I'm 26.5 KLy out on an exploration run in a relatively remote area.
* Why are Geological and Biological features now covered by a heatmap that spans a huge area of the surface? Its a massive timesink to try to find a few features that were relatively straightforward before. I don't understand removing simplicity and inserting complexity.
* Why are there so many random crash sites or structures? It really brings down the immersion level...a LOT. I now move through a game with obviously, pointlessly, randomly generated features that offer nothing to the overall story. Because it's so random and pointless, I now know I'm in a computer game. The galaxy was massive and interesting finds were treasured, but now I'm picking up public data points on a random moon, in a random system, with 3 crash sites...why? What on earth is the point of these other than the sheer grind of investigating them?
* Is there a better payout for all these extra steps? Exploration takes weeks of IRL time to earn what can be earned in a day or two with mining or combat. These extra ground features are IMO unneeded, the extra time and effort required to investigate them really slows down exploration in a galaxy that a minuscule percentage of all bodies have been charted over several years of IRL gaming, so what's the benefit?
* The galaxy map. While I really like the new look, I hate having symbols replacing the previous menus. I'll get the hang of it eventually, but it sucks having to click trough a bunch of stuff wondering where the heck something got moved to. That...and can we please get multi-stop route planning? I'd like to set routes that I can keep a primary destination but can insert a waypoint in to a POI or just something I want to check out. I'm sure it'd be useful for miners, or traders as well, one could plot round trip to a mining hotspot and back to a station to sell at.
* EDIT: And the FSS map - why change the colors? Water worlds are yellow now? Why can't they be blue?
* Explorers are now needing to stop and collect items to feed SRV fuel and suit power needs in order to investigate surface features?
* Lol, tens of thousands of LY out, discovering impact sites with satellites that require an arc cutter, and the suit doesn't come with one. Just pop into the corner store and get one, right? My suit's out of power...guess I'm done with investingating ground features until I get back.
* Why are Geological and Biological features now covered by a heatmap that spans a huge area of the surface? Its a massive timesink to try to find a few features that were relatively straightforward before. I don't understand removing simplicity and inserting complexity.
* Why are there so many random crash sites or structures? It really brings down the immersion level...a LOT. I now move through a game with obviously, pointlessly, randomly generated features that offer nothing to the overall story. Because it's so random and pointless, I now know I'm in a computer game. The galaxy was massive and interesting finds were treasured, but now I'm picking up public data points on a random moon, in a random system, with 3 crash sites...why? What on earth is the point of these other than the sheer grind of investigating them?
* Is there a better payout for all these extra steps? Exploration takes weeks of IRL time to earn what can be earned in a day or two with mining or combat. These extra ground features are IMO unneeded, the extra time and effort required to investigate them really slows down exploration in a galaxy that a minuscule percentage of all bodies have been charted over several years of IRL gaming, so what's the benefit?
* The galaxy map. While I really like the new look, I hate having symbols replacing the previous menus. I'll get the hang of it eventually, but it sucks having to click trough a bunch of stuff wondering where the heck something got moved to. That...and can we please get multi-stop route planning? I'd like to set routes that I can keep a primary destination but can insert a waypoint in to a POI or just something I want to check out. I'm sure it'd be useful for miners, or traders as well, one could plot round trip to a mining hotspot and back to a station to sell at.
* EDIT: And the FSS map - why change the colors? Water worlds are yellow now? Why can't they be blue?
* Explorers are now needing to stop and collect items to feed SRV fuel and suit power needs in order to investigate surface features?
* Lol, tens of thousands of LY out, discovering impact sites with satellites that require an arc cutter, and the suit doesn't come with one. Just pop into the corner store and get one, right? My suit's out of power...guess I'm done with investingating ground features until I get back.
Last edited: