Game Discussions Star Citizen Discussion Thread v12

Star Citizen has literally everything.

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DISCLAIMER: 'Everything' has not been added to the game yet
Well, that's just a little bit of nightmare fuel.
 
Keep hearing about these new planets, and solar systems, but never seem to see ‘em. No Pyro in 2020. Crusader bumped from 3.12.

It’s almost like there are some technical issues there...

I’m sure CIG are throwing money at Turbulent, and at some point that’ll turn into assets. (Can’t wait for the space whale statue, it looks very tasteful ;)). But for now it’s all just old news...

Come on, they've been teasing Pyro since 2016.
 
Keep hearing about these new planets, and solar systems, but never seem to see ‘em. No Pyro in 2020. Crusader bumped from 3.12.

It’s almost like there are some technical issues there...

I’m sure CIG are throwing money at Turbulent, and at some point that’ll turn into assets. (Can’t wait for the space whale statue, it looks very tasteful ;)). But for now it’s all just old news...
Were the designs for Pyro torched by Chris? ;)
 
They say competition between companies is a good thing.

However, in the case of FD and CIG, it seems like they are the appropriate metaphoric meme is the curious case of The Tortoise and The Hare---competing in the wrong absolute bipolar opposite directions....
There. Proper nouns, submissive pronouns, energetic adjectives, displaced similes, d.a.s.t.a.r.d.l.y metaphors, inappropirate periods on censor filter detection, and satanic sarcastic satire all fixed for ya :geek:
 
This game will never come out of Alpha mode.
Not if its CIGs decision alone.

Alas, thats not how reality works. People dont work for free and everything costs money and despite the fanatics best attempts to justify funding as a form of donation people only throw money at Star Citizen if they are offered an incentive for it....almost like a /gasp purchase. And watching this from the sidelines I d dare to say that a lot of frustration and anger over the project stems from the fact that customers feel entitled to what they were promised in the past. many posts certainly "sound" like it.

You gotta wonder how much of the actual income comes from backers anymore and with the kind of investors sitting at the table we cant possibly know. Backers or rather...the Star Citizen community (calling them all backers does actual backers a disservice IMO, backers are the people who participated int he 2012 kickstarter, thats it) still is the primary focus of the money making but how that exactly works is impossible to answer without a deeper insight into CiGs (and shell companies) workings. Maybe it has become a platform for less honest activities, maybe player data is sold and handed around for a premium (no idea how valuable peoples real life information actually is).

And time passes without us being able to affect it. Each second, minute, hour has a monetary value in terms of production cost. So "taking your time" and staying in alpha will ramp up the total cost rather quickly and despite the fact that 500 million is an insane amount of money....its not going to last very long if your primary objective is to "stay in alpha forever"...not without any tangible results.

I dont believe that the remaining pool of invested players actually command (and are willing to part with) a sum of 50 million dollars A YEAR to keep CiG running. Current investors (that we know of) are believed to be in on the honey pot because of a lifesaving handout, a security blanket that allowed CiG to keep running even tho their released funding levels never suggested they were almost done in the past (shedding a defintive unbelievable light on the current funding drive). CiG "owes" them money for a cash injection they required in the past. What if the CiG-investor relationship has a dramatically different nature? How much power do these investors actually hold over the project and what goes when? How "muzzled" are the top-hier managers because of these relationships? I often doubt that Chris Roberts holds a rest of power or control over this train wreck anymore. He might very well be the hood ornament of this car but we never see the driver.

So the alpha mode has a lifetime and how much of that is left only CIG knows because they push the "everythings a-okay over here" narrative so forcefully only stepping out of their paradise bubble to blame others that a collapse, when it finally arrives will probably be a sudden and surprising event happening over night. I get that a company will project confidence no matter what but that doesnt line up with the often touted "most transparent project ever" defense.

When a company refuses to promote blatant lies (that can hurt them legally afterwards) they tend to stay as vague as humanly possible or ramp down the communication alltogether, the often experienced "silence before the storm". CIG has been vague from the very start, never ONCE have they been clear and precise with their announcements or statements and the few times that would qualify were shattered by the results demonstrating that they never were what CiG talked about in the first place. CIG also had a long-lasting period of radio silence not too long ago. But they have come back from that and engage in community interactions and even announcements again.

I wonder how that went.

