2-3 Years 100+ devs and this is what we get?

100 people in a game like ED is very small.

RDR2 and GTAV had well over 1000 Devs, and it too far longer then two -three years.

How much do you think they should have done?
RDR2 and GTAV have many orders of magnitude greater content, art, sound and writing than Odyssey does.

Odyssey brings ... let's see... a refactored planet system (in a game which already had landable planets 5 years ago), a sky gradient, 3 suits, 15 cut-and-paste buildings, 1 station interior with a few cut-and-paste layout variations, 1 two-room prison, 3 or 4 actual weapon types, a handful of identical missions, some pictures of 'space plants' and arguably the world's worst capture the flag game.

Did I miss anything? Well I suppose there are the countless new bugs, broken rendering and lighting system, terrible performance, a confused mish-mash of UI elements, no multiplayer missions... Oh, but you DO get hundreds of new 'currencies' and a bunch of utterly incrongruous cosmetics in the very best tradition of mobile games and Korean MMO's - so there's that.

How little are you prepared to accept?
 
Serious question:

Can you make a proper pizza in 0g?
It is a good question ! And according to ED lore, you can ! See, liquids stay in glasses in 0g, as we can see in game.
So the trick is to start with the tomato sauce (after the bread, ofc, I tried adding the bread later once and it was a very poor experience). The sauce is nearly liquid and, as such, it will ignore the 0g. To be safe, cook on glass, it will trick the liquid to stay on the bread. Then you put the stuff in it, and it stick !

OFC, the alternative is to use litter, since it's also gravity defying. Which is what most well know pizzeria do.
 
Nope, not one iota.

That's why I can't stand it when people call the Devs lazy. They don't have a clue what they're talking about, it's rude and it's unpleasant and completely uncalled for.
Nobody is calling individual devs lazy. I'm sure that they worked very hard - and continue to do so.

You can however call the design and the output 'lazy' - which is shorthand for uninspired, half-baked, unfinished... which Odyssey clearly is.

The argument is not about coders literally snoozing in hammocks whilst the Brabster cashes in those sweet pre-order dollars, is it?
 
RDR2 and GTAV have many orders of magnitude greater content, art, sound and writing than Odyssey does.

Odyssey brings ... let's see... a refactored planet system (in a game which already had landable planets 5 years ago), a sky gradient, 3 suits, 15 cut-and-paste buildings, 1 station interior with a few cut-and-paste layout variations, 1 two-room prison, 3 or 4 actual weapon types, a handful of identical missions, some pictures of 'space plants' and arguably the world's worst capture the flag game.

Did I miss anything? Well I suppose there are the countless new bugs, broken rendering and lighting system, terrible performance, a confused mish-mash of UI elements, no multiplayer missions... Oh, but you DO get hundreds of new 'currencies' and a bunch of utterly incrongruous cosmetics in the very best tradition of mobile games and Korean MMO's - so there's that.

How little are you prepared to accept?
We could also talk about how many people work on No Man's Sky (it's a lot less) or even better - how many people worked to build Kerbal Space Program (it's a LOT less)
 
We could also talk about how many people work on No Man's Sky (it's a lot less) or even better - how many people worked to build Kerbal Space Program (it's a LOT less)
Odyssey feels like the kind of uninspired crap that interns come up with for a summer project. Maybe it was good enough to make them money, but unless they find a way to fix it and salvage their reputation, this game is done.
 
Nobody is calling individual devs lazy. I'm sure that they worked very hard - and continue to do so.

You can however call the design and the output 'lazy' - which is shorthand for uninspired, half-baked, unfinished... which Odyssey clearly is.

The argument is not about coders literally snoozing in hammocks whilst the Brabster cashes in those sweet pre-order dollars, is it?
You can, others will feel differently. I find your posts lazy and without thought. But each to their own.
 
Odyssey feels like the kind of uninspired crap that interns come up with for a summer project. Maybe it was good enough to make them money, but unless they find a way to fix it and salvage their reputation, this game is done.
Well, that's probably a bit harsh ...

We can only hypothesise (for what that is worth - which is little) but, if we are being charitable, I suspect that what has been delivered is the bare carcass of what was originally conceived. I'm guessing that there were a number of concepts competing for time in a project that seems to have little unifying vision - and that as development progressed (as happens in all projects) features were scaled down, retooled or cut. I think that in Odyssey's case these cuts were so close to the bone because of a number of factors including an underestimation of technical problems, the pandemic and possibly shareholder / financial expectations.

Then again, what do I know?

Perhaps it was elves.
 
RDR2 and GTAV have many orders of magnitude greater content, art, sound and writing than Odyssey does.

Odyssey brings ... let's see... a refactored planet system (in a game which already had landable planets 5 years ago), a sky gradient, 3 suits, 15 cut-and-paste buildings, 1 station interior with a few cut-and-paste layout variations, 1 two-room prison, 3 or 4 actual weapon types, a handful of identical missions, some pictures of 'space plants' and arguably the world's worst capture the flag game.

Did I miss anything? Well I suppose there are the countless new bugs, broken rendering and lighting system, terrible performance, a confused mish-mash of UI elements, no multiplayer missions... Oh, but you DO get hundreds of new 'currencies' and a bunch of utterly incrongruous cosmetics in the very best tradition of mobile games and Korean MMO's - so there's that.

How little are you prepared to accept?
Sadly enough I feel exact same way….. it’s feel like cheap 3 component pizza that took to cook 15 hours instead of 15 mins by 5 chefs involved and still taste like deep frost one.
 
If you've read the novel* you'll understand that Gully Foyle is all about the long game. He's a patient man.


*The Stars my Destination, Alfred Bester
Elite Dangerous is a convoluted mess but 6000+ hours in I don't give a Finagle about my moneys worth. No one else has anything remotely like this uniquely wacky Brit space sim/game/RP 2nd life
I haven't been the same since I took an arrow to the knee and read Mathematicians In Love
Still can't find the Vorga either.

\o/
FLIMSQUAD
 
Nobody is calling individual devs lazy. I'm sure that they worked very hard - and continue to do so.

You can however call the design and the output 'lazy' - which is shorthand for uninspired, half-baked, unfinished... which Odyssey clearly is.

The argument is not about coders literally snoozing in hammocks whilst the Brabster cashes in those sweet pre-order dollars, is it?
In your opinion.
 
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