Oh for sure, I 100% agree. It's precisely why the 'alternative' definition is frustrating to me.Roleplay, for me, isn't about about ignoring or imagining constraints that aren't there, but putting one's self in the shoes of a character for which those game mechanisms define the reality they exist in.
I don't know how.I think you forgot to enable cookies ...
New planets looking good.
So the number shows NPCs rank? I thought it was NPCs access level: you get to see the reactor building door seems to require a level 3 access privilege. And they said you could force into a restricted area through force/hack or by acquiring access "cards" with a pirating tool cloning NPCs ID.It's been noted that these are level one NPC's only (there's a 1 on the right hand side of your in zoom gunsight) and higher tier NPCs are expected.
So the number shows NPCs rank? I thought it was NPCs access level: you get to see the reactor building door seems to require a level 3 access privilege. And they said you could force into a restricted area through force/hack or by acquiring access "cards" with a pirating tool cloning NPCs ID.
Yep. What I found strange is Bruce seemed to mainly shoot npcs until shield down then change target. The only casualties were all Stephen's and the techs.That might be a misread, I think you might be right. Are they Elite troops though? Not sure, the rank symbols look quite different from regular elite rank? Wider for a start, thy all seem to be the same though? And looks like one of the players has a powerplay "rank" ?? So fair comment but I doubt AI level, DPS or accuracy are set in stone on a pre-alpha anyway.
It needs a lot more improvement:
- The NPCs don't act smart, don't seek cover.
- Lack of cover options makes the combat too simplistic (see Mass Effect).
- NPCs absorb bullets like sponges. That's not fun tactical FPS combat (check Call of Duty, Battlefield, Escape from Tarkov, PUBG).
- No cool interaction with the ship such as calling an elevator, escalator or walk up stairs to the door.
- The Goliath was not a threat, they ran right past it.
- The base turrets didn't work
- The sneaking around seemed to be unnecessary. Is there a sneak/detection system (see Metal Gear Solid, Deus Ex)?
- No melee weapons is a pity
- How much variety is there for base mission scenarios?
- Add a transparency option to the HUD, in-game color customization.
- Add a prone option
- It's weird how the piloted ship could land near the base (7:20) without being bombarded by anti-ship weaponry.
- There should be NPC patrols around the base.
- Poor anti-aliasing dates the graphics a lot
- What about civilian NPC traffic around the base? Such as SRVs, NPCs walking around, ships landing and taking off. Let NPCs scan rocks, excavate stuff, move cargo, chit-chat etc. Each NPC should have a schedule with errands, chores. Add a barracks to provide NPC sleeping quarters. This is important to make the world feel alive.
- Footprints aren't visible in the sand.
- Walking animations should be improved.
- The base needs large banners, holograms to distinguish it and to show who operates it.
- Didn't see any new SRVs to protect the base.
Yep. What I found strange is Bruce seemed to mainly shoot npcs until shield down then change target. The only casualties were all Stephen's and the techs.
Not asking for that. I’m talking about one particular aspect of a style of marketing, not the entire practice itself. Marketing trends come and go. It wasn’t always this way; in fact most games trailers/demos don’t do the thing that I’m talking about anymore anyway. There’s no ironclad rule that marketing has to be misleading, and I think there’s a fair argument to be made that it can be counterproductive.I think you are right - but telling marketers not to market is a big ask.
Don't be naive like I've been. Every time I book time off for a release I waste it because it takes like half a day to download and about three to wait for the critical bugs to be patched29th March eh? And work told me I had to take two weeks off before June... well I know where the first week off is going!![]()
That's another problem - all that "discord" stuffs - I want game to stay in game. And age difference. I don't understand half of chat on CG nowYou do not have to be alone
Tough room.
Lol, yeah I agree! I have been there for all the Alpha's so far, I doubt this one will be any different.Don't be naive like I've been. Every time I book time off for a release I waste it because it takes like half a day to download and about three to wait for the critical bugs to be patched![]()
Well, they looked like they teamed up, stormed a building. That’d be great with your mates, planning your attack over comms, in single player, you’d have to rely on NPCs.
Well, they looked like they teamed up, stormed a building. That’d be great with your mates, planning your attack over comms, in single player, you’d have to rely on NPCs.
"Or youself." commented Angus, the moody loner.Well, they looked like they teamed up, stormed a building. That’d be great with your mates, planning your attack over comms, in single player, you’d have to rely on NPCs.![]()