How come a team of 10 devs can achieve something a team of 100 devs can't?

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just updated NMS to the latest version and enabled Nvidia DLSS with everything set to ULTRA and I get like 110 FPS even on the most detailed biome planets

I just don't understand how a team of 10 devs can do that so amazingly well, yet a team of supposedly a 100 devs are still struggling 🤔
 
just updated NMS to the latest version and enabled Nvidia DLSS with everything set to ULTRA and I get like 110 FPS even on the most detailed biome planets

I just don't understand how a team of 10 devs can do that so amazingly well, yet a team of supposedly a 100 devs are still struggling 🤔
Two words: Competent Management.

Hello Games has a flat hierarchy at their company, there is no or very little middle management between rank and file workers and executives, but one team working toward a singular goal.
 
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Two words: Competent Management.

Hello Games has a flat hierarchy at their company, there is no middle management between rank and file workers and executives, but one team working toward a singular goal.
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just updated NMS to the latest version and enabled Nvidia DLSS with everything set to ULTRA and I get like 110 FPS even on the most detailed biome planets

I just don't understand how a team of 10 devs can do that so amazingly well, yet a team of supposedly a 100 devs are still struggling 🤔

I have 1463 hours in NMS
I have 9279 hours in ELITE

Elite is a vastly more complex game in nearly every way... both graphically and in systems

you cannot compare them... nms graphics are like McDonalds happy meals
I have long quit NMS... they continue to move further from what i like... not interested in flying on creatures etc
 
NMS re-uses another game engine if I am not mistaken, plus number of developers is irrelevant in the grand scheme of things. Further more, NMS looks far more cartoony than ED based on what I have seen.

You can put 100 developers on a task that could be done with 10 but that does not necessarily mean you get 10 times the output nor 10 times quicker delivery. More often than not, productivity per person decreases as a team grows - too many cooks spoil the broth.
 
Two words: Competent Management.

Hello Games has a flat hierarchy at their company, there is no or very little middle management between rank and file workers and executives, but one team working toward a singular goal.
This, remember Hello Games was formed by veterans from EA and other AAA companies, who wanted to do their "dream games" and not the "management money making game".

According to glassdoor, the engine for ED is dated and nobody like to work on it. Also, there seems to be a lot of turnover due to low pay, amongst other things.
 
You can put 100 developers on a task that could be done with 10 but that does not necessarily mean you get 10 times the output nor 10 times quicker delivery. More often than not, productivity per person decreases as a team grows - too many cooks spoil the broth.
To be fair, this point is true, there are diminishing returns as you add more people to a project. It's the "too many cooks spoil the soup" effect.

However, Fdev's problems has very little to do with the number of actual developers, but management that micromanages, has a cumbersome hierarchy, is slow and rigid to accepting change, if any change is at all approved.

According to the glassdoor reviews, most rank and file have zero say in scheduling or prioritization, combined with the fact the pay doesn't seem to keep up with the cost of living in Cambridge making housing choices difficult, requiring employees to live far away from work to be able to afford it.

Fdev needs to start allowing remote working, and/or either create suboffices in areas of lower cost of cost of living so the pay will stretch farther or leave Cambridge entirely. That and give people some desperately needed raises. Another possible solution to the housing issue is Fdev should invest in some company housing nearby.

The "loss of passion" I've read being experienced by the devs of Fdev are because they do not feel valued as employees because of this, which makes them not want to put in all of their effort. To quote Peter Gibbons from Office Space "It makes people want to do just enough work to keep from being fired"

But sadly, these would have all been ideas that would have been easier to implement BEFORE Fdev took a $400 million dollar shortfall. I bet the investors are real happy about that, eh @David Braben ?
 
Can't believe the ignorance of some people to assume whatever they decided to make up and write about the games industry or a company must be true. There's absolutely no way 10 people work on NMS. Even if they do Elite's a far more complex game it has 400 billion systems for a start.
 
just updated NMS to the latest version and enabled Nvidia DLSS with everything set to ULTRA and I get like 110 FPS even on the most detailed biome planets

I just don't understand how a team of 10 devs can do that so amazingly well, yet a team of supposedly a 100 devs are still struggling 🤔

As impressive as NMS is, it's almost as if they're entirely different games.

🤔
 
Can't believe the ignorance of some people to assume whatever they decided to make up and write about the games industry or a company must be true. There's absolutely no way 10 people work on NMS. Even if they do Elite's a far more complex game it has 400 billion systems for a start.
There are as of the close of the year, 2020, 26 total employees at hello games, and we don't really know the spread of devs to support personnel, but it certainly as hell isn't anywhere close to the 100 developers of Elite dangerous or the 600 total employees of Fdev as a company.
 
There are as of the close of the year, 2020, 26 total employees at hello games, and we don't really know the spread of devs to support personnel, but it certainly as hell isn't anywhere close to the 100 Devs of Elite dangerous or the 600 total employees of Fdev as a company.
Where can you see that, and how about contractors?
 
There are as of the close of the year, 2020, 26 total employees at hello games, and we don't really know the spread of devs to support personnel, but it certainly as hell isn't anywhere close to the 100 developers of Elite dangerous or the 600 total employees of Fdev as a company.

Have you even looked at the level of detail on Elites ships?

NMS is a 10gig download... elite is 60 gigs now... thats 6times the size just in assets and systems ... lets see.... 6x26=132 employees. no... you cannot compare on a even basis
 
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