New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Well, actually a dev answered this when the question came up in another thread.
That's progress concerning communication! That thread will now stop speculating when the next patch will come and not go rampant with people who will claim it will take a week at least or something like that.
And he even said that there will be UI stuff and optimization.
The thread can now continue speculating about the rest, but that's definitely something!
link?
 
I've found an oversight and one bug, in the game.

Oversight - Hot, non-traversable (on foot) bodies should be traversable on the dark side, or at least on the dawn/ dusk side (transition areas). Even if for a short while, subsequent death lol.

Bug - Terrain seems to load too early, upon logging in, making it so that my once parked ship now has to hover (spawning into a flying ship, essentially).
To your oversight: They are, if they are cold enough on the night side.

This one here:
Screenshot (134).jpg

has about 600K on the night side, as soon as the sun graces you, it rises to 1000K+ - better run or you take damage then.
 
As a community we have looked at thousands of planets in Odyssey. None of them offer the challenging flying terrain that is readily available in Horizons.

If a planet has canyons in Odyssey, they almost always follow a specific format - that crackled surface as if an earthquake broke up a hard clay desert. Crevices too shallow and and too wide with not enough unpredictable variability in the terrain.

Not sure if this has been said or not, but I'm starting to realize the way planets look in EDO is probably how they were meant to be in Horizons. Other than the sharp edges, that I miss from Horizons, the planets themselves look proper. So, this hooning and what great stuff we saw in Horizons was most likely in error which they have "fixed". Those formats the new planets follow are probably based on scientific modelling.

Everyone seems to think things have been flattened But thats not all thats happening. If you look at comparison shots with this mindset, you can see what looks like a flattened mountain range was never intended to be a mountain range at all. Those crisscross openings that are so great to fly around were most likely never supposed to be there. In a year or 2, when those things are gone <<hopefully they do something to keep or generate new ones>>, the new players wont have 'fond' memories of how it 'should' have been, they'll just see the planets as they were intended to be, which are really stunning. For this reason, I hope they keep Horizons accessible, since if Im right and those valleys are in error, it's a wonderful error to preserve and future players should have access to it i.e. buying EDO gets you Horizons, as well.
 
To your oversight: They are, if they are cold enough on the night side.

This one here:
View attachment 235305
has about 600K on the night side, as soon as the sun graces you, it rises to 1000K+ - better run or you take damage then.
Nice! I haven't found one yet that lets me. I always land on the dark side of the first body and I've yet to disembark. I tend to find they are between 740(ish)-1100K.
 

But I just saw that this was a bit after the official announcement.
I guess that takes a few points away from the communication score. :D
 

But I just saw that this was a bit after the official announcement.
I guess that takes a few points away from the communication score. :D
Thanks
 
What do you mean with basic settings?
I didn't tweak any files for Odyssey and I don't use Reshade or anything like that.
Settings are all set within the game and cranked up to Ultra / Ultra for caption.

You mean there's no difference to be seen between terrain work maxed and terrain work off?
Hm. What exactly does terrain work anyway? If it's supposed to completely finish the terrain before we see it, it's not working correctly. :D
Yeah, that's exactly the point. It is supposed to do the terrain generation on time, so we don't get morphing.. I think. And if you check the presets, on High it is set to.. nothing. On Ultra to half. What does it do.. how does it impact your hardware.. nobody knows. :D
 
Yeah, that's exactly the point. It is supposed to do the terrain generation on time, so we don't get morphing.. I think. And if you check the presets, on High it is set to.. nothing. On Ultra to half. What does it do.. how does it impact your hardware.. nobody knows. :D
Ah, that's good. They'll fix it and it's gone. I hope.
 
As a community we have looked at thousands of planets in Odyssey. None of them offer the challenging flying terrain that is readily available in Horizons.

If a planet has canyons in Odyssey, they almost always follow a specific format - that crackled surface as if an earthquake broke up a hard clay desert. Crevices too shallow and and too wide with not enough unpredictable variability in the terrain.
Which I'm fine with being the norm; the proportion of planets where you can drop in and that's the norm shouldn't be high, even if there are places like that somewhere on the planet. The apparent lack of any is the problem (as a non-racer I find the repeated features more of a problem, even though so far I still prefer Odyssey planets, they give me a greater sense of convincing immersion).

The odd planet with some good canyons if you know where to find them would be good. And how would you know where to find them? Well, what's the point of mapping if you don't get a map?
 
Limit in this case may be twofold.

First, the generated terrain was perhaps not really good traversable on foot.
And the second: Horizon planets looked okayish in SRVs but the tech could never have generated surfaces we see now and let's be honest, Odyssey is a lot about "the lookz" after all.
This. Horizons itself would have needed rewritten to make it work from an on foot perspective.
 
This. Horizons itself would have needed rewritten to make it work from an on foot perspective.
And they did the same with the lightning, the old one did not work for on foot anymore, so they rewrote it.

My beef with it is only that it is not finished, so it falls short of expectations.
 
Which I'm fine with being the norm; the proportion of planets where you can drop in and that's the norm shouldn't be high, even if there are places like that somewhere on the planet. The apparent lack of any is the problem (as a non-racer I find the repeated features more of a problem, even though so far I still prefer Odyssey planets, they give me a greater sense of convincing immersion).

The odd planet with some good canyons if you know where to find them would be good. And how would you know where to find them? Well, what's the point of mapping if you don't get a map?
I agree. The hooning community would be happy if just 1 planet was a good hooning one in odyssey.
 
I have a challenge for you: Take your cold cup of coffee with you to the terminator.
Goal: Hot coffee but cold hands :ROFLMAO:
Don't do that, Terminators don't drink coffee, they are machines. They'll kill you. They do have cold hands, that's true.

What ? I happened to this thread having missed the previous messages and I was wondering WTH you were talking about :D I had to go back to understand, but I kinda wish I didn't because that was a lot funnier out of context.
 
Which I'm fine with being the norm; the proportion of planets where you can drop in and that's the norm shouldn't be high, even if there are places like that somewhere on the planet. The apparent lack of any is the problem (as a non-racer I find the repeated features more of a problem, even though so far I still prefer Odyssey planets, they give me a greater sense of convincing immersion).

The odd planet with some good canyons if you know where to find them would be good. And how would you know where to find them? Well, what's the point of mapping if you don't get a map?
I've no objection to hoonable terrain being rare in odyssey, I'd just like it to exist
 
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