Help me understand Reverb' Cascade Torps!

Deleted member 182079

D
Hmm. I like the c3 reverb torp idea for the Vette.
It is able to kill all reinforced shield generators up to a c7 prismatic - tempting :unsure:
That was the idea on paper (not that I did my homework regarding the underlying math of course haha) given the C3 hardpoint is hardly ever used anyways, and a seeker missile or torp rack is a nice fit ... just have to land all shots of course. But even for PvE having some missiles at hand to wreck chaff launchers can be handy indeed.
 
On the reverb casdade effect again
if you take any form of resist upgrade for the shields, it will increase its intergerty up to 40%, or double braces experimental , which increases it by 15 %

my testing showed that the double braced on reinforced is enough to allow the larger shield gen to eat 5 torps instead of 4.
 
On the reverb casdade effect again
if you take any form of resist upgrade for the shields, it will increase its intergerty up to 40%, or double braces experimental , which increases it by 15 %

my testing showed that the double braced on reinforced is enough to allow the larger shield gen to eat 5 torps instead of 4.

If you want to build a torpedo resistant shield tank, you need a B-rated shield, engineered with thermal resists and double braced experimental
A Cutter with a such shield will be able to take 8 torpedoes.
 
If you want to build a torpedo resistant shield tank, you need a B-rated shield, engineered with thermal resists and double braced experimental
A Cutter with a such shield will be able to take 8 torpedoes.
The idea is that one needs to be very mad to bring that many torps to a fight.
so I base it around that normlly one would probably sacrifice enough hard points to just about blow out a shield(4 in this case) and make it so that it will need 5 hits, which means at minimum you need to give up 2 whole sets of hard points.
 
The idea is that one needs to be very mad to bring that many torps to a fight.
so I base it around that normlly one would probably sacrifice enough hard points to just about blow out a shield(4 in this case) and make it so that it will need 5 hits, which means at minimum you need to give up 2 whole sets of hard points.

Not necessarily mad.
I've planned a Chief, a Mamba and a Cutter as torpedo boats - in all 3 cases using both large hardpoints for torpedoes. That makes exactly 8 torpedoes.
All the 3 ships are left with enough weapon slots to be able to kill the PP of their targets (or the FSD or the Drives) rather fast

The Chief is left with 1 medium and 3 smalls: lets say a grom bomb with penetrator payload and 3 rails with superpen
The Mamba is left with 1 huge and 2 small: lets say 2 rapid fire seekers (for drives) and 1 multicannon (for fsd/pp/drives)
The Cutter is left with 1 huge and 4 mediums: 2 seekers, 2 rails and a multicannon

weapon load-outs can be varied enough so one target cannot counter them all (not like long range superpen rails can be countered in any solid way)
 
I've planned a Chief, a Mamba and a Cutter as torpedo boats - in all 3 cases using both large hardpoints for torpedoes.

I wouldn't even bother flying my Chieftain if I had to sacrifice it's Large hardpoints for torpedos in order to deal with someone's shield bloat. Yeesh. Talk about bad design.
 
Not necessarily mad.
I've planned a Chief, a Mamba and a Cutter as torpedo boats - in all 3 cases using both large hardpoints for torpedoes. That makes exactly 8 torpedoes.
All the 3 ships are left with enough weapon slots to be able to kill the PP of their targets (or the FSD or the Drives) rather fast

The Chief is left with 1 medium and 3 smalls: lets say a grom bomb with penetrator payload and 3 rails with superpen
The Mamba is left with 1 huge and 2 small: lets say 2 rapid fire seekers (for drives) and 1 multicannon (for fsd/pp/drives)
The Cutter is left with 1 huge and 4 mediums: 2 seekers, 2 rails and a multicannon

weapon load-outs can be varied enough so one target cannot counter them all (not like long range superpen rails can be countered in any solid way)
Fair enough I suppose, me personally I have done a type 10 meme build. with nothing but torps. 11 reverb cascade(2 large 1 med, 1 small) and the rest are sturdy penetrator Torps. the name is thanos’ ship because it can effectively, well earse one ship of my choice from existence before they know what’s up.
 
Some say "reverb" - I say "rephrase".

Rephrase cascade torpedoes...

