To OP's question.
Yes.
Yes.
People aren't going to do that. They paid for a working game, they didn't get it, they're leaving in droves.It’s been a month. Give till Xmas to fix it nice
RDR2 and GTAV have many orders of magnitude greater content, art, sound and writing than Odyssey does.100 people in a game like ED is very small.
RDR2 and GTAV had well over 1000 Devs, and it too far longer then two -three years.
How much do you think they should have done?
Serious question:Ironically, they are only foundin 0g outposts. The only place where it shouldn't be on the ground. Hidden message? Raxxla ?
It is a good question ! And according to ED lore, you can ! See, liquids stay in glasses in 0g, as we can see in game.Serious question:
Can you make a proper pizza in 0g?
Nobody is calling individual devs lazy. I'm sure that they worked very hard - and continue to do so.Nope, not one iota.
That's why I can't stand it when people call the Devs lazy. They don't have a clue what they're talking about, it's rude and it's unpleasant and completely uncalled for.
We could also talk about how many people work on No Man's Sky (it's a lot less) or even better - how many people worked to build Kerbal Space Program (it's a LOT less)RDR2 and GTAV have many orders of magnitude greater content, art, sound and writing than Odyssey does.
Odyssey brings ... let's see... a refactored planet system (in a game which already had landable planets 5 years ago), a sky gradient, 3 suits, 15 cut-and-paste buildings, 1 station interior with a few cut-and-paste layout variations, 1 two-room prison, 3 or 4 actual weapon types, a handful of identical missions, some pictures of 'space plants' and arguably the world's worst capture the flag game.
Did I miss anything? Well I suppose there are the countless new bugs, broken rendering and lighting system, terrible performance, a confused mish-mash of UI elements, no multiplayer missions... Oh, but you DO get hundreds of new 'currencies' and a bunch of utterly incrongruous cosmetics in the very best tradition of mobile games and Korean MMO's - so there's that.
How little are you prepared to accept?
Odyssey feels like the kind of uninspired crap that interns come up with for a summer project. Maybe it was good enough to make them money, but unless they find a way to fix it and salvage their reputation, this game is done.We could also talk about how many people work on No Man's Sky (it's a lot less) or even better - how many people worked to build Kerbal Space Program (it's a LOT less)
You can, others will feel differently. I find your posts lazy and without thought. But each to their own.Nobody is calling individual devs lazy. I'm sure that they worked very hard - and continue to do so.
You can however call the design and the output 'lazy' - which is shorthand for uninspired, half-baked, unfinished... which Odyssey clearly is.
The argument is not about coders literally snoozing in hammocks whilst the Brabster cashes in those sweet pre-order dollars, is it?
Well, that's probably a bit harsh ...Odyssey feels like the kind of uninspired crap that interns come up with for a summer project. Maybe it was good enough to make them money, but unless they find a way to fix it and salvage their reputation, this game is done.
You can, others will feel differently. I find your posts lazy and without thought. But each to their own.
It’s been a month. Give till Xmas to fix it nice
People aren't going to do that. They paid for a working game, they didn't get it, they're leaving in droves.
Sadly enough I feel exact same way….. it’s feel like cheap 3 component pizza that took to cook 15 hours instead of 15 mins by 5 chefs involved and still taste like deep frost one.RDR2 and GTAV have many orders of magnitude greater content, art, sound and writing than Odyssey does.
Odyssey brings ... let's see... a refactored planet system (in a game which already had landable planets 5 years ago), a sky gradient, 3 suits, 15 cut-and-paste buildings, 1 station interior with a few cut-and-paste layout variations, 1 two-room prison, 3 or 4 actual weapon types, a handful of identical missions, some pictures of 'space plants' and arguably the world's worst capture the flag game.
Did I miss anything? Well I suppose there are the countless new bugs, broken rendering and lighting system, terrible performance, a confused mish-mash of UI elements, no multiplayer missions... Oh, but you DO get hundreds of new 'currencies' and a bunch of utterly incrongruous cosmetics in the very best tradition of mobile games and Korean MMO's - so there's that.
How little are you prepared to accept?
oh well for FD then. They always release too early due to pressure. Takes time to fix, those that care will stick around.People aren't going to do that. They paid for a working game, they didn't get it, they're leaving in droves.
Elite Dangerous is a convoluted mess but 6000+ hours in I don't give a Finagle about my moneys worth. No one else has anything remotely like this uniquely wacky Brit space sim/game/RP 2nd lifeIf you've read the novel* you'll understand that Gully Foyle is all about the long game. He's a patient man.
*The Stars my Destination, Alfred Bester
In your opinion.Nobody is calling individual devs lazy. I'm sure that they worked very hard - and continue to do so.
You can however call the design and the output 'lazy' - which is shorthand for uninspired, half-baked, unfinished... which Odyssey clearly is.
The argument is not about coders literally snoozing in hammocks whilst the Brabster cashes in those sweet pre-order dollars, is it?
See, you don't like it. You really didn't get what I did there did you.Doesn't like name calling. Calls names.
It's OK. I can take it.
![]()
And there is this rather big football tournament being played at the moment, which many people like to watch.It is not that much so far
No really. I'm fine.See, you don't like it. You really didn't get what I did there did you.
There's nothing wrong with your posts and certainly not lazy.