Why I and many others will rarely play open

Which is a pretty damning indictment of the state of this game specifically and the gaming "journalism" world in general.

"Uni drop-out ganks middle-aged role-players in electronic fantasy world" isn't the top headline I'd like to be remembered for.

Sadly that's how journalism works, especially since the invention of the Internet. People don't want to see the story about the new top-of-the-line bullet train and how it works. They want to see it fly off the tracks and the bodies being piled up after the accident.

It's why I stopped watching anything news related a few years ago. People are being conditioned to be afraid....

Earthquakes, volcanos, human sacrifice, dogs and cats living together... Mass hysteria!
 
Whether the thread starts out as open-only / open-bonus / open-pve etc doesn't really matter as it will attract posts from both sides. What you dont get very often though is complaining / whining threads about playing the game in a way it was not designed for coming from pvp players. There's no pvp threads posting about how they were playing in solo and trucked around thousands of tons of diamonds over the course of a few days in heavily populated systems and never even lost their shields if interfered with at all and how this ruins their game.

There's always going to be more suggestion threads than complaint threads and a lot of those suggestions are misguided attempts to make open mode more balanced. But the complaint threads are indicative of an issue that matters significantly more to one way of playing than the other. That goes beyond just pvp vs pve and into hardcore vs causal.

We give up a lot (the ability to cater to any of the various gameplay styles and tropes) by not splitting the game up for what gain? What benefit do we have pulling players who want vastly different games from eachother together? All i see is constant frustration on the forum and nothing innovating out of the game since launch (and that was mostly just the technical achievements of the galaxy generation and VR)
Well, you can carefully define which threads to include in the "whining" category if you like. Personally I count all the "People are undermining MY faction in Solo" and "CG rewards should be less in Solo" threads as Open players complaining that other people are playing wrong.
 
I think it's like an awkward gawky phase that some CMDRs go through:-

They mistakenly assume that the BGS or Power play is some sort of meta game, heads full of blockade runners and pirates and heroic space war and then find out that "OMG SOME SOLO COWARD CAN UNDO ALL MY WORK AND I CANNOT BLAST THEM".

There's some threads where you can see that figurative penny drop, it's quite funny really.

At first. Then it just becomes dull, then slowly increasing in tedium until finally it's just outright annoying.

It's the other side's version of "E-rated corvette ganked in 5 seconds in open for no reason - Open is full of psychopaths". Equally tedious.

Meanwhile, us naive fools offer a wide variety of suggestions of varying merit whilst (and this is the worst part) features or gameplay styles aren't updated or sometimes seemingly abandoned.

Spacefoots is nice and does add some variety, but what all of us crave, I think, is more and better gameplay loops, regardless of mode, for the space ships we fly.
 
Just because you don't like football doesn't make it a "damning indictment of the state of journalism" when the world cup makes headlines.

Dont get me started! NINE months of the year my TV is taken over by footballers who think to win a match they have to keep the ball in their half and dive any time an opposition player passes near them causing disturbance in the air! Morning noon and night its football football football. Just aaargggh.....

It's why I stopped watching anything news related a few years ago.

Shame you must have missed the 3 helicopter flights on Mars and today the 4 year old who called emergency services when his mom collapsed because his toy police car had the emergency number on it, then looked out to check it was the Police and posted the keys through the letterbox to them...
 
Shame you must have missed the 3 helicopter flights on Mars and today the 4 year old who called emergency services when his mom collapsed because his toy police car had the emergency number on it, then looked out to check it was the Police and posted the keys through the letterbox to them...

And the brainwashing.
 
Ignore all the "git gud" comments and those seemingly non-interested/sarcastic re: your post. It's just an old problem, though one that many can identify with, including me. In general, I will not fly in open unless I think I can field an engineered ship that's capable of defending itself...or... I'm doing powerplay or BGS; as it's only fair that people I'm competing with (who risk losing territory if they lose) can kill me.

I would try to temper your perspectives and be less upset about these encounters though. PvP is an aspect of the game, which can be really fun. Sure, you might lose your ship to an overpowered engineered ganker, but there's also a thrill adrenaline rush about the encounter which is hard to beat. Folks might also get a thrill out of getting away.

Sure, it's not for everyone. But it can be fun for some of the game's population.
 
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We very often get threads from PvP players bemoaning the fact that they can't attack all opposition in Faction gameplay - they seem to be trying to play the game in a manner that it was not designed for (as there's no requirement for any opposition to play in Open). Same goes for Powerplay.

Someone suggesting that the game would be better if there was no way to circumvent players in open while impacting the game in open isn't trying to play the game in a manner that it wasn't designed. They're suggesting that the design should change. And ignorantly because to get what they want would require rewriting the entire networking backend and anything that depends on it's intrinsic p2p nature.

Throwing a hissy fit because you're playing in a mode specifically designed to be one way because you want it to work a different way is entirely different.

Which indicates that those players enjoy the game as it is, doesn't it?

Or they dont care to waste their time on a forum when it wont change anything.

The game was designed around one way of playing and not the other - the latter exists simply because players can shoot at anything they instance with, but players don't need to play with players who want to shoot at them.

pvp exists because fdev wanted to attract those players in the kickstarter and they know it gets players in a game more than non-multiplayer games do in this genre since otherwise it would be little more than a clone of already existing privateer space games made over the last few decades. Yes, obviously it's not necessary to do anything in the game, but the potential to do things not otherwise possible is enough to attract a lot of players.

We give up nothing - we had the choice to buy the game are offering or not.

