Running out of fuel a good decision or not?

If you all well remember in Star Trek we never saw Captain Piccard sitting in a corner of the galaxy begging for fuel. To me having players run out of fuel is a put down for the game. I am not totally against a fuel depletion but I am against about running out of fuel by just jumping from one place to another, that is basically stupid.

In first place this is a game and as a game is something to have fun and enjoy it. Putting limitations in fuel is basically dumb.

Make a way for players to be able to calculate how much fuel/time/distance you can use etc could help players avoid this disaster.

Make a way for players to have easy access to refueling stations or at least make the fueling scoop equipment part of every ship from design, make it part of the ship equipment without having to jump searching for a scooper that is going to take space in your cargo bay.

To me fuel consumption needs to be addressed, this is just not right, maybe is a bug, but still I really wish the devs will reconsider the fuel issue. Create a type of fuel like in Star Trek that took a long distance to consume and make the option for a scooper an integral part of every single ship.

I seem to remember quite a few episodes that had some sort of theme around the desperate need to find new dilithium crystals so they could go somewhere.
 
I don't mind the idea of running out of fuel as long as you have recourse at that point, whether it's to scoop fuel (assuming you bought a fuel scoop) or to trigger your distress beacon (which has now been removed), it shouldn't be possible to run out of fuel completely and have absolutely no options other than self destruct.

Additionally, why aren't fuel & cargo scoops the same thing? They were in the original Elite, at the very least, I should be able to swap my cargo scoop out for a fuel scoop instead.
 
Again what if you jump into a new area where there is not way to scoop fuel


Again: Won't happen, because every system has either a star or at least a brown dwarf as main body, both of which are sources for hydrogen, which is the main fuel component in Elite: Dangerous. Most star systems also have gas giants orbiting one of their stars, which are equally qualified for fuel scooping (not yet in the current beta 3, but in the retail version they will be) and much less dangerous to scoop from.
 
APPPARENTLY (ie. according to the other fuel scoop thread) ... the ability to buy emergency fuel still exists in the game, but you have to completely exhaust your fuel supply before it becomes an option.

... which seems a little silly.
 
Now that you mention it - did anybody see Captain Piccard sitting on a toilet??? No? Strange coincidence...

There were many episodes where some of the staff were shown taking showers, coming out of the bathroom, sleeping in the beds etc so what is your point?
 
I like the fuel restraints. I mean, sure, fix the bug but, keep the fuel system intact. It's nice to have to make choices and manage your travel rather than to mindlessly plow vacuum. And, so far I haven't really had a significant problem with fuel. Fix it but, keep the system in. It's a good decision.
 
I love fuel in Elite, even more so now, since we have the fuel scoop back... loved that one in the original game. ^^

After watching the Beta 3 trailer I wonder: how high is the risk of hull damage due to overheating while scooping fuel from stars? After all, we can't pull into a station and repair the damage or restock on heat sinks when we are out in the void exploring (the main use for the fuel scoop).
 
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I noticed in the 'bug free' Beta 3 trailer, when the ship was fuel scooping, sparks where flying in the cockpit.
If the ship takes no damage, then why the sparks.?
If the ship does take damage, then what chance for long distance exploration when eventually and perhaps sooner rather than later, you have to return for hull and module repairs.
Would the field maintenance module cover such damage.?


(just noticed Jigsaw's post... sorry)
 
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After watching the Beta 3 trailer I wonder: how high is the risk of hull damage due to overheating while scooping fuel from stars? After all, we can't pull into a station and repair the damage or restock on heat sinks when we are out in the void exploring (the main use for the fuel scoop).

Zero, the trailer is a bit excessive in going that close. Yesterday I tested the scoop. Just dropping out of Hyperspace after a jump, inched closer to the star almost minimum SC speed, got into a nice pocket where heat constantly stayed at 80-90%, and could scoop in peace. Just remember to switch throttle to minimum when starting to scoop.
 
At least in Star Trek Voyager I remember more than one episode where the need for fuel or a similar resource was the motivation for the adventure. In the same way, the need for fuel can generate gameplay in Elite (make you plan your trip, learn to fuel scoop, risk yourself by calling attention with the distress beacon, trading for fuel with other ships, etc.)
 
Ran out of fuel the other day while on approach to station for dock was only about 200m away from landing pad refuel option poped up and cost me a few k.
 
The way i see it is this...........Lockheed Martin are 10 years away from producing a Fusion Reactor that they "claim" can fit into a car (nuclear fusion cars!?!? probably not yet) so im unsure of why fuel is needed from a star that produces its own energy through fusion for a ships engine that can run of technology that existed 1000 years before on exactly the same principles (potentially)

That said.........Fuel Scooping is awesome
 
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The way i see it is this...........Lockheed Martin are 10 years away from producing a Fusion Reactor that they "claim" can fit into a car (nuclear fusion cars!?!? probably not yet) so im unsure of why fuel is needed from a star that produces its own energy through fusion for a ships engine that can run of technology that existed 1000 years before on exactly the same principles (potentially)

Ask Holly, he knows nothing about everything. :D
 
The way i see it is this...........Lockheed Martin are 10 years away from producing a Fusion Reactor that they "claim" can fit into a car (nuclear fusion cars!?!? probably not yet) so im unsure of why fuel is needed from a star that produces its own energy through fusion for a ships engine that can run of technology that existed 1000 years before on exactly the same principles (potentially)

That said.........Fuel Scooping is awesome

As far as I know, in this case "fuel" is reaction mass. The ships more than likely do have fusion engines. But without something to "throw" out the back of the ship, they won't be able to go anywhere.

Rod
 
Again what if you jump into a new area where there is not way to scoop fuel, you are stranded because your tank only hold so much fuel, c'mon think for a civilization so advanced fuel economy and fuel efficiency must be a priority, but if you all want to think that way is going to take gazillions of years just to get to Pluto.

You do have the right to plan your jumps and not head blind into systems you're not sure you can come back from. I managed to play and not get stranded even with the fuel bug without having a scoop and I have visited near the whole length of the sausage. There are some promising uncharted systems there by the way, but I'll come back there when I have found a scoop fitting a size 4 slot.
 
As far as I know, in this case "fuel" is reaction mass. The ships more than likely do have fusion engines. But without something to "throw" out the back of the ship, they won't be able to go anywhere.

Rod

Very true but i believe a theoretical fusion reactor would need some sort of exhaust. I found this very interesting paragraph on Fusion reactors on the base of all world knowledge:Wikipedia (sigh xD)

REF Fusion Rocketry "An attractive possibility is to simply direct the exhaust of fusion product out the back of the rocket to provide thrust without the intermediate production of electricity. This would be easier with some confinement schemes (e.g. magnetic mirrors) than with others (e.g. tokamaks). It is also more attractive for "advanced fuels" (see aneutronic fusion). Helium-3 propulsion is a proposed method of spacecraft propulsion that uses the fusion of helium-3 atoms as a power source. Helium-3, an isotope of helium with two protons and one neutron, could be fused with deuterium in a reactor. The resulting energy release could be used to expel propellant out the back of the spacecraft."
 
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