New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

They don't need to sit down and generate all the planets, they'll be generated on the fly on the host's computer. Just need to upload the set of prefabs and chuck them in to the system.
Yes, but my point is, if they were ever to add more prefabs, any time they did so, it'd mean each planet in the galaxy would update to be completely different to what it looks like in the current version of Odyssey. So any attempt to fix the lack of variety would mean every single planet in the galaxy changing completely YET AGAIN, something that would exacerbate the problems of stuff like racing leagues having to find new courses each time etc.

It'd be like all the times my home planet in NMS had its biomes, sky, and weather completely reset with a patch.

So it'd end up with us either being stuck with this repetition we have now, or with it becoming a recurring problem of the galaxy just randomly reshuffling every planet any time they try and lessen that, and us being unable to use any kind of geographical landmarks any more.
 
I havent even noticed a single tile issue yet. Not denying they exist. I must have been one of the lucky members of your 5%.

Personally I think the principle of having to break some eggs to make an omelette applies here. The Stellar Forge is very vast. I am not a dev but I suspect it is near unavoidable that we will have glitches, bugs etc for a long time to come. And we would have probably had them, in one shape or another, anyways even if FDEV had decided to delay the release. It happened with Horizons, not even on release but after release, so given this re buikld seems to be of a much impactful magnitude I am not surprised at all. The important thing is that FDEv addrsses the worst of them in a reasonable manner.

This is impossible, where are you at exactly?
I have visited like 50 Systems the past week and have seen the same thing and patterns all over the place.
The hitrate for theese patterns is like near to 100%.
 

Viajero

Volunteer Moderator
This is impossible, where are you at exactly?
I have visited like 50 Systems the past week and have seen the same thing and patterns all over the place.
The hitrate for theese patterns is like near to 100%.

As I said, not denying they exist, I just have not noticed a single one yet 🤷‍♂️ .

Apologies for repeating myself but I think the principle of having to break some eggs to make an omelette applies here. The Stellar Forge is very vast. I am not a dev but I suspect it is near unavoidable that we will have glitches, bugs etc for a long time to come. And we would have probably had them, in one shape or another, anyways even if FDEV had decided to delay the release. It happened with Horizons, not even on release but after release, so given this re build seems to be of a much more impactful magnitude I am not surprised at all.

I still think it is an impressive feature, glitches and all, the likes of which you dont see very often around. The important thing is that FDEV addrsses those glitches, the worst of them at least, in a reasonable manner.
 
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Thank god that does not seem to be the case ;) otherwise those videos and testimonies would most likely not even exist yet.
Sorry but the low count of usable assets for generating planets at the moment is absolutely the same everywhere.

In my opinion the most glaring one is the gigantic impact crater on some planets. This is literally down to every streak always exactly the same crater. As if they just put in only 1 prefab for this.

Edit: And I really searched, jumped though about 200 systems yesterday covering about 10000ly from the bubble in direction of SagA.
 
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Sorry but the low count of usable assets for generating planets at the moment is absolutely the same everywhere.

In my opinion the most glaring one is the gigantic impact crater on some planets. This is literally down to every streak always exactly the same crater. As if they just put in only 1 prefab for this.

Agreed, that gigantic impact crater is one of the worst patterns out there, i see it in almost every system on multiple planets/moons.
 
As I said, not denying they exist, I just have not noticed a single one yet 🤷‍♂️ .

Apologies for repeating myself but I think the principle of having to break some eggs to make an omelette applies here. The Stellar Forge is very vast. I am not a dev but I suspect it is near unavoidable that we will have glitches, bugs etc for a long time to come. And we would have probably had them, in one shape or another, anyways even if FDEV had decided to delay the release. It happened with Horizons, not even on release but after release, so given this re build seems to be of a much more impactful magnitude I am not surprised at all.

I still think it is an impressive feature, glitches and all, the likes of which you dont see very often around. The important thing is that FDEv addrsses those glitches, the worst of them at least, in a reasonable manner.

I am sorry, but i personally think you are either lying or you just simply do not see it even if it is right there in front of you on your screen.
It's fine, atleast 1 other person is happy then with the downgrade or half baked expansion which includes a lot of other issues as well.

We only paid 40$ for it, a proud price, you can get full games that actually work as promised for so much money.
But everything is alright, right?

This is not just about some glitches, bugs etc. this is about major flaws in several systems and about broken promisses and false advertisments + serious performance issues.
Again, we paid 40$ for this "expansion", what we got is a "pre-alpha" or at best an "alpha" version.
So many faulty systems, bugs and glitches isn't unavoidable at all, however, if you simply even skip the "beta" phase, then don't be surprised if you get 32% on steam reviews.

