Simply because most of the PVP players and gankers (in game and on the forums and in this I defer to them) say they are and I haven't seen any comments bar the one above about the Krait build specifically that says any different.
Logically, what's the advantage of the CG rails? 100% more ammo at the cost of 50% more power draw, 40% higher reload and 30% higher mass.
Ok so now let's look at synth cost for Rail ammo (40 shots) - 2 iron, 1 vanadium. It's literally the cheapest ammo synth in existence.
It takes me 15 seconds to reload 40 shots on all 5 rails and having a full stock of iron and vanadium allows me to do it 30 times in a row (150 synths).
There's nothing OP about the CG rails, they're merely
convenient and
only if you can suffer the extra power draw, mass and reload. I know I struggled on my Krait with an Armored PP until I actually got rid of them in favor of normal Long Range rails.
Happy to be wrong if you can point me to the threads / posts but then I would question why we have double engineered in the first place if they are just an advertising gimmick that doesn't offer any advantage at all and potentially mislead players about what they are getting. Balance and perceived balance is everything in an MMO.
Every single game has vanity stuff in it and these weapons really are that. The double modification combinations are literally the LEAST impactful combinations possible.
I would instantly riot on the forum if I learned that there's e.g. a multicannon with any combination of Efficient, Long/Short Range, Overcharged and Rapid Fire mods that I cannot get. That would be OP as all hell.
High Capacity would be OP if there wasn't synthesis.
High Capacity might be considered powerful if synthesis was really expensive, like using multiple G3-4 mats.
But the way it is, in the context of Rails and their cheap-as-hell synth - it's just a convenience bonus with a few notable drawbacks. That's it.
I haven't used mine yet, (Im PVE only bar CQC)
I use 5 rails on a reverski Krait for PVE and there's literally nothing I can't do with pretty much no effort at all - High CZs, HazRes, Threat7 Pirate activity. Elite-level wing assassination missions are the only thing that gives me any challenge, by which I mean that I
might lose 50% of my shields if I'm sloppy about it.
Your point being?
I know the DSS has saved me hours already waiting for the next probe to load and is definitely an 'advantage' over the old G5 one for me and my game.
If DSS saved you "hours" waiting for probes to load, then (considering how miniscule percentage of your exploration time you actually spend scanning and how your improved DSS shaves only 10 seconds per world) you must have spent weeks exploring. And I don't mean weeks of a couple of hours per every other day, I mean
literal weeks of non-stop staring at a mostly-black screen with bright dots and "discovering" virtual worlds for virtual money.
You sir could become fluent in two foreign languages if you only spent that time learning them instead.
I'm not saying you shouldn't play the game you enjoy, by all means do so. I'm doing the same. Everybody needs to relax. But don't call this double engineered gadget an "advantage" because it saved an hour of your time, of which you wasted hundreds of hours doing the exact same thing just because you like doing it

.
Complaining that someone else has the double-engineered DSS that you can't get is like complaining that they have an overpowered, one of a kind magnifying glass that allows them to count the balls of couscous on their plate 3% faster than you...
The idea of the probe limit was to introduce challenge to mapping worlds, there's a monetary reward attached to succesfully mapping a world in the probe count, it's got nothing to do with how long it takes. I have never failed to scan in under the limit on my main account although I haven't worried to much on my Alpha account, I do have an engineered DSS though so it's pretty easy. If it is made so easy you can never fail then they may as well remove the mini-game altogether and just make mapping bodies use one probe because now there's no point in requiring multiple probes. They should also remove the monetary bonus as well since everyone can get it with no effort.
What exactly is your point here? That all pointless activities should be removed?
How about this - get rid of the DSS entirely. I mean not from the game, from your ship. You will still travel the galaxy and discover all the beautiful (virtual) places there are to be discovered, you simply won't get your name slapped on the planet under "first scanned" and you will not get a few million credits per system.
Note that by not bothering to DSS you also save time on SC, which (across hundreds of systems and planets therein, many of which on secondary stars, hundreds of thousands of Ls away) amounts to quite a bit. I would argue that if you take the time you saved on not bothering to DSS and spend it on doing pretty much anything instead (mining, passenger missions, whatever) you will end up having more money in comparable time.
Significantly more money.
You DSS because you want to achieve something and it is the investment of time and effort that makes it an achievement, while crying that somebody else can shave a few seconds off the same non-competitive activity is just being jealous
