have to do a literal captcha, you just have to make it more dynamic.

No. Literal. Captchas.

𝔑𝔬. 𝔏𝔦𝔱𝔢𝔯𝔞𝔩. ℭ𝔞𝔭𝔱𝔠𝔥𝔞.
 
I mean, honestly, I think the change of station when you land / a vox when you enter the system would probably work well enough.

A little bit of flavour text to go with it like "Appologies Commander, since your departure from XXXX we received word form YYYY that these supplies are far more urgently needed there. Please deliver to ZZZZ station instead and we will compensate you for the last minute change"

For me that'd still be just as entertaining, it wouldn't be immersion-breaking cause sometimes things do get redirected and would add enough randomness to confuse scripts, no?
 
If you aren't capable of literally pressing a button maybe you shouldn't be playing this game. The entire point is for this to not disrupt players, to not make it more annoying for them.

Despite pointing it out multiple times there is still need for further clarification.

You don't have to do a literal captcha, you just have to make it more dynamic.

No. Literal. Captchas.

𝔑𝔬. 𝔏𝔦𝔱𝔢𝔯𝔞𝔩. ℭ𝔞𝔭𝔱𝔠𝔥𝔞.
Ok, answer two questions ....
Is there even a bot problem? (and prove it)
Why should players have to prove they are not bots?
 
Ok, answer two questions ....
Is there even a bot problem? (and prove it)
Why should players have to prove they are not bots?

1.- Yes, there is a bot problem. Many people can testify to this, and although it is hard or next to impossible to prove beyond any reasonable doubt, most people worth their salt would be able to figure out that there's something suspicious about certain activity in the game.

2.- Because there are bots.
 
So much for your minor factions that aren't even yours. I would enjoy watching more BGS-empires crumble, botting or not.

"Actually I would love if cheaters destroyed the work of legitimate players".

I expected to see the usual nay saying, and it is okay because the nay saying usually comes with some legitimate criticism.

However I did not expect to see people just outright defend botting if it means griefing big player groups. Where's the shame?

edit: Oh and to add to this, they also grief smaller player groups as well.
 
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Ok, answer two questions ....
Is there even a bot problem? (and prove it)
Why should players have to prove they are not bots?

One example of how parts of ED overlap to cause issues:

Combat expansion powers in Powerplay can use AFK turretboat ships with heal beams to rack up mental amounts of merits. Since they use the old style CZ mechanics where there is no 'end' state of the battle they can sit there in a wing of 4 in PG, totally safe healing each other.

Its not bots per se here, but enough of an issue that needs looking at. Here you could:

Use new CZ mechanics (battle has an end) to make people have to leave, starving the turretboat.

CZ POI center 'wanders' so the battle drifts away / around turretboats, meaning less guaranteed kills.

Heal beams removed, or modified so that they can't be continuously used.
 
What if auto-docking only worked once you were already thru the slot?

Or if auto-dock range was reduced from 7.50 km to 1 km? That would at least force ships to be on the right side of the station and quite near the slot, which would solve in virtually all cases.
 

Jane Turner

Volunteer Moderator
Am I the only one that understand what's wrong with this idea? Or are we infested with troll accounts (how this idea came from a moderator I'll never understand) again?
It's not my idea - its the 1st output from the ABA discord
 
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