Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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You lot can try and sell NMS all you like, but never again will it's devs see my coin.. I bought on release and did not get what I paid for, I got a pale imitation of what was promised. Yes, I've read that subsequent updates have made good on the original promises, but that doesn't remove the bad taste that the release left me with.
These forums are absolutely the funniest, and therefore best, place to make a statement like this. 5/5 would juxtapose again.
 
You lot can try and sell NMS all you like, but never again will it's devs see my coin.. I bought on release and did not get what I paid for, I got a pale imitation of what was promised. Yes, I've read that subsequent updates have made good on the original promises, but that doesn't remove the bad taste that the release left me with.

If you like long-form youtube videos this is an interesting look back at the NMS saga.

Source: https://www.youtube.com/watch?v=O5BJVO3PDeQ


Might change your view on things might not.
 
Heh, talk about creating a burden out of the past.

I bought NMS with 22ish € after the main hiccups were navigated and even if it is not one of my all time favourites, I still consider it a very good deal considering how much free development I got with the bargain. Haven't bought anything from their store though, I'm not entirely sure how their microtransaction system even works.
 
What you guys want is EVE online, there's already something like that, it's called EVE online :))

When I spoke of BGS I didn't meant power play, I meant background simulation, faction states and influence.
There's a lot of gameplay in that and it includes pretty much everything, it's not for solo players though as one individual can't do much of a difference on their own.

If all you do is accumulate wealth then you have missed the point of the game. Or lack an imagination to progress beyond that.

You want a goal? I can give you one.
Come to Colonia, we have lost our only anarchy system lately thanks to the actions of few idiots and as a result there are no more Federal or Alliance ships for sale here now.
Leave your mark on the galaxy, come and support the The Nameless faction in Carcosa system.

But I suspect you won't. Too much effort nedeed.
True, I won't - that is not the kind of goal I want or need - you are right about EVE though, I'm quite happy with EVE since 2008.

you see, the trouble with your goal is - you are giving it to me - that would again be a "hired" job - I don't want a job, I want to run an enterprise which can expand - and there is nothing like this in ED. And even less anything I could spend wealth on, once I'd acquired it - pointless number on an account in this case - money means nothing, if one cannot do something useful with it. And this is the main problem I have with ED - I cannot motivate myself to put effort into it, because there is in the end nothing I'd desire in ED.
 
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What you guys want is EVE online, there's already something like that, it's called EVE online :))

When I spoke of BGS I didn't meant power play, I meant background simulation, faction states and influence.
There's a lot of gameplay in that and it includes pretty much everything, it's not for solo players though as one individual can't do much of a difference on their own.

If all you do is accumulate wealth then you have missed the point of the game. Or lack an imagination to progress beyond that.

You want a goal? I can give you one.
Come to Colonia, we have lost our only anarchy system lately thanks to the actions of few idiots and as a result there are no more Federal or Alliance ships for sale here now.
Leave your mark on the galaxy, come and support the The Nameless faction in Carcosa system.

But I suspect you won't. Too much effort nedeed.
Eve online is not a space game, it's a menu clicking game. And you can look at nice pictures in between the clicking.
 
You could start a player-based Faction, work to start controlling and expanding into multiple systems. Just a thought.
Without the ability to exploit the resources of those systems, pretty pointless. We cannot own anything really and not profit from the conquest, so it would just be a cost factor without real benefits.
 
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Yeah I watched the video with horror , so a scan of planet shows area where there might be plant life ? And once down you have to scan a plant , pulse wave scanner for another 2 of the same type to get a viable sample , rinse and repeat for any others . So the enhanced scanner is worse than what we have ? Pray tell me it's a a bad dream please
They quadrupled the number of species - so, four times what we had before and they're adding progression to elite in bio scanning? that's gonna be easier to attain than scanning ammonia worlds for exploration elite...
...
I really wonder what people do, when they have played for thousands of hours in EDO - there is IMO nothing to play for that amount of time.
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Flying a spaceship in a working galaxy with orbiting planets some of which you can land on - some people put thousands of hours into virtual farming, driving trucks, crushing candy or flying planes with no weapons.
Nowt so queer as folk (old Yorkshire saying).
With a fraction of the time spent on space legs, FDev could have put in a decent economic system.
Give the player base what they need, not what they want.
Clouds, fluids (ammonia, water, lava), weather systems, gas giants, comets, black holes that kill you, zero g eva - y'know, space stuff but no, Fdev go with 12 v 12 capture the flag crap! (plus the cheap p2p system is gonna kill it faster than multicrew).

