Enineered 5A FSD vrs Tech Broker 5A FSD V1

Let's look at some numbers with an Asp Explorer engineered to run very cool. Your results will vary. Both FSDs are G5 increased FSD range with mass manager effect.

My Asp Explorer build for getting around the bubble and Guardian / Thargoid sites does 59LY jump range unladen and is designed to run very cool. It has 15% heat in Supercruise and never overheats when fuel scooping. Even down to 20% fuel the class 6 fuel scoop is very fast and the ship never gets over 62% heat. This makes getting around very efficient. If exploring deep space in an Asp Explorer this build is worth considering. Then I added the FSD V1.

Asp ExplorerFSDFSD PercentFSD V1FSD V1 Percent
Reboot Time10 sec02 sec+500
Mass (no change)26+3026+30
Integrity94-21.877-36.6
Power (no change)0.69+150.69+15
Optimised Mass1692.6+61.21856.4+76.8
Thermal LoadNANA32.4+20
Unladen Jump Range Full Tank58.97063.66+7.37
Supercruise Heat (no change)150150
System Jump Heat54060+10

What does this all mean? We get 5 LY more jump range with a loss of integrity and added heat only when jumping to another system.. A 5 LY improvement in the bubble doesn't mean much unless the jump calculation is perfect thus one less jump at best. It gets very effective when doing 10 or more jumps. Going to Colonial using Neutron stars? The FSD V1 should be considered.

If you are into PvP combat this is probably NOT the FSD you want. Some weapons can delay reboot time and the 2 sec reboot is great for this. Other weapons can take out your FSD and with the low integrity after only one hit. You decide how to use it and there are 14 ships in the game that use a class 5 FSD. I'm thinking about upgrading my three Pythons for cargo, passengers and mining not designed for combat.

The good news: Once it is unlocked at a Human Tech Broker it is added to your stored modules. You don't have to purchase it.
The Bad news: If you want another one you have to unlock it all over again gathering all the materials.

But I am new to this and other players may have better ways to use the FSD V1. I welcome their posts.

Here are my Corolis builds editing the FSD stats for the V1 version.

Asp Explorer
Asp Explorer V1

Add this video that explains it better than me.


Regards
 
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What does this all mean? We get 5 LY more jump range with a loss of integrity and added heat only when jumping to another system.. A 5 LY improvement in the bubble doesn't mean much unless the jump calculation is perfect thus one less lump at best.
I disagree with this. Even in the Bubble a 5ly change in jump range can be huge. It will not matter every single trip, but when it does matter it is a significant time saver. Remember that time when your target system was just 2ly out of range and you had to make 2 jumps instead of one? That was double the journey. Having a longer jump range also means the jump calculation has more to work with and a higher chance of coming up with a fewer jump path.

The good news: Once it is unlocked at a Human Tech Broker it is added to your stored modules. You don't have to purchase it.
The Bad news: If you want another one you have to unlock it all over again gathering all the materials.
I would argue that your ”bad news” is not really a drawback. The FSD is not that expensive in mats if you compare with the mats you would normally use to engineer the regular FSD. This has to be the baseline for comparison because the unengineered FSD is just so much worse.
 
I usually don't worry too much about the heat factor of the FSD. I concentrate on the heat of the power supply, usually engineering an armored PS instead of overcharged, the thrusters some times and a few other things. There's lots of options to mitigate heat problems.

The Asp Ex is not bad with heat but not the best. I usually switch to a Krait Phantom these days and one of the reasons is that it has better heat dissipation.
 
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Heat is non factor, well at least for me, in exploration. Last time I was in my AspX between two starts, I had to stay there for quite some time before overheat would kick in, but with my heatsinks and 2 AMFUs it's really not a problem.
It has some negatives in combat, but then again, heat is very tame in this game, doesn't really kill you, unless you exposed to extremes for prolonged periods. If it was like in Mech Warrior, where overheat can pop one of your ammo boxes, instantly cause chain reaction with your mech blowing up. Or completely disable certain equipment, cause shutdown, etc. Nothing like that in ED.
 
