Odyssey trailer - thoughts?

I'm not sure which argument you are trying to win, since my original statement is "my enthusiasm for this update has just nosedived into the ground." Nothing you say will change that, so just accept it. You're more than welcome to enjoy your engineered bullet-sponge targets, I won't hate you for it - it's just not the type of game I'm interested in.
I was just surprised that you had not considered that engineering, which has been a cornerstone of ship 'improvement' since I started playing, and was already mentioned as being added to in Odyssey, would not bring about the same differences as already exists in the game today.

The last thing I'd want to do is change your mind, or anyone's ;)
 
Imagine this mission but on a 0.2G planet, the commanders able to make huge jumps to exploit all three dimensions of the mission area to infiltrate and then escape. Please tell me that will be possible?
 
I was just surprised that you had not considered that engineering, which has been a cornerstone of ship 'improvement' since I started playing, and was already mentioned as being added to in Odyssey, would not bring about the same differences as already exists in the game today.
I was hoping Frontier had learned their lesson when it came to the ridiculous power creep in ship-to-ship combat and avoided repeating this mistake on the FPS side of things. I can "engineer" my weapons in Red Dead Online, but the buff that gives is quite small, and the barrier to "unlocking" these modifications is also small (you just pay a gunsmith cash to modify your weapon). I'll grant that more powerful weapons are rank locked, but "more powerful" is a relative term - even the starter weapons can take down veteran players with just a few shots. I've never encountered the proverbial "bullet sponge" in RDO or other games like it (not the ones I play, anyway).

I prefer games where skill ultimately wins the day, not endless grinding to unlock boring Captain Marvel metas. 🤷
 
sounds like they're carrying a drum around and banging it for every footstep.....

apart from that... meh... when's ship interiors coming again?

also auto landing???
 
As long as one can explore on foot, one is happy.

Bally well not interested in the pew pew

i think pew pew is all you'll get

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I was just surprised that you had not considered that engineering, which has been a cornerstone of ship 'improvement' since I started playing, and was already mentioned as being added to in Odyssey, would not bring about the same differences as already exists in the game today.

The last thing I'd want to do is change your mind, or anyone's ;)

Have you ever played a game that used bullet sponging as a mechanic of challenge? If anything.. ugh.. its a comment on that. Its not even fun when you're doing it. There are balance implications too, because if enemies are going to be bullet sponges, by nature they can't do much damage themselves, without triggering instant rage quit.

Here's a clue, every bullet you put into the sponge after your brain has decided it should be dead makes you think the game is completely stupid. See uncharted at normal difficulty or above. You have to play easy to just turn the sponging off.
 

Deleted member 182079

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Have you ever played a game that used bullet sponging as a mechanic of challenge? If anything.. ugh.. its a comment on that. Its not even fun when you're doing it. There are balance implications too, because if enemies are going to be bullet sponges, by nature they can't do much damage themselves, without triggering instant rage quit.

Here's a clue, every bullet you put into the sponge after your brain has decided it should be dead makes you think the game is completely stupid. See uncharted at normal difficulty or above. You have to play easy to just turn the sponging off.
CP2077 is a very good more recent example, although I have to say it annoyed me a lot more in the Uncharted games alright.
 
Have you ever played a game that used bullet sponging as a mechanic of challenge? If anything.. ugh.. its a comment on that. Its not even fun when you're doing it. There are balance implications too, because if enemies are going to be bullet sponges, by nature they can't do much damage themselves, without triggering instant rage quit.

Here's a clue, every bullet you put into the sponge after your brain has decided it should be dead makes you think the game is completely stupid. See uncharted at normal difficulty or above. You have to play easy to just turn the sponging off.
Yes, I have, in fact, shock-horror!!! (Including the Uncharted franchise (Nate was always fun!))

My brain decides it is 'dead' when it falls over twitching, or not...

But I see your point - but not in context to ED - what we get is what we have...
 
Yes, I have, in fact, shock-horror!!! (Including the Uncharted franchise (Nate was always fun!))

My brain decides it is 'dead' when it falls over twitching, or not...

But I see your point - but not in context to ED - what we get is what we have...

Well, thinking about it, they've done the only possible solution to get away with the sponging mechanic, given the enemies health bars. You focus on the life bar then to set your expectation on when it should fall over. Borderlands is a good example. In uncharted, you can shoot them in all sorts of places that means they must be dead, but unless its a headshot its basically no effect until the sponge runs out. It looks silly every time you notice it.

EDIT: Though i feel sorry for max, i know how important suspending disbelief is for his elite experience, so even though he shot the weapon out of the npcs hand 2 dozen times if the life bar is still going no change.
 

Deleted member 182079

D
Yes, I have, in fact, shock-horror!!! (Including the Uncharted franchise (Nate was always fun!))

My brain decides it is 'dead' when it falls over twitching, or not...

But I see your point - but not in context to ED - what we get is what we have...
Uncharted is great as long as one doesn't have to shoot at enemies ;) The final boss of UC2 still gives me heartburn.

One more good example how this can make a huge difference gameplay & feeling wise, is Fallout 4 - up to the hardest "regular" difficulty setting the bullet sponging becomes ridiculous - you can unload entire clips into enemies and the healthbar reduction is so glacial that you start looking at your watch while getting cramps in your trigger finger.

Switch to the most extreme "Survival" difficulty (which comes with other gameplay features making the game more realistic) and all of a sudden one-shot kills are not uncommon - but this works both ways, and makes you approach enemies much more tactically, which I personally find a lot more exciting (but I do understand it's not everyone's cup of tea).
 
My thoughts? As someone who has played Planetside 2 for years and years, Daybreak Gaming is gonna sue Fronteir lol. Because that space rifle with the round glowing energy magazine/battery reload thing seen in this trailer? It was ripped straight off of Planetside 2's Vanu Sovereignty faction weapons.
 
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