Ok so i was curious about just how breach chance and beam lasers works.
Every other gun has a rate of fire so you can use this to increase the chance of hitting a module thrugh hull, more shots means more chances. But beams..
Nothing in a video game is actualy continous, it must have a tick speed. So does that mean beams rate of fire is 60/s or some thing?
I mean how long do you actualy have to have a beam laser on target to regiser damage? I have seen it do damage seemingly instantly as it turns npcs hostile the moment i hit them even if i tap the trigger with a small beam turret. But the nest ''shot''.. i cant tell when it registers.
Basicaly im trying to use lasers to kill modules and im trying to work out if rapid fire burst lasers or beams would be better. And now this whole thing with beams and breach chance is bugging me cus the in game stats says breach damage is 6.1 on a small gimbaled beam and the damage is 7.7/s
I mean is that 6.1 a per second thing? Is it an instant 6.1 damage every time i score a breach with a cool down on the chance that equates to 6.1 per second?
A burst laser of same class does 1.2 damage and a breach of 1. So at a rate of fire of 5.3, if i score a breach 40% of the time i hit thats 2.1 breach damage/second. If i add rapid fire its 8.1 shots per second and thats 3.2 breach damage/second.
If we asume beams rate of fire is 60 then its 6.1 breach damage comes out at 2.44/second at 40% brech chance.
And then when it comes to poping the power plant.. thats a chance thing based on hits after it reaches 0 i think.. so again beams would do 60 chances/second but burst only 5.3 or 8.1.. if beams even have a rate of fire of 60?
I have tied my brain in knots trying to work out how beams and breach chance works and what laser would be best
Anyone got the knowledge on this?
Every other gun has a rate of fire so you can use this to increase the chance of hitting a module thrugh hull, more shots means more chances. But beams..
Nothing in a video game is actualy continous, it must have a tick speed. So does that mean beams rate of fire is 60/s or some thing?
I mean how long do you actualy have to have a beam laser on target to regiser damage? I have seen it do damage seemingly instantly as it turns npcs hostile the moment i hit them even if i tap the trigger with a small beam turret. But the nest ''shot''.. i cant tell when it registers.
Basicaly im trying to use lasers to kill modules and im trying to work out if rapid fire burst lasers or beams would be better. And now this whole thing with beams and breach chance is bugging me cus the in game stats says breach damage is 6.1 on a small gimbaled beam and the damage is 7.7/s
I mean is that 6.1 a per second thing? Is it an instant 6.1 damage every time i score a breach with a cool down on the chance that equates to 6.1 per second?
A burst laser of same class does 1.2 damage and a breach of 1. So at a rate of fire of 5.3, if i score a breach 40% of the time i hit thats 2.1 breach damage/second. If i add rapid fire its 8.1 shots per second and thats 3.2 breach damage/second.
If we asume beams rate of fire is 60 then its 6.1 breach damage comes out at 2.44/second at 40% brech chance.
And then when it comes to poping the power plant.. thats a chance thing based on hits after it reaches 0 i think.. so again beams would do 60 chances/second but burst only 5.3 or 8.1.. if beams even have a rate of fire of 60?
I have tied my brain in knots trying to work out how beams and breach chance works and what laser would be best
Anyone got the knowledge on this?
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