and of course at least an experimental VR on foot option... just for immersion I don't care about a perfect VR FPS experience ....
The pilot of the getaway ship had no bounty - so was still 'innocent' - good tactic in my opinion![]()
At NPC level 1 highest (as was apparent from the video) if they were anything like the NPC SLF pilots they would miss anyway!... Why don't the NPCs have shoulder-fired anti-ship weapons?
not as stupid as your post.What a stupid comment
Do we know yet if there was any reason for the ship to take off and fly “over the ridge line” in the first place? Seems to me they could have just left it parked on the landing pad, or a few hundred meters outside the base, for the whole mission and it would have made no difference.In that case, it cancels out the stealth. Once they were spotted, their getaway ship was able to land near the gate which is odd.
Ouch. You hold onto that feeling for as long as you can, if it helps you cope. I’m sure you’re right - Frontier will turn this around in six months - they’re known for working fast.It's PRE ALPHA.
What is the reasoning ED players are not part of the FPS crowd? I think quite a few of us play different genres.
It needs a lot more improvement:
Where are people getting this idea that "NPC level" has anything to do with how braindead the AI behaves? Those little numbers represent their security clearances; ie what level doors and facilities they can access, not their IQs.At NPC level 1 highest (as was apparent from the video) if they were anything like the NPC SLF pilots they would miss anyway!
It is a bit like asking "Why did they have to attempt a basic heist several times to make the movie?" - You or me would romp a simple mission like this in moments and have used SRV's as arrival / getaway vehicles... The CM's needed to 'tell a story' in the video as well as showcase the mission - I don't think they would have completed it had the challenge been greater.
Whatever...Where are people getting this idea that "NPC level" has anything to do with how braindead the AI behaves? Those little numbers represent their security clearances; ie what level doors and facilities they can access, not their IQs.
Hows about you watch the entire stream, listen to all the words, maybe watch some of the other video takes (with extra influencer info), maybe read some of the official feedback on different platforms... But it's entirely possibly that the low level mission showcased the entirety of NPC AI, I mean my SLF pilots aim didn't change from Harmless to Elite, Harmless pirates in High Res sites fly just like Spec Ops, ATR and Thargoids... so you're probably right.Where are people getting this idea that "NPC level" has anything to do with how braindead the AI behaves? Those little numbers represent their security clearances; ie what level doors and facilities they can access, not their IQs.
So you are CMDR Thrust of Bradford?Where are people getting this idea that "NPC level" has anything to do with how braindead the AI behaves? Those little numbers represent their security clearances; ie what level doors and facilities they can access, not their IQs.
Because the base turrets are supposed to be faster and more accurate. Automation is the future, that's why you have megacomplexes on moons in the middle of nowhere being guarded by Barney Fife in a vac suit.Why don't the NPCs have shoulder-fired anti-ship weapons?
I like reading your posts. They come across as measured, thought out, realistic and aren't expecting Odyssey to be 'everything or nothing'. Most of the time i agree, too.The trailer was Ok, the remainder of the talking for the stream kept me engaged throughout as there was so much talked about that I had been impatiently wishing to know.
My take on the trailer was much less harsh than some are judging - CMs playing to tell the story and not being particularly good at the 'shooty' bit was brilliant - perhaps as I am not particularly 'Godlike' in the game (I play to enjoy myself, which I know is frowned upon by some!) and appreciate they were making said story for 'us' as well as they might.
Where are people getting this idea that "NPC level" has anything to do with how braindead the AI behaves? Those little numbers represent their security clearances; ie what level doors and facilities they can access, not their IQs.