a fix for engineers requirements not progressing??
On what GPU?
You can see how many modules you have on the ship in the shipyard, the default key is "¡", the screen changes and tell you the numbers of your shipsNOT like.
New patch arrived but UI have same disadvantages.
- still you cant easily manage modules, you need store modified modules then place them from different tab
- still you can unintentionally sell crafted modules
- still you cant see what modules you have on ship in the shipyard before choosing that ship
- from first look - what changed? nothing
They probably updated the Stellar Forge for it based on new astronomical research or something so it matches in game. They used to do it (and presumably still do) for exoplanet discoveries all the time.What on earth does "The Alphekka system has been updated to contain an eclipsing binary of Class A and Class G stars" mean exactly?
Yeap, that'd fix the lack of frames-per-second alright
I'm carefully optimistic about these. And the performance related stuff. Those two are the biggest drains on my enjoyment of EDO right now.Thanks you.
Lighting fixes, yes!
Oh thank heaven - Galaxy/System maps are so much nicer to use on UW displays now! Thank youMap UI - Fixed misalignment and jitter issues of the focused/current/selected object markers
Does that mean we can unlock that one Engineer with the Heist Missions now?Fixed an issue preventing players from handing in missions
Hopefully I will now - once again - be able to cut about the galaxy looking like a motorcycle assassin from Line of Duty as opposed to my current low-rent and slightly tragic Peter-Weller-as-Robocop mood...Server
- A fix has been made for missing helmet options for flight suits
About the best i got lol but now the game wont log on at all >_<They probably updated the Stellar Forge for it based on new astronomical research or something so it matches in game. They used to do it (and presumably still do) for exoplanet discoveries all the time.