COMPLETED CG Fight for Nova Imperium against the Federation (Combat)

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The goal of this CG is 300B. Previous CZ CG (Mudhrid) was 300B too. Previous (Jupiter Division) was 600B.
Nothing outstanding about the goals.

And all those CG barely made it to Tier 2, with the losing side for Jupiter reaching only Tier1
And how much those CG did payed at Tier 1?
 
In your opinion.

As I said, why bother having the monetary reward at all if it's not a point of it?

Why not? A story does not excludes a monetary reward.

Remember, we are members of the Independent Federation of Pilots. We are mercenaries.
A combat CG gets lower direct monetary rewards since it already gets monetary rewards from the required activities... but i already said that.
 
And how much those CG did payed at Tier 1?
same(y).

most CZ cgs in this "season" have followed an "evenly-spaced-tier" apprpach, all had same(y) payouts on tier 1, and none had the further increased per bond modifier of this cg. i earned more of this cg than from the jupiter division one.

of course, if you compare it to the galactic summit bhing cgs - which were not evenly space tiered and not conflictzone cgs - all cz cgs in this season were underpaid; but comparing this cz cg to other cz cgs of this season, it was better paid - if you take the per kill reward into account.
 
. I think this is a ridiculous premise, a narrative joke, completely unrealistic and immersion-breaking.
people do stupid things, but yeah, when i read it, i thought: nobody will sign up for the league of mandu.

in my world this should have been a one-sided cg like mudhrid basically was.

it wasn't
 
As a sidenote, it boggles my mind that a superpower would attack a faction protected by a defensive pact with another superpower, based solely on what some terrorist morons said, while their own joint anti-terrorist force is still investigating. I think this is a ridiculous premise, a narrative joke, completely unrealistic and immersion-breaking.

People react without thinking, its perfectly in line with RL, especially with an elected official all they are concerned about is the GalNet headlines...and in this one a Duval was accused and apparently not even questioned, leading one side to believe 'protection' was in place and only thing to do was act. After all if ACT say he is guilty then the Imps would just claim its false and do nothing so may as well go in guns blazing.

Ofc not everyone believes or supports that viewpoint, notably quite a few Feds especially.

And not least it balances out the Imp shoot first ask later policy recently showing its not all one-sided....or its all being manipulated by the same group

My bet is that people are just satiated after the last CGs

Can only speak for myself. Havent done the last 3 CGs at all. Previous 2 were relog fests so no thanks, couldnt give two hoots about the money its imppossible not to make money and I dont need or want charity or shortcuts in my game. This one I am taking the stance of not getting involved. Cant back the Feds or the Imps so sitting it out, neither are in the right to me. One invaded because one didnt arrest or question a high-up Imp. Not salt just a character decision. Engineer not at stake so leave it to the Feds and the Imps to sort it out is all.

Meanwhile Ive earned about 50m in these 3 weeks just doing my own thing that I enjoy. Story over money every time for me.

The story is the point of the CG

For about 20-30% of us yes. I wish theyd do a no-pay CG just about the story where nothing matters but the outcome. Plenty of ways for everyone else to make easy credits why do we always need to spoil CG stories with payouts attracting the herd.

As I said, why bother having the monetary reward at all if it's not a point of it?

Good question. Lets have one without payment and make the story the point as its supposed to be. Nobody is forcing you to take part in a lesser money making opportunity if thats a problem to you, go and do something that pays more if thats all that matters.
 
In your opinion.

As I said, why bother having the monetary reward at all if it's not a point of it?
it's not so much a reward, but an incentive to nudge people into doing something ingame they might not do otherwise.

the reward is either global (station build for everyone) or moving the story here or there.

exampel: compared to maximised bulktrading, trading cgs pay ty. the profit per ton is low compared to state depending trading, even if you take tier 5 rewards into account - at least if you leave the top 75% group.
still many commanders only trade bulk during CGs (and might enjoy it for the global rewards, the community or the guided gameplay of "bring as much of exactly this if you can")
 
still many commanders only trade bulk during CGs

Exactly my case. I do have 3 accounts and 2 carriers.
But the only times i engage in pure trading is a CG - usually i'm a mission runner so instead of trading i prefer to do supply/delivery missions.

Still, i might do some bulk trading - just for the sake of it... eventually
 
Good question. Lets have one without payment and make the story the point as its supposed to be. Nobody is forcing you to take part in a lesser money making opportunity if thats a problem to you, go and do something that pays more if thats all that matters.
Ah yes, Elite community trope #7:

"If you don't like it, you don't have to do it."

The best argument for a feature is to say it's great because you don't have to do it. All great games have a foundation based on never changing anything because it's perfect as it is and if it's not... play another game!

