Perhaps wait until later in the alpha or possibly even launch before lambasting it for a missing feature, or is that too radical a thought?
Sonny, not sunny. As in sonny jim.
Just pop a heatsink so the six legged bugs can target you with their caustic rifles and use silent running when raiding human bases.
I think thats it. It needs a stealth mechanic to be complete.
They were friendly to the faction, all the creeping about at the start was unnecessary. If they had been unfriendly, they wouldnt have had landing permission and would have been shot on sight.I think thats it. It needs a stealth mechanic to be complete.
These really took shape with the thief games, and thinking about recent action games i've played, they're a mandatory option. Horizon Zero dawn, Uncharted etc. Do modern fps use silencer loadouts for this?
To stand among modern games, i think an optional melle stealth mechanic is needed. We're going to need that combat knife. The pacing of the gameplay from the recent demo seems to provide a good opportunity. There should also be a gear upgrade path to lower stealth detection.
ps. the ai player detection didn't look like it was working at all, only after the alarms triggered. What happens in every other game is at a longer range the npcs get curious, and if you get close enough in the field of vision, or without crouching to lower the range etc they'll aggro.
Not entirely convinced by the way it played out in the example mission, but should be fun to mess around with in the alpha![]()
Yes let's introduce all the horribly unbalanced mechanics of FPS PVP games into our spaceship game.
Sniper: Dying to a camper two miles away you can't even see or possibly counter.
Stealth Rogues: Dying to an invisible guy you can't see with "balanced" one-hit kill melee ranged weapons.
To unlock those types of abilities, you need need to visit an ex-agent that is now an engineer called Sam Fisher.That's the spaceship game. We need to do stealth takedowns with an expansive array of kill animations that involve the local terrain to be convincing. Eg, if you're crouching behind one of those barricades you should be able to press square or r1 and pull the guard over and hes automagically dead. Hang on what did i just say? I mean press 'e'.
To unlock those types of abilities, you need need to visit an ex-agent that is now an engineer called Sam Fisher.
The AI is the player's stealth.
What about armed strangers disembarking from a Crusader right outside the gate of a Munitions Stockade and strolling right in. Will that cause suspicion?
I hope you are wrong, but I think you might be right.
I would love to see some really good stealth mechanics, something akin to an early Metal Gear Solid or such. Creeping, crawling, sneaking, coming up behind foes and taking them out. Diversionary tactics (like "throwing stones" or more fitting, using a Holo projector.)
I am glad to see they did at least put in certain bonuses like "kill no one" and "dont get spotted" as bonus conditions though, and that's a great touch. We will have to see when the Alpha hits what "goodies" we will have at our disposal for tactical stealth operations.
Borrowing from CP2077, the ability to hack seems a good option here. Your own suit will have some computing ability, if only for communication. The ability to hack an NPCs suit would be pretty cool. Turn their oxygen off, interrupt their communications, send fake communications.
I had a long think about your relentless pursuit to have crows in the game, despite all the DMs I got about you, despite you appearing to be wrong on just about 99% of everything else you say on here, I think you're right about the crows. This game will end up a shallow farce if we do not get crows. I support you in this vital addition to the game.TACTICAL HELMET CROWS CONFIRMED
I had a long think about your relentless pursuit to have crows in the game, despite all the DMs I got about you, despite you appearing to be wrong on just about 99% of everything else you say on here, I think you're right about the crows. This game will end up a shallow farce if we do not get crows. I support you in this vital addition to the game.