I am really hoping they give us a 3A double engineered FSD next. My exploration, speed is armor, iCourier really needs an extrs 3-5 Ly. In the meantime, the Phantom will have to do.
 
I would like something like Enhanced performance 3A FSD - for faster supercruise, or, at least faster acceleration/deceleration in supercruise.
 
You know what you need to do is stop using an AspX and use a DBX just look at this build https://s.orbis.zone/e6kh this is without the V1 FSD mod. With It this DBX does 70LY laden. You cannot sit there and tell me thats not huge! Even if all your using it for is getting around the bubble being able to do 70Ly in a small ship is game changing. Ive personally been playing this game since release unlike many of you who dont know what it was like before these mods let alone what it was like before engineers.

If your using this mod on something as horrible as an AspX thats your own fault and a failure of imagination
 
You know what you need to do is stop using an AspX and use a DBX just look at this build...

It's a matter of preferences. The AspX is flat-out superior to the DBX in terms of long-term durability, loadout flexibility/capabilities and cockpit view.

If your using this mod on something as horrible as an AspX thats your own fault and a failure of imagination

Wrong. In this case it is either your shallow grasp of ship mechanics and how they relate to Exploration, or just plain arrogance.

I don't have a dog in the fight, I explore with a T6.
 
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You know what you need to do is stop using an AspX and use a DBX just look at this build https://s.orbis.zone/e6kh this is without the V1 FSD mod. With It this DBX does 70LY laden. You cannot sit there and tell me thats not huge! Even if all your using it for is getting around the bubble being able to do 70Ly in a small ship is game changing. Ive personally been playing this game since release unlike many of you who dont know what it was like before these mods let alone what it was like before engineers.

If your using this mod on something as horrible as an AspX thats your own fault and a failure of imagination
I'd take the Krait Phantom over either of them. The DBX has has awful class 4 fuel scoop.
 
I'd take the Krait Phantom over either of them. The DBX has has awful class 4 fuel scoop.
You just use it incorrectly;) I presume you have standard fuel tank and you use it first and then scoop. Put a smaller tank and you have more range and 4A fuel scoop is enough to top it up while you align the next jump.
 
You know what you need to do is stop using an AspX and use a DBX just look at this build https://s.orbis.zone/e6kh this is without the V1 FSD mod. With It this DBX does 70LY laden. You cannot sit there and tell me thats not huge! Even if all your using it for is getting around the bubble being able to do 70Ly in a small ship is game changing. Ive personally been playing this game since release unlike many of you who dont know what it was like before these mods let alone what it was like before engineers.

If your using this mod on something as horrible as an AspX thats your own fault and a failure of imagination
Yes, 70 Ly is nice. But if you're looking at both ships as a whole, my 60Ly Asp X can also boost to 565 mps. Quite handy when interdicted. I'd like to see a DBX do that.

SR o7
 
I upgraded my exploration ships with new FSD, but Orca is the only one I have taken out on trips.

Prior to the FSD upgrade my Exploration Orca heat wasn't an issue. After the upgrade heat while fuel scooping was annoying

So stopped over at Colonia and upgraded my 3A G5 Armored power plant to 4A G5 Low Emissions. I gained 5LY range with the new FSD but I lost about 0.5LYwith the new PP but got rid of excess time scooping and keeping cool.

The point is, some cmdrs might need to tweek other modules after the upgrade.
 
Even if all your using it for is getting around the bubble being able to do 70Ly in a small ship is game changing.

The DBX is good for zipping around in the bubble, sure.

For those that use their exploration ships for long trip deep space, many find limitations with the DBX. Fuel scoop and poor view through cockpit canopy. But different people have preferences. My fully engineered G5 74LY DBX is parked. I don''t use it all.
 
You just use it incorrectly;) I presume you have standard fuel tank and you use it first and then scoop. Put a smaller tank and you have more range and 4A fuel scoop is enough to top it up while you align the next jump.
On the contrary. I often carry extra tanks. The DBX lacks flexibility due to lack of internals, as well. The 6A scoop still scoops faster, and you can put a smaller tank on any other ship. It's still slower and doesn't jump much further, if at all.

If all you care about is jump range, though, the Conda blows everything out of the water.
 
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