Can you tell us if Smear Campaigns are in game yet? Anyone find one with the update?

Depends on the rates required to get 1 campaign.
Yes, absolutely. At a demand of 8, I assume the intended rate is "low". Can't judge it yet anyway.

I just don't think we needed to trade data at any point. All data for engineering upgrades can be gained via missions (all of it) and that just leaves the unlock data. Most unlock data (ignoring smears obv) was OK to get and OPs was the worst so that's sorted now. Still think SDPs should be 5 and not 15 though...
 
All data for engineering upgrades can be gained via missions (all of it) and that just leaves the unlock data.
question is (honest question, not being sarcastic), can it all be gained doing missions 'as intended' that is, fulfilling the mission without completely looting the settlement for everything it's worth?

I don't mind stealing the stuff i have to take to complete the job. But rooting through the data ports in every hab because i'm there to swipe some a schematic or personal docs or whatever from the storage facility, well... as i mentioned in another thread, that's not who i want to be.

Much of it can be picked up as mission rewards if i'm willing to look and wait (and thats good!), not sure about all of it though.
 
@sallymorganmoore Not sure if this helps - but the Orange Sidewinder errors seem to be network based. I sometimes play via GeForce Now which runs a Steam session somewhere in their cloud. From there my main account gets Orange Sidewinder over and over but from my local machine instance in the south eastern US I'm having no issues at all. I'm guessing they know this and it's due to a region of AWS instances but figured I'd share anyway.

~X
 
question is (honest question, not being sarcastic), can it all be gained doing missions 'as intended' that is, fulfilling the mission without completely looting the settlement for everything it's worth?

I don't mind stealing the stuff i have to take to complete the job. But rooting through the data ports in every hab because i'm there to swipe some a schematic or personal docs or whatever from the storage facility, well... as i mentioned in another thread, that's not who i want to be.

Much of it can be picked up as mission rewards if i'm willing to look and wait (and thats good!), not sure about all of it though.
All data can be, yes (which is what I was talking about :))

You could actually ignore the data ports and just do the mission and you'll get your reward and every single item of data that's needed for an upgrade can be obtained this way. That isn't to say that's all that's required to upgrade, though. But if all you need to finish a mod off is, say, Weapon Test Data (extended magazine), then you can just focus on doing between 3-5 missions that give that as a reward, do the mission and ignore the settlement. It's fast, reliable and consistent.

But, for the whole upgrade process, you need to add in some other activities really. Narrow focus will not be as fast as wide focus, I think.

  • Upgrading (G2 to G5)
    • Goods (all via mission if you like, not the fastest method though and this is definitely where some grinding can occur but I still got a huge amount of mine via looting both on missions and not)
    • Assets (must be obtained via scavenging, can be done 100% "legally" if you take restore and kill scavenger missions as a way to generate the items but this isn't the fastest way)
      • Assets are relatively quick to obtain due to trading - if you need 30 metal coil, you can focus on looting only circuits and then trade across
      • I've never needed to loot more than 2-5 settlements to finish off a list of required assets
      • I do this while I do missions, where appropriate
    • Data (only MIs for upgrades and can be obtained up to 5 at a time via missions - not the fastest way but definitely not "grinding" and fast enough - due to the unilateral requirements for this one item, it can result in some grinding but not as much as people think because they don't bother with the missions; also, MIs aren't that rare if you just hit every data port you cross paths with - I've never ran out after just one "grind sesh" and then looting/missions)
  • Engineering (mods)
    • Goods (sporadically needed, all obtainable via missions and, in the quantities required, this is the fastest way)
    • Data (all via missions, fastest way, ultra reliable)
    • Assets (same as above; by the time you're G5 on an item, focusing to get the assets required for engineering is a pretty effortless task due to trading)
The thing I like about Odyssey's upgrading, compared to Horizons, it it's so much easier to synergise collection via missions and general "open world" play. And, if you're bored with a "route", just go somewhere else. It mixes it up. Still think all of this is way more "focused" than Horizons, where the upgrade path literally demands you go all over the bubble and outside of it.

