When are geological/biological sites etc going to be back in Odyssey?

For sure. I hope the scarcity introduced here is a bug and not intented . I went to HIP 36601 last night just to check the famous crystal shard spot for G5 mats. I found the Crystals using the new DSS and heatmap (smaller patchs but more frequent). I land and check several places : not a single Crystalline cluster to shoot at.. If it's intented that's a real pain in the ***

waiting for a reply on this : https://issues.frontierstore.net/issue-detail/32018

I checked them also, no mats thats very true, but that is in fact the same planet I found the vulcanism on by landing and following the SRV radar, and no you often won't spot it just cruising around 5m above, you could fly right over it and not spot it because issues with the new planetary tech means it sometime doesn't generate right away. It's best to use something like a type 6 for that activity so you can see just about stroight down to give yourself a better chance of spotting it if it pops in late..
 
Just tried in the bubble. I have a planet with 1biological signal, but the planet is entirely blue. Except for some mountain that are white or grey. I landed, but couldn't find anything.

Is it bugged or me ?

Bacteria patches. Sometimes they look like this and are easy to spot, but they are widely spread out;

YOPKSBP.jpg


Here's a typical spread of patches, you can see 5 here, walking around on foot and hoping to accidently hit these it a recipe for anger and frustration;

h2JcXuL.jpg


The issue most people have with these is when they look like this;

CMTs7Yq.jpg


You simply cannot spot them from any distance away. If the ground is the same colour as the patch then the only way to find them is to either move along with the pulse scanner, I find jumping high and pulsing ahead works well, or use the SRV and turret to scan around and hope to see the pulse as it's scanner passes over one. They are difficult and for the most part it's not worth bothering with bodies with just bacteria unless you are already there for another reason.

And yes they do cover the entire planet, I have checked, that's why they are uniformly blue. So no, not bugged, you are just picking the hard targets first!
 
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I am seeing literally no colour gradation at all, and it feels like we're almost back to the Eyeball Mk1 approach we had from 2016-2018. All because some people said "Heat Maps are too confusing". Perhaps they should have polled the whole community-or at least the whole community playing Alpha-before making such a substantive change.


Broken Heat Map.jpg
 
You simply cannot spot them from any distance away. If the ground is the same colour as the patch then the only way to find them is to either move along with the pulse scanner, I find jumping high and pulsing ahead works well, or use the SRV and turret to scan around and hope to see the pulse as it's scanner passes over one. They are difficult and for the most part it's not worth bothering with bodies with just bacteria unless you are already there for another reason.

And yes they do cover the entire planet, I have checked, that's why they are uniformly blue. So no, not bugged, you are just picking the hard targets first!
Much appreciated, I think I had bacterial colonies and didn't notice the ground. I'm one the planet previously mentioned, found some bushes ? Thing ? Anyway, what's the pulse you mention ?
 
I am seeing literally no colour gradation at all, and it feels like we're almost back to the Eyeball Mk1 approach we had from 2016-2018. All because some people said "Heat Maps are too confusing". Perhaps they should have polled the whole community-or at least the whole community playing Alpha-before making such a substantive change.


View attachment 228921

I see graduations there, light blue, dark blue, areas where there is none! Land in a dark blue patch and hop in the SRV.
 
I see graduations there, light blue, dark blue, areas where there is none! Land in a dark blue patch and hop in the SRV.

I suspect your eyes may be playing tricks on you. I landed on those seemingly darker patches, and found not a single thing, just regular terrain. The Biological Maps are much more meaningful.
 
Much appreciated, I think I had bacterial colonies and didn't notice the ground. I'm one the planet previously mentioned, found some bushes ? Thing ? Anyway, what's the pulse you mention ?

When you press the right mouse button with the bio analyser in your hand, and in the SRV in analysis mode when the pointer passes over a patch it gives a quick blip to show they are there, that can help locate the general area for a foot search with the hand scanner.
 
I suspect your eyes may be playing tricks on you. I landed on those seemingly darker patches, and found not a single thing, just regular terrain. The Biological Maps are much more meaningful.

You won't see them just landing, it's density map, you still need to look around, what body is that, I will fly there and check when I get a chance.
 
When you press the right mouse button with the bio analyser in your hand, and in the SRV in analysis mode when the pointer passes over a patch it gives a quick blip to show they are there, that can help locate the general area for a foot search with the hand scanner.
Much appreciated !
 
Its Barkan C2 A. Says it on the screen shot. Also, though, why is my filter not working properly? The map for Fumeroles is identical to the one for Geysers and Vents. Again, it feels like they totally borked the DSS, between Alpha and release, just to placate a handful of easily confused people. The Heat Map they were promising us during Alpha was the thing I was most looking forward to, after Atmospheric Landings.
 
Its Barkan C2 A. Says it on the screen shot. Also, though, why is my filter not working properly? The map for Fumeroles is identical to the one for Geysers and Vents. Again, it feels like they totally borked the DSS, between Alpha and release, just to placate a handful of easily confused people. The Heat Map they were promising us during Alpha was the thing I was most looking forward to, after Atmospheric Landings.
I assume they are all at the same spots ? I have overlapping spots with the bio stuff. I have shroom, cactus and shrub at the same place where I landed (did it on purpose).
 
Thx a lot Varonica, it was a lot of fun scanning and looking for mushrooms and bushes and even a creepy looking cactus to. Also, for the first planet since the DLC, I finally had blue skies. When it works, it works, no arguments.

So, yeah much appreciated for your help.
 
I assume they are all at the same spots ? I have overlapping spots with the bio stuff. I have shroom, cactus and shrub at the same place where I landed (did it on purpose).

That's what I'm thinking, volcanic is not like bio, if an area is likely for volcanic it will have all different types in the same area.
 