1500 <ish> hours in ED, 305 hours in NMS!
 
Eve online is not a space game, it's a menu clicking game. And you can look at nice pictures in between the clicking.
I describe it as a game heavily arranged around the player driven economy - mining and industry creates all, traders distribute everything and the pvp side destroys everything - this keeps the economy running and all profit from it. And then there is politics - this is a huge part of EVE as well - in alliance space - this requires of course the ability to actually own systems and exploit them and to manage and lead people on many levels. And this is to the most part emergent game play, which arises out of the environment and tools provided to make it happen. It is in space, but not necessarily a space game, I'll give you that - it could as well be in some other scenario and work quite the same as well.
 
They quadrupled the number of species - so, four times what we had before
So 20-25 new planetary organics ? in our huge map ? . Then a 2 new elites . Whoopee . Exploration elite is broken along with Trade . After 1 elite there is no need to triple or quadruple ( cqc) as there is no need it's like being king and admiral other than bragging points ?
 
And then there is politics - this is a huge part of EVE as well - in alliance space - this requires of course the ability to actually own systems and exploit them and to manage and lead people on many levels. And this is to the most part emergent game play, which arises out of the environment and tools provided to make it happen.
I didnt realise this was a Powerplay thread. Sure sounds like my experience of it, though.
 
Ok let's say there are about 2 dozen new species to discover - what immediately comes to mind with it is "lazy" - and that applies basically to most of Odyssey - it's lazy for the time they have been working on it - social hubs without a social component, huge stations, where the only part which can be accessed on foot is a tiny building located in the front section of the docking bay between 2 "truck rings". And on ground level highly unbalanced combat, half-baked stealth, capture the flag pvp, death on arrival mishaps with apex taxis. Is this a giant leap forward?- It is a step in the right direction, but FDev might never attempt the next steps required to actually get the idea to fruition - so the giant leap is just an idea yet, which might or might not come true. Odyssey is a promise basically - more a promise than a delivery of features - a little bit of something, but not enough.
 
Ok let's say there are about 2 dozen new species to discover - what immediately comes to mind with it is "lazy" - and that applies basically to most of Odyssey - it's lazy for the time they have been working on it - social hubs without a social component, huge stations, where the only part which can be accessed on foot is a tiny building located in the front section of the docking bay between 2 "truck rings". And on ground level highly unbalanced combat, half-baked stealth, capture the flag pvp, death on arrival mishaps with apex taxis. Is this a giant leap forward?- It is a step in the right direction, but FDev might never attempt the next steps required to actually get the idea to fruition - so the giant leap is just an idea yet, which might or might not come true. Odyssey is a promise basically - more a promise than a delivery of features - a little bit of something, but not enough.

2 dozen sounds wrong by at least 100%. I've seen regional screenshots that say things like "4/12 discoveries". Perhaps some regions don't have all the cut and paste vegetable assets included in them so the total number spread across the galaxy is actually higher than 12. They said they quadrupled the number of planetary surface vegetable discoveries you could make, I can't determine even from the wiki how many exciting vegetables are in the game right now but it seems like you only need one hand to count them.

Of course it's not a giant leap forward, but it wouldn't be a Frontier release without massive hyperbole ladled on to it. They do this to themselves. And people fall for it every time.
 
And when I see this really stupid mini-game to collect a DNA sample - reaction time based - who came to this idea?- This has like nothing to do with DNA sequencing or collecting samples. Not to talk about that it is pretty short-sighted, to expect that every possible life form in the universe would have to be based on DNA - not even on earth those have been DNA based all the time - so this pseudo-sequencing mini-game makes even less sense, It should be taking a sample and good - not a reaction time based mini-game.