You most certainly give up a lot by in this compromised version of the game.
You can't play with mods that could include alternate rules, alternate game states or alternate starting states or augmented/additional gameplay because it's a connected online -only game. You can't play with trainers / cheats because it's an online-connected only game. you can't have detailed engrossing narratives and plots because the game has to be a sandbox. You can't experience past events because you're only able to connect to shared game state.

Players who dont want to play with other people give up a lot because fdev wants to pull them in with players who want an MMO version of the game.

The PvE players bought a game with an evolving galaxy and no requirement to play among other players or engage in itsi-PvP. The PvP players bought a game where they can't force any other player to play with them when participating in any game feature (except CQC, of course).

Many players have ideas as to how the game could be improved, for them - not all players want the same things though.

we know how things are in reality. You dont have to keep parroting what actually exists as an argument/response to what players want. We know what it is. Just because we purchased it, doesn't mean we thought it was perfect just the way it is or that many were aware of how crippled such compromises would make any gameplay.

Marketing is never something we can consider as set in stone - i mean the game is marketed as being set in a dangerous galaxy, yet i can't remember the last time my character died - regardless of the extent of the rewards i acquired in a given action.

There aren't many games that try and create a shared game state like elite dangerous has done. I'd call it an experiment ....that should eventually be tallied as a dead end - limiting the developers to what they can do too much for the benefits.
 
You can't play with mods that could include alternate rules, alternate game states or alternate starting states or augmented/additional gameplay because it's a connected online -only game. You can't play with trainers / cheats because it's an online-connected only game. you can't have detailed engrossing narratives and plots because the game has to be a sandbox. You can't experience past events because you're only able to connect to shared game state.

Players who dont want to play with other people give up a lot because fdev wants to pull them in with players who want an MMO version of the game.
I actually didn't get in on the game for the longest time 'cause I didn't like the idea of not being able to start a new run and go "I wonder what happens if I support the imperials in this quest instead of the feds".

After Elite the two games I have the most playtime in are New Vegas and Skyrim, so you know the kind of open-world RPG I like.
If I had an offline version of Elite with an actual plot and branching questlines like what you get in those games (complete with some questlines closing off others, like how you're unable to work with the Legion once you go far enough down the NCR questline) I'd love that. "Background sim" stuff would be a lot slower with only one player involved, but it wouldn't have to tick daily so much as be a series of radiant quests, and so on.
 
Play Open or Solo is everyone's choice. It'll be interesting to find out how it all evolves when Odyssey is released..
 
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What an incredible straw man you have here. Shame if something happened to it.
Just because you don't like the thing that happened doesn't make the thing not newsworthy.

Just because you don't like the thing that happened doesn't mean it's wrong to report on it for the people who do like the thing that happened.

A thing happened that isn't to your tastes and got a lot of attention, and you called it a "damning indictment" of the state of the game and of gaming journalism.

For it to be an indictment, the incident in question has to be indicative of something people don't want to happen - and a climactic conflict happening in a story event in a video game is not something that is universally disliked. "Reporting on incidents that happen in video games" certainly isn't something the gaming press shouldn't be doing.

If you're going to sneer you better bring something better to the table than just calling everything a strawman.
 
Well, from what I know SDC (Smiling Dog Crew, Harry Potter's squadron) was a notorious gank crew, but they laid low for months and pretended to "clean up their act". They petitioned to be part of the event and got in on good behavior. Whoever let that petition through was pretty naive imo, but supposedly that's how they got in.

And I agree that seal clubbing is just... Wrong. But my point was the player vs player interactions stir up interest, even through controversy, to the wider gamer base. Fdev loves PvP and threads like this. It's been on top of the thread list for days.
Hahaha, no. People were rolling on the floor when they heard Harry Potter was 'doing security'. Those dudes didn't lay low, and no sane person ever thought he was anything other than what he was. I still don't know how decided what, or why, but it was all just very silly.

Heck, forget harry. Flying a decently outfitted ship from A to B is absolutely trivial. None of it made any kind of sense.

The popcorn was very salty, if I remember correctly.
 
The argument, that if all would play in OPEN a blockage of systems in power play would work is just not true, because there is instancing. It is unlikely that every attempt could be blocked, because there would be some which are in an instance, where there is no blockage - and they can get through uneffected. So in the end it is irrelevant, if power play is effected by just OPEN or by all modes - it wouldn't be that different in just OPEN as well - simply due to that there are instances.

Something like blocking a system works in a game like EVE, because there is no second instance of a system - whoever gets into the system will be on the same node as everyone else in the system. But in an instanced game like ED, the same doesn't hold true, and therefore some will not see a blockage and others will, dependent on in which instance they are put by the server.
 
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Whether the thread starts out as open-only / open-bonus / open-pve etc doesn't really matter as it will attract posts from both sides. What you dont get very often though is complaining / whining threads about playing the game in a way it was not designed for coming from pvp players. There's no pvp threads posting about how they were playing in solo and trucked around thousands of tons of diamonds over the course of a few days in heavily populated systems and never even lost their shields if interfered with at all and how this ruins their game.
I might be a little bit cynical but, I wonder how many of leet PVP lords got their fully engineered gankboats and bloated bank accounts allowing them to pass their time on unearning gameplay...you know ganking does not pay, but rather incurs bounties and such. Perhaps quite many of them grinded their materials and money, and ran engineering in...solo mode?
 
I might be a little bit cynical but, I wonder how many of leet PVP lords got their fully engineered gankboats and bloated bank accounts allowing them to pass their time on unearning gameplay...you know ganking does not pay, but rather incurs bounties and such. Perhaps quite many of them grinded their materials and money, and ran engineering in...solo mode?
That's not cynical, thats the truth.
 
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