Still, want mats from kills and some other changes. Data for mods is in a really good place though, I don't think that needs to change much personally. Maybe make it easier to get the type of data we want (I'd suggest this work via the contacts, if we have the rep, we can demand to change the material rather than ask for more).
 
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question is (honest question, not being sarcastic), can it all be gained doing missions 'as intended' that is, fulfilling the mission without completely looting the settlement for everything it's worth?

I don't mind stealing the stuff i have to take to complete the job. But rooting through the data ports in every hab because i'm there to swipe some a schematic or personal docs or whatever from the storage facility, well... as i mentioned in another thread, that's not who i want to be.

Much of it can be picked up as mission rewards if i'm willing to look and wait (and thats good!), not sure about all of it though.
Don't take my word for it, but I think that apart from some unlock requirements, all goods/data crafting components are available as mission rewards. Assets aren't, but they can be traded within categories, so even if you don't find the ones you want, you will be able to trade for them over time.

Honestly, those unlock requirements are a massive own goal, because they absolutely ruined the first impression of the ground engineering system which is insanely more convenient than Horizons ever was.
 
I'd say ultra reliable. Sometimes I'm waiting on 2-3 board refreshes and the data I want doesn't show up as a reward. Off I go to another station and try again.
Yes, but I meant reliable as in you can rely on missions as a source; it's not like mission rewards in Horizons where you only get 3 types and need to then trade across. If you want any single engineer mod, you can get the data from a mission. The time taken for finding those missions is still down to RNG and that's not "reliable" due to it being RNG. I still take that over the alternative though (HGEs is a prime example of what I consider the alternative; only a short list of mats in Horizons are reliably sourced, a whole swathe of them are loosely known to "maybe" drop from "some POI somewhere, sometimes, maybe").

I like seeing an objective (get 10 Weapon Test Data) and knowing I can just go to a mission board and get missions for it and get what I need. I hate seeing "get 10 pharmaseutical isolators" and then thinking.... right, off to some HGE to randomly find something to trade for it.

There are still several G5 data mats in Horizons that the source for is largely undocumented except for some vague reddit threads where someone said they found them 1/100 times at a surface data point.

I was so fearful we'd get that in Odyssey. And, except for Smears and the largely loose unlock data (obv), that's not the case. We know where everything comes from for every single upgrade and engineer mod and I like that a lot.

You're right though, not ultra reliable if one wants it immediately.
 
Don't take my word for it, but I think that apart from some unlock requirements, all goods/data crafting components are available as mission rewards. Assets aren't, but they can be traded within categories, so even if you don't find the ones you want, you will be able to trade for them over time.

Honestly, those unlock requirements are a massive own goal, because they absolutely ruined the first impression of the ground engineering system which is insanely more convenient than Horizons ever was.
Spot on :D

That's basically it. In alpha, we said the upgrade requirements were too severe and Fdev reduced them to something way more reasonable. It was still unknown how engineering would work and I was so scared it would be a mess like Horizons. We then had "do 10 missions" unlocks and I was so pleased with that. And then... 40 OPs. Ugh.

The whole community focused hard on that and suddenly we get people trying to say that Odyssey is worse than Horizons. I remember when I first saw the engineer requirements as a whole on Inara and then checked every data item and... they were all on the mission board. I was so happy. Been sort of trying to beat this drum ever since and it's slowly getting through but the whole unlock process has likely tainted that too much. Manufacturing instructions haven't helped either (but the number you need was reduced and no one seems to acknowledge that).

Engineering, the actual process of adding mods, has been so much fun for me. Way more fun than Horizons engineering.
 
If only fdev were like yostar... Azur Lane gives compensation to players for even 5 min disruptions to the game, and the players love them for it, I heard it's created one of the most loyal following of a playerbase in any gatcha game, and people actually spend quite a bit because they want to 'reward' yostar.
It's a cultural thing, Asian MMOs and gachas have almost always provided compensation when your time was wasted by bugs or "rebalancing". Used to be done in the west too before acquisitions left companies without their souls, like WoW comped a lot of subscription time due to their rocky start.
 