Its Barkan C2 A. Says it on the screen shot. Also, though, why is my filter not working properly? The map for Fumeroles is identical to the one for Geysers and Vents. Again, it feels like they totally borked the DSS, between Alpha and release, just to placate a handful of easily confused people. The Heat Map they were promising us during Alpha was the thing I was most looking forward to, after Atmospheric Landings.

Ah Barkan C 2a, nice spot for a skiing holiday by the looks of it. I select a darkish spot on my filter and aim for that.

PX6r7oS.jpg


Land and deploy the SRV and watch the radar lines, these short ones are meteorites and outcrops, ignore those;

gHpKJ1i.jpg


Ah these are the ones I want, about half height of the radar scan, they indicate vulcanism with mats attached;

WMQazvM.jpg


Chase it down to find silicate magma lava spout, inactive at the moment unfortunately, it's been about 5 minutes since I landed and started hunting signals;

lDLi8u0.jpg


And that's basically how you do it with the heat maps, chase the signals on the radar scope in the SRV. You would never have spotted these from the air, even creeping along at a couple of Mps just above the surface.

Here's one of me next to the spout vent, these are inactive as I said, some may be active and easier to spot, if it wasn't for the SRV radar I would never have found them;

hRuzP1x.jpg



Thought I would add this, after a few minutes looking around I came across this one, it reports as a Fumarole, basically the same volcanic patch as the lava spouts, so it does look like if you find one you find them all.

RmcN2Ej.jpg
 
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More here, I still haven't got into my ship to move to a new location yet, I chased another nearby signal down, this led me off the ice and onto some rock, here is a lave spout and fumarole right next to each other;

kdV6omr.jpg


And here's a nearby active lava spout;

iIER9jt.jpg


They are literally all over the place, I can't drive more than a couple of hundred meters in any direction and not run into them, and that's all in that little darkish blue spot I landed in.
 
I see graduations there, light blue, dark blue, areas where there is none! Land in a dark blue patch and hop in the SRV.
There are no colour gradations, except those from the underlying terrain coming through due to transprency.

This is what FDev said in the bug tracker. They removed the heatmap feature for a coverage map instead. PLEASE stop spreading this misinformation as it's confusing people.
 
Considering how bad it is to spot some bacterial colony from the sky, I'm almost tempted to go back to the DBX or AspX for the vision.
Emergentgameplay.jpg
 
There are no colour gradations, except those from the underlying terrain coming through due to transprency.

This is what FDev said in the bug tracker. They removed the heatmap feature for a coverage map instead. PLEASE stop spreading this misinformation as it's confusing people.

And yet when I flew to an area where there was no colour there was no vulcanism, I spent a considerable time checking and could only find outcrops, no radar tracks at all so it does appear to be indicating the presence or absence of geology. There are indeed colour graduations, the vulcanism is appearing where the terrain is coloured and not where the terrain isn't coloured, so this seems to be working, and the patch notes for Odyssey clearly say;

  • The DSS Heatmap no longer displays with "hot" or "cold" areas, but with an overlay where organics/geologicals highlighted should appear
  • Emissive properties of DSS Heatmap rescales based on light/dark side of the planet to retain visual fidelity in all light conditions

So unless you have information later than this that you can post here you are the one spreading misinformation. It appears to be working as expected. Do you have a link to this in the bug tracker, because I know this was an issue in the Alpha and set to that behaviour during the Alpha, but FDEV clearly indicate this has been fixed and the heatmaps are now displaying locations of geo as expected.

It appears you are the one confused, I can find geo fine using the heatmap.
 
It appears you are the one confused, I can find geo fine using the heatmap.
Umm you quote the proof that you're wrong:

The DSS Heatmap no longer displays with "hot" or "cold" areas, but with an overlay where organics/geologicals highlighted should appear

The overlay as currently implemented is a CONSTANT colour, with transparency. This means that the only differences you see reflect the same differences in colour/texture you'd see without the overlay. Everywhere that is coloured blue is supposed to be a place to find what you're filtering for.

A heatmap is a very different visualisation where the colour varies to indicate a numeric value. The version in the game is not a heatmap, but it was at one point in alpha, I gather.

So the 'darker blue' you keep mentioning is meaningless with respect to where geo and bio things are supposed to be found - the 'darker' blue is just where the constant blue overlay sits on top of darker areas of the planet's surface.

Now, matters are somewhat confusing because I've heard reports that some things only actually appear in specific terrain, despite what the overlay says, so it's entirely possible that the different terrain is better for finding at least some types of signals. But that's not a feature of the DSS - because according to the DSS everywhere that gets the (constant) blue overlay is supposed to be 'hot'.

As for the link? It's up-thread. Apparently you haven't been reading this thread very closely.
 
Umm you quote the proof that you're wrong:



The overlay as currently implemented is a CONSTANT colour, with transparency. This means that the only differences you see reflect the same differences in colour/texture you'd see without the overlay. Everywhere that is coloured blue is supposed to be a place to find what you're filtering for.

A heatmap is a very different visualisation where the colour varies to indicate a numeric value. The version in the game is not a heatmap, but it was at one point in alpha, I gather.

So the 'darker blue' you keep mentioning is meaningless with respect to where geo and bio things are supposed to be found - the 'darker' blue is just where the constant blue overlay sits on top of darker areas of the planet's surface.

Now, matters are somewhat confusing because I've heard reports that some things only actually appear in specific terrain, despite what the overlay says, so it's entirely possible that the different terrain is better for finding at least some types of signals. But that's not a feature of the DSS - because according to the DSS everywhere that gets the (constant) blue overlay is supposed to be 'hot'.

As for the link? It's up-thread. Apparently you haven't been reading this thread very closely.

Then link to it!
 
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