Certainly keeping up with the retro design elements there FDev ! Liked the base look overall inside and out, noticed many changes in rendering, lighting, textures and scale.
Nice interior design, lighting and enviromental effects. Torch light cone on lights out looked good.
Considering that was a military munitions stockade I would have a few words with the base commander regarding security ! The infiltrators might have well been just a group of nuns on an afternoon Sunday stroll ! Now I might be a totally casual gamer but I would certainly ramp up the difficulty. A minimum of two guards per entrance/exit, anti-personnel laser turrets covering choke points, security skimmers passively scanning and escorting unvetted civilians. Multiple well defended reactors and due to the lethality of ship weapons, total base shielding to prevent bombardment and a minimum exclusion zone extending 50km with frequent combat 'air' patrols.
I did notice that the assault ship had multiple PDT defenses so I guess SAM coverage was acceptable !
(Apologies if this was one of those poor factions that has to produce clones from biowaste and animal meat and I will accept it is less expensive to throw them at enemies instead even though it can take awhile clearing up the mess)
Looking forward to full transitions in the future.