100% VRAM usage regardless graphical settings?

I just tested on a 4 GB GPU and 8 GB GPU... is this by design? It eats that much VRAM regardless of the graphical settings. For this DLC to eat all of the GPU VRAM It doesn't make sense... I play the game with a RX 580 double OC, 4 GB VRAM GPU and its at 100% VRAM usage... Ex. Red Dead Redemption 2 doesn't eat 100% of my VRAM - will this change or it will be like this permanently? I have a feeling that a lot of unnecessary assets are being loaded into the VRAM and not cleared when not needed/required. I feel like this DLC should not require a minimal of 8 GB of VRAM to be able to load the ultra terrain textures... its an overkill, unnecessary. This will cut off players with a mid build computer... only high-end build players will be able to use the high/ultra settings. Currently it doesn't matter what settings you have the gpu and vram usage stays at 100% all times.
 
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I run a Radeon VII with 16 GB and I routinely see 15.75 GB of VRAM usage and 99% GPU loading regardless of my settings. Send in the hardware survey report they asked for...with enough data hopefully they can get to the underlying causes.
 
I did. I titled my email "Ground texture never sharp" because I didn't know at that time the real cause of my problem(I think the 100% VRAM usage is the cause).

It was.

The game was evicting assets (textures in this case) from VRAM because you don't have enough to hold them all on a 4GiB card.

With Hotfix 3 this should be resolved somewhat, but because the game is using more system memory for these assets, performance can dip significantly when it has to reach into that much slower pool of memory.
 
It was.

The game was evicting assets (textures in this case) from VRAM because you don't have enough to hold them all on a 4GiB card.

With Hotfix 3 this should be resolved somewhat, but because the game is using more system memory for these assets, performance can dip significantly when it has to reach into that much slower pool of memory.
It will use 100% VRAM regardless of the settings or how much VRAM you have.
 
it makes sense - EDO uses every single resource you have to generate - everything - this is OK.
The problem is - it's not enough. See the latest patch notes - they had to spill VRAM to system memory because it's not enough for some GPUs (maybe more problematic than first thought)
 
it makes sense - EDO uses every single resource you have to generate - everything - this is OK.
The problem is - it's not enough. See the latest patch notes - they had to spill VRAM to system memory because it's not enough for some GPUs (maybe more problematic than first thought)
no it does not... why would on the lowest settings eat 100% of the VRAM? OK... on ultra I get it... even on ultra should be more reasonable but ok. I tested this on a 4 GB and 8 GB VRAM... you are telling me an 8 GB VRAM GPU is still not enough to load high/ultra setting textures? Do we need super-high-end PCs? Does everybody here have such a super high end system to not notice this issue? It could also be an AMD Radeon issue... and maybe people with NVIDIA GPUs are not affected.
 
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Because the game is broken. This particular issue is some form of VRAM leakage. I had it creep slowly from 6GiB through 9.3GiB then 15.8GiB during one session. It might be interesting to identify when it escalates.
 
I have 11GB VRAM and I seem to get up to around 25% use in space and on small POI's and maybe up to 60% when I hit large sites . Kind of curious how this seems to be wildly divergent for different folks . Maybe there is a magical set of graphical settings that hits the sweet spot . Waiting for a detailed analysis of someone going through all the settings one by one at different sites and seeing the changes in vram usage and fps numbers .
 
no it does not... why would on the lowest settings eat 100% of the VRAM? OK... on ultra I get it... even on ultra should be more reasonable but ok. I tested this on a 4 GB and 8 GB VRAM... you are telling me an 8 GB VRAM GPU is still not enough to load high/ultra setting textures? Do we need super-high-end PCs? Does everybody here have such a super high end system to not notice this issue? It could also be an AMD Radeon issue... and maybe people with NVIDIA GPUs don't have this issue.
I agree with you - it's semantics. What I meant is - It's OK to use 100% of resources as long as you get something out of it and that;s the intended design. From what I'm hearing/seeing - it's broken.
 
I have 11GB VRAM and I seem to get up to around 25% use in space and on small POI's and maybe up to 60% when I hit large sites . Kind of curious how this seems to be wildly divergent for different folks . Maybe there is a magical set of graphical settings that hits the sweet spot . Waiting for a detailed analysis of someone going through all the settings one by one at different sites and seeing the changes in vram usage and fps numbers .
do you have NVIDIA or AMD gpu?
 
no it does not... why would on the lowest settings eat 100% of the VRAM? OK... on ultra I get it... even on ultra should be more reasonable but ok. I tested this on a 4 GB and 8 GB VRAM... you are telling me an 8 GB VRAM GPU is still not enough to load high/ultra setting textures? Do we need super-high-end PCs? Does everybody here have such a super high end system?
No, you are correct. There is no reason for ED:O to use 100% vram on an 8GB card. I have a RTX2070 Ryzen 9 3950x and 32GB of ram, and I see high usage in low settings, at 720p or Ultra@1440p. I typically have decent frame rates so I haven't looked into it with tools better than task manager. Which is notorious for inaccurate hardware info. But none the less the game tends to be using a lot of Vram all the time, and this is known.
 
no it does not... why would on the lowest settings eat 100% of the VRAM? OK... on ultra I get it... even on ultra should be more reasonable but ok. I tested this on a 4 GB and 8 GB VRAM... you are telling me an 8 GB VRAM GPU is still not enough to load high/ultra setting textures? Do we need super-high-end PCs? Does everybody here have such a super high end system to not notice this issue? It could also be an AMD Radeon issue... and maybe people with NVIDIA GPUs don't have this issue.

Around surface bases, ultra settings requests 10-14GiB of VRAM on my 16GiB AMD card. My NVIDIA cards only have 10GiB and 11GiB, but despite maxing out allocation, they never had texture pop-in problems.

Allocation is not the same as an absolute requirement, but the texture issue almost always implies an insufficient allocation. I saw it on some 4GiB cards while pushing texture qualities way past stock "ultra" in vanilla ED and Horizons, in the past.
 
I have a ASUS 1080Ti Card . I do think one major change I have seen is when I play around with the super sampling . Have that pulled back to 1.0 at the moment . Was much higher for Horizons .
 
I've been monitoring a session of EDO for a while now. It appears to have mostly stabilized at 11GiB plus 4GiB which are released when using the FSD. Basically, all the VRAM. I don't have particularly demanding settings; mostly medium or high.

In the frame rate drops, it's also not keeping either CPU or GPU busy, suggesting that it's passing some task back and forth between them rather than working fully in parallel.

Let it run a little longer, and while it hasn't allocated much more memory, it seems to believe it has a shortage. Ground textures have become a blurry mess.
 
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When I load the game you can see for a couple of seconds it loads the high textures(around me) but after the game loads it goes back to the blurry ones.

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100% GPU Usage, 25%CPU usage regardless of graphic settings. I mean, come on, the Ryzen 5 2600x is pretty neat but it's not that good. And the 1060 6gb is the 1080p medium king but come on, it's not that bad.
 
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