That ... is just too good"What is Star Citizen?"
(sorry, low effort)
(EDIT: This is a masterpiece https://streamable.com/gb1143)
That ... is just too good"What is Star Citizen?"
(sorry, low effort)
(EDIT: This is a masterpiece https://streamable.com/gb1143)
Oh my the last one!!!(EDIT: This is a masterpiece https://streamable.com/gb1143)
Yet none of it takes place. They are being flamed in the FB group because its all show no go.Oh my the last one!!!
AFAIK That’s the while point of why they are developing their “server meshing” tech... to overcome that hard limit (which varies from game to game, though CR have said that industry’s gold standard is 50 players per server) So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.Unfortunately, I think it will not guarantee that two players jumping together from Aprl'th to G'rav'lon will end up on the same server after the jump. Why? Because it would mean that potentially more players end up in the same system than the hard limit permits
AFAIK That’s the while point of why they are developing their “server meshing” tech... to overcome that hard limit (which varies from game to game, though CR have said that industry’s gold standard is 50 players per server) So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.
I can't wait to see the streams where players are crossing the mesh boundaries.So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.
"* hopefully maybe, I absolve myself if it won't work"AFAIK That’s the while point of why they are developing their “server meshing” tech... to overcome that hard limit (which varies from game to game, though CR have said that industry’s gold standard is 50 players per server) So it doesn’t matter if someone ends up in a different server... they will still be able to interact with each other as if they where in the same server.*
I sense an impending wipe...just had a EULA message pop up when I clicked launch which I had to click to accept. Something about accepting that in game currency (aUEC) could be wiped at any time to combat exploits etc...
About time I say...this buying of billions of aUEC from Ebay for a few bucks is getting to the point of farce. There's folk flying around with every flyable ship in their fleets they couldn't possibly have earned legitimately in game....either that or there's been a run on sales of Legatus Navium packages I don't know about.
Agreed... When taken together, all promises from CIG so far push it in the direction of impossible.
aah ok, makes sense now.What I was describing, was, mhm, "Tier-0" that is still not implemented.
That is pretty funny"What is Star Citizen?"
(sorry, low effort)
(EDIT: This is a masterpiece https://streamable.com/gb1143)
"What is Star Citizen?"
(sorry, low effort)
(EDIT: This is a masterpiece https://streamable.com/gb1143)
unfortunately, and if the whole thing is implemented correctly, players will not be able to know where the boundaries are (unless CIG disclosure that). the server hopping will probably be either hidden behind subtle animations like quantum or jump gates traversal, even airlock presurization can be used to hide server hop... or the hop made so fast that the game client won’t even noticeI can't wait to see the streams where players are crossing the mesh boundaries.
sorry I’m not following you... are you quoting someone? (Are you quoting CR)"* hopefully maybe, I absolve myself if it won't work"
"What is Star Citizen?"
(sorry, low effort)
(EDIT: This is a masterpiece https://streamable.com/gb1143)
Can't see it, apparently streamble is blocked in Russia.
Can someone reup it somewhere else?
EDIT: ok, got it through a free proxy.
So, if I fire a missile from one server, is it going to hit a ship on another server?unfortunately, and if the whole thing is implemented correctly, players will not be able to know where the boundaries are (unless CIG disclosure that). the server hopping will probably be either hidden behind subtle animations like quantum or jump gates traversal, even airlock presurization can be used to hide server hop... or the hop made so fast that the game client won’t even notice
edit: misspelling
Straight to PTU as well, very strange. Can't get a lot of info from test chat on Spectrum...they're all bickering like childrenYou might be right, there is a new 3.13.0 build in testing, revision T
I'm watching test chat...they're still arguingregular PTU, its going live in a few minutes.