ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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Hopefully with the increased communications, Console players will get a mention. Remember they've been in the dark since the delay was announced, and now it appears that PC bug fix is delaying further console development until Update 5.
Console players are the lucky ones - by the time the console version is released most of the bugs will be fixed. Close to 400 bugs so far and many more ( in fact most of the big ones ) are still not fixed.
Problems find in Alpha are still present:
We complained about the new UIs in Alpha - and now 4 weeks later, they start listening ?
We complained about the performance - they said "it's alpha, it will be fixed for release" - problem is they forgot to say 'which' release, the Beta one we got on the 19th or the Console one ? - This sorry excuse for a road map confirms - It's the Console release.

I wonder if Console ED players outnumber PC players? they might do by the time Odyssey is finally playable.

I've already seen one Horizon's player asking if they can pay FDev to NOT get the Odyssey lighting, planet tech and UI's!
 
The taxi bug is game braking, but its not the bug you mentioned before.

AS for the corporate phrasing, I understand your feeling. But in this kind of context, what exactly can they say?

What would you have them say?
It's right there. You just chose not to read it. And I provided an example of a less insulting phrasing (though certainly also poorly phrased), but you chose to badger me about it. Did you expect me to post a list of every bug in every post now? You're being quite unreasonable yourself. I tire of this game.
 
I have personally no quells with the new UI.

There are some info that is missing, but that is about it. Easily fixable.

When it comes to its ergonomics, I mastered it pretty easily. Takes a bit of getting used to, but that is all.
I can use it, but do you genuinely think it's an improvement? Worth spending development time on?
 
Lower your expectations. Considering that minor things are actually listed in the roadmap with their own bullet like "Loadout UI", "Suit livery UI", on-foot ARX... Those are changes very limited in scope, plus they don't affect gameplay that much. DO NOT EXPECT MUCH MORE THAN THAT.

Leaving the outfitting UI as it is for three more weeks, while people are selling their hard earned engineered modules because the UI is anything but intuitive shows how disconnected from the community the priorities are.
 
Lower your expectations. Considering that minor things are actually listed in the roadmap with their own bullet like "Loadout UI", "Suit livery UI", on-foot ARX... Those are changes very limited in scope, plus they don't affect gameplay that much. DO NOT EXPECT MUCH MORE THAN THAT.

Leaving the outfitting UI as it is for three more weeks, while people are selling their hard earned modules because the UI is anything but intuitive shows how disconnected from the community the priorities are.
The points are simply the beta schedule, nothing more. The game wasn't expected to be out of beta for another two months, if they'd been allowed to clean it up for release.

Which is not to say that plan would have worked, either. Players, in general, don't have the patience to spend testing and retesting the game to ensure things work (still, again, etc) when all that time is taken away from their in game progress. It was a crappy situation, and now it's a different crappy situation. And they completely neglect two basic feedback steps; that of checking if the UI flow makes any sense to an actual player (design), and that of checking if their changes actually fixed problems.
 
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I don't know who is advising Fdev on crisis management at the moment but whoever it is needs to take a step back and let someone else have a go. They could not even get the roadmap out without messing it up completely.

They must have known that since the moment DB announced in his vid that a roadmap was forthcoming that the community would focus and zone in on that. Does not matter if you were a naysayer or a yaysayer everyone was waiting, breath bated for the roadmap.

Yet somehow, someone somewhere actually thought that with a playerbase hyped up, angry and waiting for this one moment that a few ambiguous words in a forum post would suffice. It blows my mind. Pretty graphics to make it look a tad more substantial .....nope, Video presentation outlining and expanding on the issues ......nope, anything at all to make it look like anyone is a professional and actually gives a (whatever) how the company comes across.....nope. When Fdev say that they aim to communicate better it is the one thing I do believe because as things stand they just can't do any worse.
 
Greetings Commanders,

As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.

We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.

To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.

  • Update 3 – Thursday 10th June
    • Many improvements and fixes, including
    • Loadout UI flow changes
    • Adding earned ARX for on-foot gameplay
  • Update 4 – Thursday 17th June
    • Many improvements and fixes, including
    • Suit Livery UI flow changes
    • Codex CMDR stats
  • Update 5 – Thursday 24th June
    • Many improvements and fixes, including
    • Shared missions
    • Galaxy & system map UI updates
    • Outfitting UI updates
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.

Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.

While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.

Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.

Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.

O7
Am I really surprised this is all we got? not in the slightest. I didn't expect anything more than few bullet points and few marketing shtiks from FDev.

In fact, it is insulting to even call this a roadmap. This is nothing more than a post outlining what we already knew - Odyssey is very much in early access and FDev is working to fix all the bugs and issues. That's NOT a roadmap! It says nothing about short term and long term goals and when and how the missing features will be added. It is just a collection of copy and pasted bullet points.

do you want to see what a REAL roadmap looks like -> https://robertsspaceindustries.com/roadmap/progress-tracker/teams.
 
It's right there. You just chose not to read it. And I provided an example of a less insulting phrasing (though certainly also poorly phrased), but you chose to badger me about it. Did you expect me to post a list of every bug in every post now? You're being quite unreasonable yourself. I tire of this game.


I am most positively reading everything you wrote.

If your answer is the one you made on the first post, sorry to say, you are not qualified to critic FD's wording. You clearly cannot make much better. Definitively worse in fact.

You claim I'm being to demanding? What that makes you then?
 
I was hoping for something like this:

JiLykuQ.png


Instead we got this:

View attachment 236380

Take out the dates and 'Many improvements...' and that leaves 7 lines of text. For a roadmap.

:unsure:
To stay fair you forgot the written text under the bulletpoints which gives more detail. There isn't more clarifying content in the MS FlightSim. It just looks fancier.
In the FD 'roadmap' at least you can see they took some beta feedback into it. Which seems to be the whole point of that 'roadmap' post to show of.
 
This thread is picking up pages faster than I am picking up #@*-/*%ions - and almost none of it is positive. What beggars my comprehension is how could Frontier not have anticipated this response?
All iv noticed is community managers are either told to only relay positive feedback or the devs dont listen to the negative feedback.....Raxxla has been found...unfortunately it seems like the Devs incompetence to listen to its community is what it turned out to be.
 
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