ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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I'm surprised that you would say that, Ant. You're usually measured and considered but that seems needlessly negative to me. I'm sure you get the majority vote (and you're welcome to it) but I think you've gone overboard, here and on youtube.

My take: Odyssey has some serious problems, although luckily for me, I've found it very playable. FD have unintentionally messed up but have owned up and taken it on the chin, and it seems to me are busting a gut, to make things right. I've never been slow in criticising FD when I think they deserve it, but it seems to me now is the time to recognise their dedication to fixing the problems, and encourage them - it's not the time to put the boot in, like a negativitiy cheerleader.
@Obsidian Ant has been very reasonable and restrained. If he spoke the truth about this disastrous travesty, FDev would disown him.
 
Greetings Commanders,

As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.

We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.

To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.

  • Update 3 – Thursday 10th June
    • Many improvements and fixes, including
    • Loadout UI flow changes
    • Adding earned ARX for on-foot gameplay
  • Update 4 – Thursday 17th June
    • Many improvements and fixes, including
    • Suit Livery UI flow changes
    • Codex CMDR stats
  • Update 5 – Thursday 24th June
    • Many improvements and fixes, including
    • Shared missions
    • Galaxy & system map UI updates
    • Outfitting UI updates
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.

Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.

While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.

Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.

Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.

O7
This isn't a roadmap. A roadmap defines the actions to be worked on or the at least the objectives to achieve across a development cycle. This constant of acting like somehow this is all a big "misunderstanding" or that the bugs literally everyone experienced were somehow unanticipated is simply rubbish.
 
I'm surprised that you would say that, Ant. You're usually measured and considered but that seems needlessly negative to me. I'm sure you get the majority vote (and you're welcome to it) but I think you've gone overboard, here and on youtube.

My take: Odyssey has some serious problems, although luckily for me, I've found it very playable. FD have unintentionally messed up but have owned up and taken it on the chin, and it seems to me are busting a gut, to make things right. I've never been slow in criticising FD when I think they deserve it, but it seems to me now is the time to recognise their dedication to fixing the problems, and encourage them - it's not the time to put the boot in, like a negativitiy cheerleader.
No, he's spot on. But part of the main problem, is the combination of Stockholm-syndrome/Sycophants cheering them on for handing out vague promises about some time in the future MAYBE delivering what they promised. Maybe. At an unspecified future date. Subject to revision. Let's be 100% honest here: They promised one thing, and sold this as gold release of that. Did what they delivered in any way or shape, in any light (even the poorly rendered light in Odyssey) look similar to what was promised us? Or is this the classic bait-and-switch scam, which if it wasn't done by a software company would be considered criminal action?
 
They're currently harvesting opinions on those. There's a thread on map feedback, and they'll implement the suggestions that make sense in patch 5. There's currently a thread for outfitting, I assume those suggestions will be addressed in a future patch.

Think at this point we're looking at weekly patches for the next two months, and then that'll be that while they work on the console side (which HOPEFULLY will have additional improvements, and then this @#$$# beta period will be over)
And tell me... how much fdev is involved in those threads? Does any of them take part to the conversation and provides feedback to the suggestions?
 
Did you miss this?

I'm not happy with the roadmap and with how Odyssey launch turned out to be, but can we stop with this catastrophist attitude?
Hurr durr ded gaem, or "this will destroy the game" and all this kind of doomer approach is not going to do anything, except make people who act like this sound like children.

Nope, didn't miss that marketing-ease at all, did you fall for it? Let's be CRYSTAL CLEAR - performance issues are NOT on the "Roadmap" - they are an after thought. If they were part of the roadmap one of them would list

"Major performance issues resolved"

Or something like that - as of course they're going to say that minor fixes and performance updates will come with each, again that's MARKETING. So I guess we'll see - wanna bet me $100 that performance isn't truly resolved until console launch? Yeah, I didn't think you would want to, I wouldn't take that bet with me....

~X
 
I see that you are being very cautious when it comes to bringing new food to the table (especially while our plates are full) so I must assume we will not have any news about Ship Interiors until 2022 at the earliest. All efforts are now put into bug and stability improvements and the console release and that is mostly all right.

Ship Interiors was a highly anticipated and requested feature but we can't enjoy it if the game is plagued with issues, bugs and server problems. So by all means keep it going, but don't forget about it!
 
Information prevents fires (and gives us "White Knights" more opportunities to counter the hate)
This "White Knight" is a little tarnished currently...

I'm still playing and enjoying Odyssey, which is more than some others are able to do, but having my GPU running flat out for what should be a fairly "laid-back" game bothers me just a little, so getting optimisation to bring it down to near Horizons levels would be very nice!

I look forward to seeing what the next 3 weeks brings for us.
 
o7 @Arthur Tolmie

Thanks for the Roadmap, I believe that it is widely appreciated within the community. However I would like to point out, that some of the stated issues (planetary tech and lighting) could have been a bit more detailed.
  • What is the team investigating?
  • What has the team identified as NOT working as intended?
  • What measures are being taken in order to fix those things?
  • When can we expect results and improvements?
This one is really important to me. While a lot of planets look great, some aspects of them are still janky. Stretched textures on steep walls, the way everything in the sky is so dark, the strange HUD colors which make the shield bars appear turquoise instead of blue and so on.

Do you have any information on these matters, or when can we expect to get some? I know you wrote "we will share the progress of the investigation" and thats fine, but what IS being investigated. It would take some of the heat out of the whole "the new planet-tech is bad" thing, if we knew that certain (specified) things are not as they should be.

As for performance, it is nice to see that you are going to improve it further and further, but it would have been nice to know why it was that bad compared to the alpha in the first place. Also what is being done to improve it? It would have been nice to be part in the process for once, now we (again) have these cryptic "we are doing stuff" bulletpoints...

Again, I appreciate the effort and I want to thank you for sharing this roadmap with us, but I would like to hear from you again with specific details on the subjects I stated above.

~Lya
 
This "White Knight" is a little tarnished currently...

I'm still playing and enjoying Odyssey, which is more than some others are able to do, but having my GPU running flat out for what should be a fairly "laid-back" game bothers me just a little, so getting optimisation to bring it down to near Horizons levels would be very nice!

I look forward to seeing what the next 3 weeks brings for us.
Yeah, well. The name-calling is for pre-school anyway.
I'm not having performance issues, so my personal frustration with Odyssey is almost nonexistent.
I totally get it though. Bad performance is one of the few things that can really make a good game bad for me.
 
Nope, didn't miss that marketing-ease at all, did you fall for it? Let's be CRYSTAL CLEAR - performance issues are NOT on the "Roadmap" - they are an after thought. If they were part of the roadmap one of them would list

"Major performance issues resolved"

Or something like that - as of course they're going to say that minor fixes and performance updates will come with each, again that's MARKETING. So I guess we'll see - wanna bet me $100 that performance isn't truly resolved until console launch? Yeah, I didn't think you would want to, I wouldn't take that bet with me....

~X
perfromance fixes are going to be incremental because the performance problems are not caused by a singlular issue but a combination of factors that can only be fixed one at a time as they troubleshoot.

this roadmap repeats the "many improvements and Fixes" line because the fixes that lead to increased performance are going to be MANY and you're not likely to find a SILVER BULLET that just FIXES EVERYTHING.
 
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