And hundreds of species - at least hundreds of interesting species - not just a few dozen.

And this really annoys me with the exo-biological stuff - it would be so easy to create an algorithm to generate these life forms, because there is the feature of self-similarity in nature, which would support procedural generation pretty well. Nature has as well pretty simple growth rules - I see no reason why it would just have to be such a small number of species - it could easily be hundreds or thousands and make this part of the game actually interesting - but what if I've seen those which are there now? then it'll be a dead feature. Nature is about variety and permanent change - this could easily be made into an algorithm as well - and due to procedural generation this could actually be a surprise, because not even the devs would know what all those life forms would look like in the end - it could be so interesting - and it looks like it will be just boring.
 
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And when I see this really stupid mini-game to collect a DNA sample - reaction based - who came to this idea?- This has like nothing to do with DNA sequencing or collecting samples.

Obviously the Discovery Scanner changes in "Beyond", where it became a "manual radio dial tuning" minigame that you have to slow your warp-capable starship down for so that you can fiddle with physical controls with your own meat fingers, was incredibly popular with the masses and entirely uncontroversial. Clearly they thought we wanted more of that kind of thing. I mean, who doesn't love Tetris? Maybe the vegetable scanner should be more like Tetris.

I think the lesson is to lower your expectations. With every strapline on a Frontier announcement, mentally dial the hype back by at least 90%. It's only a game; the best game in the world can only achieve so much and ED is very far from being that game.

it would be so easy to create an algorithm to generate these life forms, because there is the feature of self-similarity in nature, which would support procedural generation pretty well.

The algorithm might be deceptively simple but that doesn't translate to "it's easy to have games generate completely randomised vegetable life". Even if you actually knew what you were doing and could get it to produce convincing and useful results 100% of the time, the actual generation from that algorithm to a model that your GPU can work with would have to be done on the fly, and with current technology that would just translate to massively longer loading screens if done on the client or constant downloads and work on a server if it was server-side.

Just look at NMS, where most planets resemble an explosion in a pizza factory, except for the more abstract "anomaly" ones which resemble a level in Crash Bandicoot.
 
Obviously the Discovery Scanner changes in "Beyond", where it became a "manual radio dial tuning" minigame that you have to slow your warp-capable starship down for so that you can fiddle with physical controls with your own meat fingers, was incredibly popular with the masses and entirely uncontroversial. Clearly they thought we wanted more of that kind of thing. I mean, who doesn't love Tetris? Maybe the vegetable scanner should be more like Tetris.

I think the lesson is to lower your expectations. With every strapline on a Frontier announcement, mentally dial the hype back by at least 90%. It's only a game; the best game in the world can only achieve so much and ED is very far from being that game.



The algorithm might be deceptively simple but that doesn't translate to "it's easy to have games generate completely randomised vegetable life". Even if you actually knew what you were doing and could get it to produce convincing and useful results 100% of the time, the actual generation from that algorithm to a model that your GPU can work with would have to be done on the fly, and with current technology that would just translate to massively longer loading screens if done on the client or constant downloads and work on a server if it was server-side.

Just look at NMS, where most planets resemble an explosion in a pizza factory, except for the more abstract "anomaly" ones which resemble a level in Crash Bandicoot.
Actually it is not a big deal at all - because most of the calculations required can be done in parallel and on the graphic card - this is due to the self-similarity in nature - if you follow this pattern, it can very effectively be computed in parallel, and that is what graphics hardware is really good at nowadays. And I didn't say randomized, nature isn't random it is based on probabilities but not random. It is quite questionable if there is anything random in the universe at all. Not even chaos is random, it is deterministic chaos.

And about dialing back expectations - FDev wants feedback, and they get it from me, I am quite unhappy with what they deliver and how they waste potential or not going to make use of that potential - in the end that is all there is - a lot of unused potential - and it might just stay like this. I express my disappointment - as a customer, I don't have to dial back anything, I am unhappy with it and I don't put on my velvet gloves, but I tell them what I think about it.
 
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