Vive Pro 2 at 6MP/eye vs Reverb 4.7MP/eye

Well, the higher the resolution the better the lenses need to be, and so far the Vive lenses has been hot horse manure.

At this point I'm surprised vendors hasn't bundled pro's with old gear VR sets.
 
I think there will be no more of WMR headsets after failed G2 launch. However, i will stick with my G2 for now, at least till i see some tests of vive pro 2 and hear more about horisontal fov.
The most important thing for meat now is to get better gpu, no matter for g2 or vive 2 because 1080ti seems to be too slow.
 
Not sure I would call the G2 failed, yeah the controllers aren't much good.

But so far the main issue i have with mine are traceable to WMR portal.

Yeah the 1080ti can struggle, DCS was quite bad, elite mostly playable at 45 and motion smoothing on.

I have later scored me a 3090 and I'm still being limited to 45 and motion smoothing.
Hitting software/CPU limits I'm guessing, but I'm cranking some settings way up again.

Also even with the 3090 I don't bother going over 80% recommended steamvr resolution.
 
I don't think mega pixels or resolution are all that worthy of mentioning. Pixels per Inch or Pixels per Degree are much more important for a measure of visual clarity.

But, yes, at the moment (on paper), this is shaping up to be the best VR headset for visual clarity, outside of the insanely priced Varjo VR-3. Haven't seen PPI/PPD numbers for Vive Pro 2 yet, but likely to be slighter better than G1/G2. Think the visual clarity ranking would go:

  1. Varjo VR-3
  2. HTC Vive Pro 2
  3. Reverb G1/G2
  4. Pimax 8K X

I'll be keeping my eye on the Vive Pro 2, and will give it a try for sure. Can always return it like I did with the G2... went back to the G1, which still has the best clarity out of all the headsets I've tried. I don't think I'd be comfortable running the Vive Pro 2 with anything less than a 2080 Ti or a 3070. For sure, you could get away with less, but at the cost of some graphical settings or supersampling.

Btw, the new HP headset, the Reverb G2 Omnicept Edition uses the same panels with same resolution as the standard G2; it just adds eye tracking and a few other sensors. Not designed for gaming, or offering any improvements over the standard G2 for the likes of Elite Dangerous.
 
I think there will be no more of WMR headsets after failed G2 launch. However, i will stick with my G2 for now, at least till i see some tests of vive pro 2 and hear more about horisontal fov.
The most important thing for meat now is to get better gpu, no matter for g2 or vive 2 because 1080ti seems to be too slow.

G2 launch failed? It seems pretty popular among people who want top gear. I think it's great overall. It's just very demanding. Even at 50% resolution it's clearer than other HMDs.

@aXeL I wouldn't even bother thinking about the 4090 now. It's a year+ wait to get a 3090. And the G2 already pushes hardware to the limit. I can't imagine pushing even more pixels.
 
Anyone looking to buy a Vive Pro 2 now that some reviews are out? Putting aside any question of value for money, it looks quite promising. G2-level visuals with Index-like FOV/tracking improvements.

The main thing that worries me from the reviews is the glare - due to the double-stacked lens, the glare is apparently comparable to the Index (maybe very slightly better). Anyone with an Index know if that's a complete killer for ED?

It sounds like the G2 may be slightly better visually, but I had problems with build quality on mine, and they haven't been in stock in the UK for ages anyway.
 
I´m playing ED with an Index for almost 2 years now. You would think that ED is a worst case scenario for glare (lots of black background with bright things in front) but I was surprised that in reality that isn´t a problem at all. But I must admit that I´m not very sensitive to the glare issue in general. Most times I notice it is in game intros where developer logos are shown on a blackgrounds. But during actual gameplay I barely take notice of the glare, and especially not in ED (I tried explicitly looking for it though). But, as with all things VR, YMMV.
 
I´m playing ED with an Index for almost 2 years now. You would think that ED is a worst case scenario for glare (lots of black background with bright things in front) but I was surprised that in reality that isn´t a problem at all. But I must admit that I´m not very sensitive to the glare issue in general. Most times I notice it is in game intros where developer logos are shown on a blackgrounds. But during actual gameplay I barely take notice of the glare, and especially not in ED (I tried explicitly looking for it though). But, as with all things VR, YMMV.
Thanks! That's very encouraging.
 
