Re-structure buying ships based on rank

Their characters exist within and contribute to the same setting my character exists within and contributes to. Everyone else sets the lowest common denominator in a shared multiplayer game and when it comes to Elite: Dangerous, that denominator is so low that I now have a game where a large fraction of gameplay has been rendered entirely moot by effectively removing credit supply constraints. Credits may as well not exist and this undermines much of the fundamental basis and motive for a large amount of what's supposed to be going on in the setting, including many interactions with other player characters.

I can willfully ignore even more of the game and try to pretend that this is a single player game that revolves around my CMDR, setting arbitrary constraints on his progress and refusing to acknowledge the setting the game actually describes, but that's not really a solution.

That sounds like a whole lot of nothing if im honest.
 
So why lock out the Cutter and corvette based on rank then not a majority of the others. All ships should be rank based then if you want it you put the work in and rank up for it. Either that or rent the ships, bigger more expensive and let players decide based on what they can afford like SC does.

As for playing since before 2016, yes I have and have reset my gamesave twice and I dont mind doing it again, that doesnt come into it either.

Some good suggestions and a couple of weard nasty ones. Ship licenses might be a good move.
Unless your proposal includes precluding NPCs in the same fashion, it would be nothing except blatant discrimination against players; this is not to say that Frontier doesn't do that anyway, but this would be even more blatant than usual. It also still wouldn't address power creep in the implementation of Engineering.

Unless your proposal includes some sort of balancing action against existent players, this would be a blatant discrimination against new players because they would not have the same freedoms as earlier players. Note, I did not say the limitation in terms of revenue, I said freedoms, as in, older players would not be, or have come up, under the same restrictions.

As to whether or not you have reset your save, yes, it is relevant in terms of you not being under the restrictions you want to impose. You had opportunities that you want removed from new players.

Bluntly, you want a good old boy system imposed that would give you (me as well, but I am against it) preferential treatment because you wouldn't be under the restrictions requested.
 
Unless your proposal includes precluding NPCs in the same fashion, it would be nothing except blatant discrimination against players; this is not to say that Frontier doesn't do that anyway, but this would be even more blatant than usual. It also still wouldn't address power creep in the implementation of Engineering.

Unless your proposal includes some sort of balancing action against existent players, this would be a blatant discrimination against new players because they would not have the same freedoms as earlier players. Note, I did not say the limitation in terms of revenue, I said freedoms, as in, older players would not be, or have come up, under the same restrictions.

As to whether or not you have reset your save, yes, it is relevant in terms of you not being under the restrictions you want to impose. You had opportunities that you want removed from new players.

Bluntly, you want a good old boy system imposed that would give you (me as well, but I am against it) preferential treatment because you wouldn't be under the restrictions requested.
Lol, what? He outright stated he was fully willing to reset his save, and had in fact already done it twice before.

So stop attacking his character and making up excuses. It's a good idea, credits come far too easily these days.
 
If im honest im not interested in a debate on the merits of what I said I stand by it.

Toddles.

Your opinion is wrong, however. You cannot ignore the impact of poor design decisions in a game, and claiming you can is willfully ignorant at best, and actively spamming at worst. Either way, you're not contributing to the discussion.
 
If im honest im not interested in a debate on the merits of what I said I stand by it.

You've made it abundantly clear that you aren't interested in the merits of what anyone has to say either. So why ask for elaborations on it? Was the question that prompted my original response to you rhetorical? These questions are not.
 
Unless your proposal includes some sort of balancing action against existent players, this would be a blatant discrimination against new players because they would not have the same freedoms as earlier players.
Discrimination? What the heck are you talking about? Are you trying to have some weird political activist debate about rights and freedoms on a video game?

Older players had to spend far more time/effort accumulating the same items. Should they be given "retroactive back-pay" to be fair for all the missions they ran?

I recognize its really hard to make changes to an economy, even if its in a video game. Balancing an economy is very difficult to ensure it doesn't run-away & fall apart. Thats why many games just give-up and simply re-introduce a new currency for new items and phase-out the old items. Usually making old items obsolete by making the new items massively OP relative to the old items. This is probably what will happen in ED in a couple years. Or sooner.
 
Your opinion is wrong, however. You cannot ignore the impact of poor design decisions in a game, and claiming you can is willfully ignorant at best, and actively spamming at worst. Either way, you're not contributing to the discussion.

uh huh

You've made it abundantly clear that you aren't interested in the merits of what anyone has to say either. So why ask for elaborations on it? Was the question that prompted my original response to you rhetorical? These questions are not.

u huh
 
Well, something is really wrong when a side arm in Odyssey alpha was more expensive than a Sidewinder.
I'm really curious how it will go at release
Check out early XXI century guns prices vs cheap cars prices from the same period.
 
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This is where I presume you live in USA :)

Yes, put I'm pretty sure you could drop me off almost anywhere where the capacity to smelt iron has been discovered and I could find, make, or have made a usable firearm...they are very simple machines. Sure, you can spend a lot on a gun, but you can spend a lot on anything.

I don't really consider the Sidewinder the equivalent of a cheap car either. The SRV Scarab is probably the equivalent of a very high-end car. A Sidewinder is a cheap starship...the modern equivalent of a 'cheap' jet ($2m) or oceangoing submersible.

CMDRs, simply by virtue of having private spacecraft, which IIRC is quite uncommon in the Elite setting, have to be fabulously wealthy compared to most people.
 
Comparing brand new low-end consumer available items:
New Vehicle: 2021 Chevrolet Spark LS: $14,395
New AR15: easily under $1,000 USD


Edit: Googled some prices (USD):
Ruger AR-556: $652.99
American Tactical Imports AR-15: $599
Sig Saur M400: $800
Smith & Wesson: $800
 
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CMDRs, simply by virtue of having private spacecraft, which IIRC is quite uncommon in the Elite setting, have to be fabulously wealthy compared to most people.

Pilots Federation might have something to do with this.

No idea what the Pilots Federation gets out of this arrangement - but a simple guess would be... Galaxy domination from the shadows?
Wouldn't be unexpected since they get the monopoly on the UC data we sell, they have monopoly with Galnet and apparently they can afford to give us huge discounts on ships and on insurance.
And they can topple governments using cohorts of "independent" pilots (mercenaries actually) gently steered in the right direction with the help of the above mentioned Galnet.
 
Comparing brand new low-end consumer available items:
New Vehicle: 2021 Chevrolet Spark LS: $14,395
New AR15: easily under $1,000 USD

New Cirrus Vision-Jet: $2000000

Pilots Federation might have something to do with this.

No idea what the Pilots Federation gets out of this arrangement - but a simple guess would be... Galaxy domination from the shadows?
Wouldn't be unexpected since they get the monopoly on the UC data we sell, they have monopoly with Galnet and apparently they can afford to give us huge discounts on ships and on insurance.
And they can topple governments using cohorts of "independent" pilots (mercenaries actually) gently steered in the right direction with the help of the above mentioned Galnet.

They've got a lot to do with it and their domination is less shadowy and more flagrant.

How ever our CMDR windup in that top ~0.001% (private spacecraft operators), it seems silly to me that individual example of commodities that cart around in bulk at the price of 4-5 figures a tonne would cost us ten times that for a single individual 5kg sample.
 
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