as trade/hydrogen bomb/others BGS mechanics has been mentioned (and also somebody mentioned me), i think it is important to stress:
there are two main difference between maximising BGS effects (for exampel: of trade) and botting:
a) the difference between a min-maxed bgs effort and a non-optimized bgs effort are rather tiny. if you take for exampel the small bet jane Turner and me took here
https://forums.frontier.co.uk/threads/trading-for-influence-ii-fc-update.555082/post-8749390, the difference
on a constructed edge case was 0,6% influence gain. so in daily gameplay you'll have a hard time even to see a difference. compare that to the effect of botting. bots should have no problem of nullifying 20 man hours completly.
b) i'll add, that i tend to publish all findings by testing here on the forums, beside those i consider blatant exploits, which i directly file with frontier (and put a notice to support, they please should show them to a dev dealing with the bgs, as some of them are hard to get otherwise...). frontier has repeatedly changed elements of the BGS, some for exampel in response to long running (afk...) macros. i think, we should not blurr the lines between somebody optimizing trade profits to influence the BGS with his/her t9 (which isn't, btw., me - outside of testing i'm a lousy ineffective, do what pleases me BGS player), and somebody, using tools which are against the tos.
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as for the suggestion - differently to the anti-botting agreement itself, i'm not a fan of it. Changing player gameplay to make life harder for bots isn't the way to go forward imho - even if some changes to gameplay for making the game better for players would be appreciated - more so, if those wouldn't be easily botable. Conflictzones changes have been a great exampel how to go about it.