Game Discussions Star Citizen Discussion Thread v12

Unfortunately, I think it will not guarantee that two players jumping together from Aprl'th to G'rav'lon will end up on the same server after the jump. Why? Because it would mean that potentially more players end up in the same system than the hard limit permits
AFAIK That’s the while point of why they are developing their “server meshing” tech... to overcome that hard limit (which varies from game to game, though CR have said that industry’s gold standard is 50 players per server) So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.
 
AFAIK That’s the while point of why they are developing their “server meshing” tech... to overcome that hard limit (which varies from game to game, though CR have said that industry’s gold standard is 50 players per server) So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.

Ultimately yes, they want to do things like dynamic partitioning of the game space among servers that reach common consensus on the state of each object. Which, depending on multiple factors, is fairly simple or impossible. When taken together, all promises from CIG so far push it in the direction of impossible.

What I was describing, was, mhm, "Tier-0" that is still not implemented.
 
AFAIK That’s the while point of why they are developing their “server meshing” tech... to overcome that hard limit (which varies from game to game, though CR have said that industry’s gold standard is 50 players per server) So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.*
"* hopefully maybe, I absolve myself if it won't work"
 
I sense an impending wipe...just had a EULA message pop up when I clicked launch which I had to click to accept. Something about accepting that in game currency (aUEC) could be wiped at any time to combat exploits etc...

About time I say...this buying of billions of aUEC from Ebay for a few bucks is getting to the point of farce. There's folk flying around with every flyable ship in their fleets they couldn't possibly have earned legitimately in game....either that or there's been a run on sales of Legatus Navium packages I don't know about.

You might be right, there is a new 3.13.0 build in testing, revision T
 
I can't wait to see the streams where players are crossing the mesh boundaries.
unfortunately, and if the whole thing is implemented correctly, players will not be able to know where the boundaries are (unless CIG disclosure that). the server hopping will probably be either hidden behind subtle animations like quantum or jump gates traversal, even airlock presurization can be used to hide server hop... or the hop made so fast that the game client won’t even notice
edit: misspelling
 
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Can't see it, apparently streamble is blocked in Russia.

Can someone reup it somewhere else?

EDIT: ok, got it through a free proxy.

What's the point in region locking? Its like something from 1990's publishing applied to the Internet, its like these old duffers don't understand that Electronic Interwebs.
 
unfortunately, and if the whole thing is implemented correctly, players will not be able to know where the boundaries are (unless CIG disclosure that). the server hopping will probably be either hidden behind subtle animations like quantum or jump gates traversal, even airlock presurization can be used to hide server hop... or the hop made so fast that the game client won’t even notice
edit: misspelling
So, if I fire a missile from one server, is it going to hit a ship on another server?

Edit: What about 5 servers away in another system? (it's just a number)
 
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You might be right, there is a new 3.13.0 build in testing, revision T
Straight to PTU as well, very strange. Can't get a lot of info from test chat on Spectrum...they're all bickering like children :sleep:

Ahh, looks like they may be pushing it to live...no need to update my PTU build then
 
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