It would be an impressive feature if it actually would work as advertised.
There are so many things wrong with Odyssey, i hope for you that you do realize that we are talking about atleast 1 year or even 2 years they have to work on fixing and improving all this?
Again, we paid 40$ for this....
 
I suspect they are using something similar to Bryce to produce the planets and textures, (probably a custom build based on it) also the figures look like they were done Daz Studio, not that there is anything wrong with this, but it is an old program and possibly not as able to cope as they had hoped (I actually use those programs a lot and noticed immediately during Alpha testing that the procedural rendering, the similarities...) did this while typing this comment, mainly to show what I mean.. deliberately used mainly the same terrain, just copied and pasted then height and direction adjusted
playing.jpg
 
I suspect they are using something similar to Bryce to produce the planets and textures, (probably a custom build based on it) also the figures look like they were done Daz Studio, not that there is anything wrong with this, but it is an old program and possibly not as able to cope as they had hoped (I actually use those programs a lot and noticed immediately during Alpha testing that the procedural rendering, the similarities...) did this while typing this comment, mainly to show what I mean.. deliberately used mainly the same terrain, just copied and pasted then height and direction adjusted
View attachment 234809
all of this is procedural and actually used size and distance, which is why it is a popular tool for game design and test images
 

Viajero

Volunteer Moderator
I am sorry, but i personally think you are either lying or you just simply do not see it even if it is right there in front of you on your screen.

I honestly dont. But also I do not go out of my way to search for them. As mentioned I dont deny their existence and I really hope FDEV addreses them or minimize them (most likely the latter). But the Stellar Forge is a huge, and probably very complex, undertaking. The new updated one for EDO is imo a huge step up in many ways but I am afraid those kind of shortcomings, bugs or glitches are something that will stay with us probably for the long term, the more complex or updated the stellar forge becomes, also the more issues we will probably see.
 
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Sorry but the low count of usable assets for generating planets at the moment is absolutely the same everywhere.

In my opinion the most glaring one is the gigantic impact crater on some planets. This is literally down to every streak always exactly the same crater. As if they just put in only 1 prefab for this.

Edit: And I really searched, jumped though about 200 systems yesterday covering about 10000ly from the bubble in direction of SagA.

Id imagine that might be a bug and not a design choice, because presumably there were many variations in Horizons?
 
Id imagine that might be a bug and not a design choice, because presumably there were many variations in Horizons?
I'm not really sure, I don't think it was a real design choice. At least more would have been planned.

All I have seen in regard to the tiling, the lighting / shader problems while analyzing what's going on seemed just to point into the direction, that they just didn't finish in time and rushed to release.

I think we will have to wait until we get the roadmap on the 4th. Perhaps that will tell us more.
 
There's things wrong with it, but there are still things to be enjoyed, even if that doesnt do down well with the fun police.

We'll, the things I'd like to enjoy are broken, for me, in one way or another.

Planet Exploration? Planet tech is broken, for me.
Galactic Exploration? The UI is, decidedly, less than ideal and route planning is broken / inefficient.
FPS in a CZ? The frame rate is, basically, unplayable.

Those just happen to be the activities ED:O was built for and marketed on, no? It was a long weekend here in the States and I played about an hour of ED:O for the duration of it.
 
Again, we paid 40$ for this....
I must admit that for me personally using money as an argument in discussion about ED and it's updates
triggers a
"WHAT?"
reaction.

Most of players that get "sucked in" play hundreds or thousands of hours.
I just checked: my main account has:
1622555506934.png

it's more then 90 days / 2.600 hours spent playing.

So, even if I had bought ED and addons from the beginning for full price
(which I didn't, but lets' assume worst case scenario)
it would be ca $120 max,
what makes between
3 and 4 CENTS per one hour of playing.
or
20 hours per dollar.

In my book it makes ED "cost" next to none,
playing ED at the moment costs me twice less then I have to pay for electricity per hour of playing on my PC :ROFLMAO:

Of course this is just my case, no other product EVER gave me such "successful" enjoyment per $ rate ;)
 
I must admit that for me personally using money as an argument in discussion about ED and it's updates
triggers a
"WHAT?"
reaction.

Most of players that get "sucked in" play hundreds or thousands of hours.
I just checked: my main account has:
View attachment 234811
it's more then 90 days / 2.600 hours spent playing.

So, even if I had bought ED and addons from the beginning for full price
(which I didn't, but lets' assume worst case scenario)
it would be ca $120 max,
what makes between
3 and 4 CENTS per one hour of playing.
or
20 hours per dollar.

In my book it makes ED "cost" next to none,
playing ED at the moment costs me twice less then I have to pay for electricity per hour of playing on my PC :ROFLMAO:

Of course this is just my case, no other product EVER gave me such "successful" enjoyment per $ rate ;)

Good to know, then we can ask 60$ for the next half baked expansion.
 
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