I've owned 6 different VR headsets, 4 for VR, and most recently, this included the Odyssey+, Reverb G1, and Reverb G2. The Odyssey+ had significant godrays, but you get used to it. The Reverb G1 had almost zero godrays. The Reverb G2 had much worse godrays than the G1, but not as bad as the Odyssey+. It was hard to go back to dealing with godrays the G2, and for that, but mostly for other reasons, I returned the G2. I gather that the Index godrays are worse than the G2, but not sure how it compares to the Odyssey+.
 
The Index doesn't suffer from godrays but from glare. This looks different. Godrays emerge from bright objects and are directed towards the outside of the lenses. Glare is somehow flowing around the bright obejcts... See attachments.
 

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Looking forward to the bump in resolution and no screen door effect. I think I'll just be able to get away with running Horizons at native resolution on the PRO 2 on my system.

Hope I don't miss the black blacks though...

Just had the "Shipped" alert come through so hopefully only a few days to wait :)
 
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Adam Savage’s Tested - HTC Vive Pro 2 VR Headset Review

FOV (most close to the eyes setting, 67mm IPD): HFOV = 107° / VFOV = 87°
FOV MODED (closest setting + THIN VR COVER MOD): HFOV = 114° / VFOV = 88°
SWEETSPOT: The worst of the four HMDs (compared to Quest 2, Index and G2)
EDGE TO EDGE CLARITY (when rolling your eyes around): clear inside HFOV = 90°, some chromatic aberration and blurriness beyond that
SDE: not present
CONTRAST & COLORS: good for an LCD panel
SHARPNESS & CLARITY: worse than G2 (due to lower pixel per degree and poorer optics)
MOTION SMOOTHING: quite noticeable
PRICE: way worse value compared to Q2, G2 and even Index

Reviewer recommends G2 over Pro 2 for Elite Dangerous and other sims

 
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i think that is a probably a fair review, it'll be interesting when mine arrives.

The PRO 2 does have a higher pixel per degree, even with the wider field of view, as the G2 has 18.9ppd, PRO 2 has 20.4ppd based on their respective max horizontal view angle. It's not much but the perceived lower quality must be down to the lenses alone which you'd think HTC would have sorted by now.

I have used a G2 before and the image is very good, but the field of view felt way less than my standard VIVE PRO.
 
I have used a G2 before and the image is very good, but the field of view felt way less than my standard VIVE PRO.
It makes sense as VIVE PRO's VFOV is much wider than that of G1/G2. It also has a bit wider HFOV from measurements reviewers did. I'd like to see at least real life 130 HFOV before upgrading from my G1. I tried friend's Pimax Artisan (around 130 HFOV 120VFOV) and it was night and day difference compared to Odyssey+/G1 I own(ed). It was the only time I didn't get binocular's view feeling when in VR. I don't understand why no one besides Pimax migrated to wider fov yet (besides XTAL, STAR VR on enterprise market).
 
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Adam Savage’s Tested - HTC Vive Pro 2 VR Headset Review

FOV (most close to the eyes setting, 67mm IPD): HFOV = 107° / VFOV = 87°
FOV MODED (closest setting + THIN VR COVER MOD): HFOV = 114° / VFOV = 88°
SWEETSPOT: The worst of the four HMDs (compared to Quest 2, Index and G2)
EDGE TO EDGE CLARITY (when rolling your eyes around): clear inside HFOV = 90°, some chromatic aberration and blurriness beyond that
SDE: not present
CONTRAST & COLORS: good for an LCD panel
SHARPNESS & CLARITY: worse than G2 (due to lower pixel per degree and poorer optics)
MOTION SMOOTHING: quite noticeable
PRICE: way worse value compared to Q2, G2 and even Index

Reviewer recommends G2 over Pro 2 for Elite Dangerous and other sims

This does seem like a fair review. I have one on order, and I'm upgrading from the original Vive so I think it'll be a nice step up for me (especially considering I basically have everything else I can attach to the headset already.

