Welcome to a new month and a new ED Video.
The history series continues, now to the "Glory years" of 2015-2017.
Source: https://www.youtube.com/watch?v=i8rkgPpa_V8&feature=youtu.be
Cheers,
Drew.
Cheers,
Drew.
That was about the time Frontier had to take the hard decision to tell us there would be no new content (apart from Fleet Carriers) for two years. That could be (and I am speculating because I don't actually know) why so many left the community management team, ie Ed Lewis.Nice video. I think you got it very right by referencing those years as the glory years.
Its interesting that right about the end of that was when it all changed. I remember well around the last quarter of 2017 the community management content just stopped, and when they came back an unusually long time later, their whole attitude towards the game felt distant, more like just marketing.. without any deep substance to back it up. I think it stayed that way for years until Arthur joined honestly. We won't know if frontier has changed until we get the next patch, but arthur definitely puts on a more acceptable and convincing show.
Yeah im curious if you're going to speculate what happened. At the same time, didn't frontier grow from 200 or so staff into 500 in months to a year? Was thinking earlier that they would have had no choice but to take the best people from prior staff to see the teams of new people as leads. I doubt it could have worked otherwise, imagine 4 teams of 100 people completely new to the company trying to work on projects. Just wouldn't happen? Why would they defy all logic and make beyond free? Most people assume its fair to pay someone for their work at some point..
There are three ways Frontier can make money from new content, though:Why would they defy all logic and make beyond free? Most people assume its fair to pay someone for their work at some point..
Nah, Ed got a shot to work at a big company. Can't blame him.That was about the time Frontier had to take the hard decision to tell us there would be no new content (apart from Fleet Carriers) for two years. That could be (and I am speculating because I don't actually know) why so many left the community management team, ie Ed Lewis.
Remember though, that increase in staff was also to develop new games.
The problem was not the features (which were good starting points) but how quickly FD just dropped them, like they always do with new things.Nah, Ed got a shot to work at a big company. Can't blame him.
Not sure I'd call PP, CQC the glory years myself, for the reasons stated in the video. The focus on empty MP mechanics was the cause of the subsequent content drought imo.
Indeed this. Add CQC... and dumped like a red headed step child, Powerplay, dropped like CQC. If they actually worked on correcting and making the janky systems work maybe more people would consider returning. Ever person I used to play with has moved on due to many of the above posts reasons mention, I as well who was a religious daily player maybe puts in an hour a week at best now days. There just isnt that "Got to Play" feeling anymore, and with CoD Elite coming in the Xpac, its going to be a kiddie event once again, dont see it overly improving the game.The problem was not the features (which were good starting points) but how quickly FD just dropped them, like they always do with new things.
Im not sure i agree calling those the glory days. The average concurrent players dropped so low at a few points, even CGs in open felt like a ghost town. People were scanning planets with Mk1 eyeballs. Frontier were relentlessly playing wack-a-mole with the various cash grabs while serious bugs, like falling skimmers were killing people regularly. I remember those years fondly but not because the game or frontier were any better.
- Distant Worlds 2 - the largest event ever in Elite (and possibly video gaming in general).
DW3 is still mooted to take place once Odyssey is out on all platforms. Hopefully there'll be sufficient exploration content in Odyssey to justify it.
Wasn't this in 3308 ?
I think it was announced in 3307, but launched a year later.
There are three ways Frontier can make money from new content, though:
1) Charge for it as an expansion (Horizons, Odyssey), which wouldn't have worked for most of what was in Beyond
2) Make the basic offering better to encourage more people to buy it
3) Make the basic offering better to encourage existing players to spend more time in game and some of them might buy more cosmetics
New base/Horizons sales continued to be pretty strong throughout Beyond, so I'm pretty sure they got paid for it one way or another.
Similarly things like the new storyline, or other managed in-game events, aren't directly chargeable, require staff to be paid to run and develop them ... but presumably Frontier believe that doing so pays off in the long run. (Bugfixes likewise, except that they clearly don't believe most of those are financially worthwhile or they'd have a less hostile bug report tool...)
There's two types of event in that list, though. (I'd count the Salome storyline as an official Frontier event, rather than a community-driven one)Its great to see Frontier these days be more active with the community, but it seems as a consequence the community no longer creates these epic events off their own back. In that respect, those glory days are over, they reached their pinnacle with DW2 as there's been nothing on that scale ever since.
Yep, the obvious thing was to expand the BGS and make it richer and deeper. Not this weird game within a game (that was as separate as CQC in it's own way).Have to say,
I was completely baffled by the release of PowerPlay and CQC. The latter I considered a separate game and not part of elite dangerous, at all. And regarding PP, which I thought to be ‘Games of Thrones’ in space, I couldn’t understand why the BGS wasnt significantly enhanced/updated instead. I guess it was one of those catch the wider market board room PR decision making things.
Flimley