I wonder what exactly changed to affect that change in behavior? Was it simply a much needed rest? For who exactly cuz as far as we know crunch time over at CiG is eternal and hasnt stopped during covid. How involved in the actual pproject work are Chris Roberts and the other managers anymore? Has the "mission goal" changed maybe? Has Chris Roberts managed to secure a safe place that allows him to escape desaster personally while he leaves the company and the community out to dry? Knowing you ve overcome severe difficulties or challenges often helps to produce such mood or behavior changes. A new (more positive) perspective. Hope.

But if thats the case, of what nature are those changes? Do they concern the project or the personal freedom of the CEOs? Because project-related the only thing that has changed over the last 8 months or so are the list of "temporary events" which (as we now know) are bought by cutting the existing tech-demo in other places. Its not really growing/advancing at all. Introduction of temporary or mini events is an established strategy of released and successful games to stretch their lifetime to keep an "old" game fresh and attractive long after the players have seen everything it has to offer.

I get that some people will want to understand the current events as evidence that SC is going strong and doing well but frankly....it doesnt look like that to me simply for the same reason that has formed my view over the last 6 years.

Nothing ever changes!

And while Star Citizen gets a new skin, a new layer of shiny pixels, heaves on ANOTHER promise (technical debt) onto their plate and speaks of the future as if its rosy and promising....the underlying issues and problems persist and the technical foundation on which all of this balances isnt getting any better.

I dont need to be a backer or playing myself to see all this despite some peoples best attempts to discredits anybody who isnt involved or invested as they are. Time will tell. Until then I personally am glad that I m not a part of this yet and if Star Citizen ever becomes a great game proving me and my everlasting negativity wrong I ll eat my hat and join the fun :)
 
Not if its CIGs decision alone.
Some good points you have made. I will add a bit of commentary:
  1. While older backers can become cynical and feel the burnout, CIG has been around for a decade. This is enough to grow a new generation of customers with disposable income, affinity towards collectible space toys but no understanding of the history of the project. Given enough gaslighting from CIG and more "committed" members of the community, they may never learn, or care about the baggage of the past. And keep opening their wallets.
  2. We know nothing about the US entities (California, Texas, etc.) due to the lack of reporting requirements for private companies. Filings for UK entities are public but they give us only very limited insight.
  3. The number of shares does not, indeed, directly correspond to the voting power of a shareholder. In private companies shares may be divided into different classes, with some holding disproportionate number of votes and additional, special rights. It is mostly defined in the bylaws / articles of incorporation. Calders own 10% (or more) of CIG, but it is hard to say what small print was attached to their investments.
  4. Is it me or did Chris started disappearing from the public view more or less at the time of Calders' investment? That would suggest a deal about him dialling down on dream.txt promises. His "proof of life" is either a sign of complete immersion in the development of the game(s), or he was made to show up only when more hype is required. The man is a grandiose narcissist, so the second option feels IMHO more likely.
  5. Unfortunately for me and those mostly waiting for a modern Wing Commander, CIG may be delaying SQ42 as much as possible to avoid killing the hype for Star Citizen. However, it is hard to say. On one hand, they are working on irrelevant things like realistic bed covers and poo poo behaviour, on the other - fundamentals like alien races or flight and damage model are in early stages or still up for a major rework.
It is a very interesting drama on its own.
 
And watching this from the sidelines I d dare to say that a lot of frustration and anger over the project stems from the underlying issues and problems persist and the technical foundation on which all of this balances isnt getting any better.
Far less troubles with grids, far less random deaths and far less 30 K since the last patch.
Some problems are resolved.
 
Apparently in Star Citizen "resolved" means "it doesn't happen as much as it used to".
..Or they replace the new bugs with older, recurring birthday ones when they can't get a newer piece of code working...a case of out with the new and in with the old :)

The resurfacing of old, previously 'fixed' bugs in the latest (so called) build are staggering...namely bugs from 3 or 4 quarterly patches ago... have now become a thing again in the current live PU build.
 
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..Or they replace the new bugs with older, recurring birthday ones when they can't get a newer piece of code working...a case of out with the new and in with the old :)

The resurfacing of old, previously 'fixed' bugs in the latest (so called) build are staggering...namely bugs from 3 or 4 quarterly patches ago... have now become a thing again in the current live PU build.

Wait for physicalised materials and complete rework of all vehicles. The amount of meme content will be spectacular.
 
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