I am very confused by this comment. It's running in VR.Have the game running in a window.
Not fullscreen
I am very confused by this comment. It's running in VR.Have the game running in a window.
Not fullscreen
How do you keep a window (browser/netflix) open in ED? Every time I press the Windows button while in ED, it kills ED forcing me to re-launch.That's no good... Have you tried using the steam WMR portal instead. It works in the same way, just opens steam and steam vr as well which is a drag, but this will at least tell you whether the problem is with Windows wmr or maybe a usb connection. Sorry my guide didn't work for you.
Glad your up an running. As to pinning an app...don't know as I haven't tried this in the G2.Quick question. From inside WMR, viewing the monitor, you launch ED from Steam and that auto-launches Steam VR. How do you then pin an application/screen inside ED? In Oculus you could pin and it would overlay no matter what you're doing. But with your workflow, whenever I hit the Windows key (on keyboard or controller) to get back to WMR home, it kills ED instantly and I have to re-launch.
Thanks! My first night I forgot to turn SS down in ED (and was running a 2.0x so effectively 8k) hahahaha. It ran okay until a busy scene. Turning SS down to 1.0x and its running like a dream now. I have 3x 144hz displays so I'll disable all that too next time, thanks.Here is a performance tip, make sure G-sync and Free-sync are turned off, on your monitor, it will jack the frame rates up.
Tried to play the tutorial on the G2 today for the first time. I hated it. I only play ED in VR so it won't be getting played again until full VR is implemented.
It crashes on me around every 30 minutes. Makes Odyssey totally unplayable.SteamVR crashes on me a couple of times per day while playing Odyssey. Anyone else?
Odyseey is still running but SteamVR crashes and ask me to restart.
It crashes on me around every 30 minutes. Makes Odyssey totally unplayable.
I don't think ED supports OpenXR. Happy to be proven wrong.In OpenXR Tool I set "Motion Reproject" to disabled and now everything is so much smoother.
Does anyone know why that is? It seems counterintuitive. Could it be that OpenVR Reprojection is interfering with Steam's?
I had a lot of crashes. Turned of "Use latest preview OpenXR runtime" and got a good session. I'll see if that keeps working. Also, will test in a HaRes.
In 3rd person VR on settlements, I was getting 40 to 45 fps but it felt really smooth. Outside stations it was 60 to 70 fps.
You're wrong.I don't think ED supports OpenXR. Happy to be proven wrong.
I don't think ED supports OpenXR. Happy to be proven wrong.
Thanks for the update and I'm glad I'm wrongYou're wrong.
OpenXR is generically used for VR. Both Win 10 and SteamVR have OpenXR versions for their software. I use the OpenXR Developers Tool kit for my G2 which is use for all VR games including ED.
I don't have such folder in my steam library.Motion smoothing will not do anything it is native to the SteamVR runtime not the SteamVR for Windows Mixed Reality runtime.
You need to enable WMRs own motion vector reprojection.
\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings
Code:// Motion reprojection doubles framerate through motion vector extrapolation // motionvector = force application to always run at half framerate with motion vector reprojection // auto = automatically use motion reprojection when the application can not maintain native framerate // disabled = turn off motion reprojection // // Comment out or remove this line to use the SteamVR settings for controlling motion reprojection "motionReprojectionMode" : "disabled",