Besides the story and 1.6m, I'd have gotten 80+missions doing it anywhere else.
The story is the point of the CG
Last CG excluded OFC

Besides the story and 1.6m, I'd have gotten 80+missions doing it anywhere else.
The goal of this CG is 300B. Previous CZ CG (Mudhrid) was 300B too. Previous (Jupiter Division) was 600B.Guess Tiers were set specifically to match a story.
And to barely make it to Tier 1
In your opinion.The story is the point of the CG
Last CG excluded OFC![]()
The goal of this CG is 300B. Previous CZ CG (Mudhrid) was 300B too. Previous (Jupiter Division) was 600B.
Nothing outstanding about the goals.
In your opinion.
As I said, why bother having the monetary reward at all if it's not a point of it?
sameAnd how much those CG did payed at Tier 1?
people do stupid things, but yeah, when i read it, i thought: nobody will sign up for the league of mandu.. I think this is a ridiculous premise, a narrative joke, completely unrealistic and immersion-breaking.
That was just the usual Anti-Imperial player bias at work. Nothing new.people do stupid things, but yeah, when i read it, i thought: nobody will sign up for the league of mandu.
in my world this should have been a one-sided cg like mudhrid basically was.
it wasn't
As a sidenote, it boggles my mind that a superpower would attack a faction protected by a defensive pact with another superpower, based solely on what some terrorist morons said, while their own joint anti-terrorist force is still investigating. I think this is a ridiculous premise, a narrative joke, completely unrealistic and immersion-breaking.
My bet is that people are just satiated after the last CGs
The story is the point of the CG
As I said, why bother having the monetary reward at all if it's not a point of it?
it's not so much a reward, but an incentive to nudge people into doing something ingame they might not do otherwise.In your opinion.
As I said, why bother having the monetary reward at all if it's not a point of it?
still many commanders only trade bulk during CGs
Ah yes, Elite community trope #7:Good question. Lets have one without payment and make the story the point as its supposed to be. Nobody is forcing you to take part in a lesser money making opportunity if thats a problem to you, go and do something that pays more if thats all that matters.
Last week's CG was insane and I think it's time the rewards are just removed entirely
My bet is that ppl got used to some modules being offered for CG, and here there was none. Not that I would care, but some ppl do.My bet is that people are just satiated after the last CGs. I know I have little interest in this CG after I got my spankin' new carrier for the previous one, short of just contributing a notch to voice my disapproval of this attack.
Yep, I decided to experiment with four efficient beams and soon realised how slowly it takes to strip out the hull, and as for taking out modules - forget it. Soon went back to my overcharged, oversized pulses and overcharged multi-cannons - the latter of which can easily make short work of power plants if I get in the right position.With lasers the ammo is your salty tears when it takes you 45 minutes to kill 1 enemy.
Ah yes, Elite community trope #7:
"If you don't like it, you don't have to do it."
The best argument for a feature is to say it's great because you don't have to do it. All great games have a foundation based on never changing anything because it's perfect as it is and if it's not... play another game!
This part doesn't. And anyone who thinks it does despite what happened last week clearly has nothing invested in a game making sense from a balance perspective.
The type of CG, story, modules and other rewards last week were not enough to tempt me away from what I was doing.Whether it's "for the story" or not (I'm sure that was just as important last week, right?), 1.6m credits for handing in over 80m credits worth of bonds (several hundred kills) and about three times that for completing missions during is... So out of whack there might as well be no rewards at all. I'm sure if the CG was completed that the values would be better but still nowhere near representative to the effort required for the CG to get there.
What happened last week just makes it worse, in my opinion. Some measure of balance would be nice.
Yep, I decided to experiment with four efficient beams and soon realised how slowly it takes to strip out the hull, and as for taking out modules - forget it. Soon went back to my overcharged, oversized pulses and overcharged multi-cannons - the latter of which can easily make short work of power plants if I get in the right position.