So glad we at least agreed on one thing though: The rewards are pointless. Last week's CG was insane and I think it's time the rewards are just removed entirely so that it's purely there for those who like to push the story left or right. And yes, I'd not do it then (I only usually do them when it's to honour someone in real life anyway) but I didn't do it last week either; I don't need the rewards to be xy or z to want to take part in it. But I like my games to make sense.

This part doesn't. And anyone who thinks it does despite what happened last week clearly has nothing invested in a game making sense from a balance perspective.
 
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Last week's CG was insane and I think it's time the rewards are just removed entirely

Let me guess... did you missed it?

My epic alt got 4.7 bn out of it, pushing its finances from 450millions to 5.1bn
One more and i will get the 3rd carrier

The rewards most of the time are consistent.
The last CG i dare to say was an exception... although i do remember the last CG from the December 2019... my steam alt got like 60 millions getting into top50% in both trade and bounty CG flying a T6 and a C3, both non engineered of course. It was such a bump for a fresh account.
 
With lasers the ammo is your salty tears when it takes you 45 minutes to kill 1 enemy.
Yep, I decided to experiment with four efficient beams and soon realised how slowly it takes to strip out the hull, and as for taking out modules - forget it. Soon went back to my overcharged, oversized pulses and overcharged multi-cannons - the latter of which can easily make short work of power plants if I get in the right position.
 
Ah yes, Elite community trope #7:

"If you don't like it, you don't have to do it."

Its not a trope its a design choice. The game does not have an end of level boss that must be defeated in order to proceed. There are many ways to get to the same destination. The whole point is not to have a game 'on rails' where players are forced to do anything, they can choose their own route and their own destination. The best open world games have this option, even if its just 4 ways to achieve one mission - the 'good' way, the bad, the ugly and the neutral way.

The best argument for a feature is to say it's great because you don't have to do it. All great games have a foundation based on never changing anything because it's perfect as it is and if it's not... play another game!

Yes in an open world game it is the best feature that if you dont like something you dont have to do it to get somehwere or there are other alternatives so you can literally 'blaze your own trail'. Never said play another game, said dont do things you dont enjoy or think are pointless is all in an open world game with the ability to participate or not participate, you dont need to, you dont have to, if you dont like that then theres nothing can be done about that apart from putting it on rails which is not what the design is or intended to be.

This part doesn't. And anyone who thinks it does despite what happened last week clearly has nothing invested in a game making sense from a balance perspective.

Last week was an optional gameplay loop that most people did not do for whatever reason. Its better that stupid payouts are an opt-in and not destroying the rest of the game imo. People who wanted a FC in a week could get one, people who wanted to do something else could. For one week. Not continually making the rest of the game an easy win all the time. Im sure there will be other gold-rushes and some will grind them out by choice and complain about grind that they chose to do.

Balance is best achieved by making it optional if you want to do it or not, not forcing people into no-lose scenario all the time in the rest of the game. I really dont see what your issue is that one CG pays more than another as the only answer now is to have stupid payouts all the time in every CG and match that in game with stupid payouts for everyday gameplay or its unbalanced. At which point the game itself is pointless, its all about Credits per hour and not gameplay. Keep it optional is the best solution.

Best balance is actually nerf every payout back to original levels and have gold-rushes that are optional so everybody can play the game they want. I wouldnt care less if they had a 'click this button for 10bn' as I just wouldnt do it but if every mission or activity pays out 10bn it completely destroys my gameplay. I am not losing in the game coz I dont have as many credits as someone else, but for me I am winning if Im having more fun and can do what I want when I want and not be coerced into one gameplay style or activity or have to beat that end of level boss if I dont want to.
 
Whether it's "for the story" or not (I'm sure that was just as important last week, right?), 1.6m credits for handing in over 80m credits worth of bonds (several hundred kills) and about three times that for completing missions during is... So out of whack there might as well be no rewards at all. I'm sure if the CG was completed that the values would be better but still nowhere near representative to the effort required for the CG to get there.

What happened last week just makes it worse, in my opinion. Some measure of balance would be nice.
The type of CG, story, modules and other rewards last week were not enough to tempt me away from what I was doing.
This week I am happily taking part after being tempted back to the bubble by the story and the type of CG the rewards weren’t a significant part of the decision because they were unknown when I decided to take part. That the rewards are at normal levels is a minor disappointment but I am making more than transport costs and rebuys from the bonds so that is fine.
 
Yep, I decided to experiment with four efficient beams and soon realised how slowly it takes to strip out the hull, and as for taking out modules - forget it. Soon went back to my overcharged, oversized pulses and overcharged multi-cannons - the latter of which can easily make short work of power plants if I get in the right position.

Beams really work.
My Vulture equipped with 2 large beams never had any issues chaining CZ after CZ
The trick is to focus targets. CZ requires team play, be the 5th green attacking a red and not the single green in a red pack
And always go for the PowerPlant.
Usually i pop my targets way before their hull gets to 0, in a CZ that is.

So, Team play and PowerPlant sniping.
 
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