The one bottleneck for me is the GPU situation. I can use it at the lower resolutions, no probs, and still enjoy some improvement. But I think I'll be using my 1080 ti until 2022 for sure. But one day, I'll be able to enjoy the VP2 at full native. One day.
 
This does seem like a fair review. I have one on order, and I'm upgrading from the original Vive so I think it'll be a nice step up for me (especially considering I basically have everything else I can attach to the headset already.

The one bottleneck for me is the GPU situation. I can use it at the lower resolutions, no probs, and still enjoy some improvement. But I think I'll be using my 1080 ti until 2022 for sure. But one day, I'll be able to enjoy the VP2 at full native. One day.
Good news is that your 1080ti should be able to hit VIVE PRO resolutions easily in Horizons if not more. I got fair results with my 1070 in a laptop! It may struggle to get to native PRO 2 resolution but because it runs at 120fps you'll be able to re-project at 60fps which should still be pretty good compared to usual 45fps. Then there's the total lack of screen door which will make everything look nicer anyway.

Coming from an original VIVE will be a revelation for you!
 
VIVE PRO 2 arrived today and I am certainly having issues. There is terrible reprojection happening, accompanied by purple spikes in the SteamVR frame timings when the game is the active window. Click off the window and it's perfect but I just can't interact with anything. It's not motion compensation (HTCs own version of motion smoothing for the PRO 2) as I've tried turning that on/off.

Seems like a software/driver issue :(
 
VIVE PRO 2 arrived today and I am certainly having issues. There is terrible reprojection happening, accompanied by purple spikes in the SteamVR frame timings when the game is the active window. Click off the window and it's perfect but I just can't interact with anything. It's not motion compensation (HTCs own version of motion smoothing for the PRO 2) as I've tried turning that on/off.

Seems like a software/driver issue :(
Sorry to hear that. Try contracting Sebastian from MRTV or Tom from VoodooDE (YT channels). They both own PRO 2 and maybe they can help you with the issue.

How is FOV, is it huge difference compared to Vive PRO/G2? & how is picture quality in general?
 
Sorry to hear that. Try contracting Sebastian from MRTV or Tom from VoodooDE (YT channels). They both own PRO 2 and maybe they can help you with the issue.

How is FOV, is it huge difference compared to Vive PRO/G2? & how is picture quality in general?
I managed to fix the stuttering/errors by turning "Ambient Occlusion" off. It seems the PRO 2 does not support SteamVR motion smoothing yet and HTC's own implementation "Motion Compensation" either isn't working in Elite properly or it does nothing. So, just gaining that little extra millisecond or 2 of rendering time solved it - weird!

Now for the good news....

FoV is much better. Not massively different to the PRO but definitely noticeable when piloting your ship. If you're coming from a G2 then it's probably more noticeable as I always found that headset really had a narrow FoV. It now feels like you're wearing a widescreen SCUBA mask instead of a 4:3! Top and bottom FoV is squared off instead of round which might bug some people, but I actually quite like it as an effect. It's no worse, no better - just different.

The biggest upgrade though is just how super clear text is. There is absolutely no screen door effect. Reading the "External" panel is now easy on the eyes and orbit lines in super cruise are now proper lines and not a collection of subpixels. As a result you can easily run at 0.75ss with no noticeable drop in quality and text remains super clear which is great news for those that would struggle to run at the PRO 2's native resolution (like me! :) ).

Lenses are much much better than the ones on the PRO. No more God Rays from the dash holograms even on max brightness! In fact, I can't really see any Bloom, God Rays, Blur or any other lens effects except for blurring at the extreme edges. The area in which you can read text easily is now huge allowing you to read text that is way off center. It's right up there with the G2 in my experience. I also didn't have any challenge finding the sweet spot, didn't seem to be any different to the PRO.

Probably the biggest downside is the lack of true blacks. Space is now a grey colour :( Colours on the whole are much more muted than the PRO but that is the trade off for actually being able to read things, I guess. After a few minutes in the grey/black I really didn't notice it that much, your eyes adjust to it.

Overall, very pleased with the headset. I think it has caught some flak due to it's price point but I really do think that out of the PRO, G2 and Oculus offerings this is the best headset overall if you can stomach the price.
 
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