Hearsay, you don't need that much staff to invent the hot air and placeholder dialogues.Is that a fair expectation though?
Elite has cost around 10x less to make so far compared to SC and it has about 1/6th of the developers working on it.
Hearsay, you don't need that much staff to invent the hot air and placeholder dialogues.Is that a fair expectation though?
Elite has cost around 10x less to make so far compared to SC and it has about 1/6th of the developers working on it.
Some amusing comments as well.
I stopped reading at this one:
CIGs planets are the biggest of any game of its kind
Pool table (in some ships), scanning, mapping, repair, medical, replacing some components, mission planning, mission briefings, maintaining snub/rovers, swimming pools (some ships) bars (some ships), preparing and eating food, /shower/shaving, upkeeping your NPCs, sweeping for stowaways, looking for a good place to stop to kick a stowaway out the airlock, dealing with passenger needs (some ships), maintaining suits and weapon, gathering needed job or mission-related tools. those are just a few of the most obvious or already mentioned things.
DAT didn't age well at all.....![]()
At worst a 2017 release.... oh boy!
DAT didn't age well at all.....
EDo got a long way to become good, lets hope they listen to the feedback.I stopped reading at this one:
CIGs planets are the biggest of any game of its kind
But yes was quite similar argument up to that point.
Ive said it before SC is GTA in space, as in one person drives and everybody else comes along for the ride and is able to shoot through the windows or use the mounted machine gun on the back of the truck to pass the time, and then when you get where youre going the real game begins on foot. Yes you can drive cars and its fun, but they are just vehicles to get where you want to be and after a while the streets become boring. The gameplay is elsewhere. The base of the game is on foot with vehicles to get you there.
ED the game is (was) ships in space but now you can also get out and walk (well run usually, sorry @Mole HD ) and do other stuff as well, but the ship isnt just a vehicle its the base of the game (or was, I havent got EDO so might be almost 2 complete games with the choice to flip between or ignore one completely, I will do both but you dont have to do either anymore by the sounds of it)
Those type of backers mean nothing compares to dreams.txt.do you mean in the field of buggy mess?
Elite has cost around 10x less to make so far compared to SC
Huh. Interestingly it has around 10 times more the concurrency than SC.
Correction : 50 players on the same instance if you talk about SCHey, 40 players on the same server was quite the achievement.. in 1999 when Quake did it.
Quake had 64, so.. yeah.Correction : 50 players on the same instance if you talk about SC
And it seems 24 players max by instance is still a thing in 2021 for some games...
on the same server, not instance. After 9 years CIG haven't even been able to implement instances.Correction : 50 players on the same instance if you talk about SC
It has the what now?
What is concurrency in this context?
And it seems 24 players max by instance is still a thing in 2021 for some games...
I'm not sure that's the diss you think it is. How many players in Star Marine or Arena Commander?Correction : 50 players on the same instance if you talk about SC
And it seems 24 players max by instance is still a thing in 2021 for some games...
For a game that has been playable for years that does seem rather poor.Average simultaneous players etc etc. I.e. According to CR´s letter last December SC has an alleged 30,000 players playing daily and the average playtime is around 2 hours. This yields a grand total of 30K / 24 * 2 = 2,500 players average concurrent per hour.
Yeah Tribes was my jam. Based on Quake engine.I remember 64vs64 awesomely chaotic battles in Tribes 2 with foot, air, vehicles sphere of combat.
Once a cannonball wiped our line