The 3D model is a giant thesaurus, and when it strikes a CMDR vessel it puts anything they say in chat through a grammar morphing script and replaces all of their adverbs with more snooty sounding ones.

insert favorite Joseph Ducreux meme here

But even for PvE having some missiles at hand to wreck chaff launchers can be handy indeed.

The seeker launcher is more versatile, in PvE or PvP. Good for SLFs, shooting down torpedoes that didn't hit on the first pass, slapping all those orbiting FDLs with some drag, or just reminding hybrid opponents why shields are in favor.

Torpedoes can still be entertaining though.
 
Fair enough I suppose, me personally I have done a type 10 meme build. with nothing but torps. 11 reverb cascade(2 large 1 med, 1 small) and the rest are sturdy penetrator Torps. the name is thanos’ ship because it can effectively, well earse one ship of my choice from existence before they know what’s up.

Sounds fun, I'm gonna have to give that a whirl just to chuckle at the Wing Assassination target that usually forces my chonky T10 into lengthy fights. Not this time, lol.
 
The idea is that one needs to be very mad to bring that many torps to a fight.
so I base it around that normlly one would probably sacrifice enough hard points to just about blow out a shield(4 in this case) and make it so that it will need 5 hits, which means at minimum you need to give up 2 whole sets of hard points.

Yep, this stops me, I carry four most of the time. I honestly think four should be enough to take out any shield, they are crazy hard to land a hit with anyway, and crazy easy to avoid if you are aware and have a little experience.
 
The feedback in this thread puzzles me even more.

I had 4.5k Prismatic shields on a Vette. The only attacker was a Cutter several clicks away. A soon as I saw the Torp alert I boosted away, did some turns etc. Then still at full speed (boosting) circled in on the target.

Then POP! shields instantly down and generator at 73%!

No sign of anyone else.
 
The feedback in this thread puzzles me even more.

I had 4.5k Prismatic shields on a Vette. The only attacker was a Cutter several clicks away. A soon as I saw the Torp alert I boosted away, did some turns etc. Then still at full speed (boosting) circled in on the target.

Then POP! shields instantly down and generator at 73%!

No sign of anyone else.

Torps do have a really good predictive flight path algorithms.
It's quite obvious if you watch the movies from the launcher ship perspective.

And the Vette is a big target and not very speedy. Nevertheless if you turned 180 and boosted away of the torpedoes you could avoid being hit, but the moment you get into a turning battle, the chances to get hit suddenly go high.

So seeing a Chief or a FDL getting torpedoed means your Vette had even less chances to evade them.
 

Deleted member 182079

D
Unhappy with the burst laser turrets on my trade Cutter I played around with different set ups yesterday, and came up with 4x reverb C2 torps, a fixed huge MC and two large MC turrets, to fight back NPC pirate Anacondas.

All 4 torp launchers on one fire group, the MCs on the other - tested it on the rather bullet spongey Condas in Sirius' Pirate Attack SS6, worked like a charm. One Torp salvo knocked out shields, the MCs and a few rams did the rest. If the first salvo misses I have a second one as spare. This is going to be a keeper.
 
If you want to build a torpedo resistant shield tank, you need a B-rated shield, engineered with thermal resists and double braced experimental
A Cutter with a such shield will be able to take 8 torpedoes.

Eight without losing the generator...nine to finish it off.

I have such a setup planned for an Odyssey close-air-support Cutter that will need to be nearly stationary most of the time to screen ground forces, making it an easy target for torps.
 
@Northpin that Mamba torpedo bomber outfitting is just what I’ve been looking for, I knew I was keeping the hull around for something! Seems like a good fit, speedyboi with the right mix of hardpoints for a big ol’ strike against a single target or two. Might have to dig around the shipyard and see what modules I’ve got in storage to finally get some use out of that Mamba!
 
@Northpin that Mamba torpedo bomber outfitting is just what I’ve been looking for, I knew I was keeping the hull around for something! Seems like a good fit, speedyboi with the right mix of hardpoints for a big ol’ strike against a single target or two. Might have to dig around the shipyard and see what modules I’ve got in storage to finally get some use out of that Mamba!

I've got one of those!
Source: https://www.youtube.com/watch?v=pYJ4hAmUQSo

 
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