And mods for SRVs would be fine too.I agree, night vision should be an engineer mod for our ships too.
Lock FSDs behind rep!And mods for SRVs would be fine too.
Sidewinder only with a driver's license!Lock FSDs behind rep!
Thank goodness we're not playing real life!To be a little more serious; you can buy night vision gear, right this very second, from a myriad of vendors. ...in 2021. The idea that I need to grind to get them in a game that takes place 1000+ years in the future as some sort of "gameplay" is, IMO, ridiculous.
It's really a tad absurd. Also having to steal things like epoxy etc.To be a little more serious; you can buy night vision gear, right this very second, from a myriad of vendors. ...in 2021. The idea that I need to grind to get them in a game that takes place 1000+ years in the future as some sort of "gameplay" is, IMO, ridiculous.
I believe that in general, a QoL feature shouldn't have to be unlocked/grinded. It's one thing to have engineering for damage increases or enhancing a particular item's effects. But this is like having to unlock something as basic as lights or the air you breathe in your suit.To be a little more serious; you can buy night vision gear, right this very second, from a myriad of vendors. ...in 2021. The idea that I need to grind to get them in a game that takes place 1000+ years in the future as some sort of "gameplay" is, IMO, ridiculous.
In ships and in SRVs, most of the time you're right... it's QoL. But in EDO, it's a big combat advantage. It makes sense that it's an upgrade.I believe that in general, a QoL feature shouldn't have to be unlocked/grinded. It's one thing to have engineering for damage increases or enhancing a particular item's effects. But this is like having to unlock something as basic as lights or the air you breathe in your suit.
Well, the difference is stealth. Darkness is your friend but also a hindrance. Night vision makes it so much easier because you get better vision and don't have the problem of shining a light showing everybody where you are. So it's not simply QOL. You already have a flashlight to see. Night vision gives you the advantage of being able to sneak better.I believe that in general, a QoL feature shouldn't have to be unlocked/grinded. It's one thing to have engineering for damage increases or enhancing a particular item's effects. But this is like having to unlock something as basic as lights or the air you breathe in your suit.
Admittedly, I haven't unlocked any of the suit engineers, know how to unlock them, or have dabbled much in bipedal leg-based content. Besides the odd walk through the concourse in search of G3 suits.In ships and in SRVs, most of the time you're right... it's QoL. But in EDO, it's a big combat advantage. It makes sense that it's an upgrade.
It's actually not essential unless you're after combat, either. The flashlight is more than enough for all other uses, which is not the case with ships, definitely.
Oden is also the easiest of the three final engineers to unlock. I think it's fine and definitely not worth getting concerned over; definitely not given other issues with the game.
Clearly I don't FPS. Carry on folks lol.Well, the difference is stealth. Darkness is your friend but also a hindrance. Night vision makes it so much easier because you get better vision and don't have the problem of shining a light showing everybody where you are. So it's not simply QOL. You already have a flashlight to see. Night vision gives you the advantage of being able to sneak better.
You may like it. Most of the unlocks are missions (non combat). Oden can be unlocked exclusively by mission rewards. It's not too onorous and I enjoyed all of it. Best path to an end engineer by a long distance.Admittedly, I haven't unlocked any of the suit engineers, know how to unlock them, or have dabbled much in bipedal leg-based content. Besides the odd walk through the concourse in search of G3 suits.