All data can be, yes (which is what I was talking about :))

You could actually ignore the data ports and just do the mission and you'll get your reward and every single item of data that's needed for an upgrade can be obtained this way. That isn't to say that's all that's required to upgrade, though. But if all you need to finish a mod off is, say, Weapon Test Data (extended magazine), then you can just focus on doing between 3-5 missions that give that as a reward, do the mission and ignore the settlement. It's fast, reliable and consistent.

But, for the whole upgrade process, you need to add in some other activities really. Narrow focus will not be as fast as wide focus, I think.

Fair enough, although i'm not seeing everything listed on Inara (opinion polls and smear campaigns for example) as available through mission rewards, and i've yet to see them offered myself (hardly a surprise in the case of Smear Campaigns though) . Although to be fair, looking at inara, power regulators don't show as being available from mission rewards and i HAVE seen those myself, so the data is incomplete.

Push is another example required along the upgrade path, easy to get ? sure, but again, i haven't seen it offered as a mission reward.

I'm not focussed at all, not looking to any particular upgrade path and just picking up bits as i go.

  • Upgrading (G2 to G5)
    • Goods (all via mission if you like, not the fastest method though and this is definitely where some grinding can occur but I still got a huge amount of mine via looting both on missions and not)
    • Assets (must be obtained via scavenging, can be done 100% "legally" if you take restore and kill scavenger missions as a way to generate the items but this isn't the fastest way)
      • Assets are relatively quick to obtain due to trading - if you need 30 metal coil, you can focus on looting only circuits and then trade across
      • I've never needed to loot more than 2-5 settlements to finish off a list of required assets
      • I do this while I do missions, where appropriate

I think the bolded is where we have a disconnect, not in terms of assets as such, maybe just an overall philosophical difference.

I'm less concerned about what's "legal" as to what's "ethical" - within the boundaries of doing bad things for bad people.

I'll take the job to steal the thing. But i'm not gonna loot the place while doing it.
I'll take the job, power up the station, clean out the scavs if necessary (although this has busted my 'i dont wanna kill anyone' vibe from horizons) and put out the fires. But again, but i don't wanna have to loot the place while doing it.

I WILL loot out a 'secret cache' (irregular markers, crash site etc) in a Larceny mission.



  • Data (only MIs for upgrades and can be obtained up to 5 at a time via missions - not the fastest way but definitely not "grinding" and fast enough - due to the unilateral requirements for this one item, it can result in some grinding but not as much as people think because they don't bother with the missions; also, MIs aren't that rare if you just hit every data port you cross paths with - I've never ran out after just one "grind sesh" and then looting/missions)

Not having a problem with MIs specifically, they offer as mission rewards often and easily enough.

But again, i think the bolded bits above are where we differ. Unless i'm misunderstanding you, always a possibility of course :).

But to me, "via missions" and "hitting every data port you cross paths with" (assuming crossing paths on a mission) are radically different things.


  • Engineering (mods)
    • Goods (sporadically needed, all obtainable via missions and, in the quantities required, this is the fastest way)
    • Data (all via missions, fastest way, ultra reliable)
    • Assets (same as above; by the time you're G5 on an item, focusing to get the assets required for engineering is a pretty effortless task due to trading)

So I'm not sure if were talking at cross purposes when we discuss if things are available via missions.

The thing I like about Odyssey's upgrading, compared to Horizons, it it's so much easier to synergise collection via missions and general "open world" play. And, if you're bored with a "route", just go somewhere else. It mixes it up. Still think all of this is way more "focused" than Horizons, where the upgrade path literally demands you go all over the bubble and outside of it.

I don't disagree at all. Although i think for horizons, that's a 'working as intended', its meant to push you around the bubble and out and into various different kinds of game play. Whether or not you like the intent, well that's another story.

Still, want mats from kills and some other changes. Data for mods is in a really good place though, I don't think that needs to change much personally.

Not much to add here since most of my kills happen from the sky and bodies magically disappear when i land :D.

Maybe make it easier to get the type of data we want (I'd suggest this work via the contacts, if we have the rep, we can demand to change the material rather than ask for more).

This would be awesome

Of course it adds to the current silly bit where after failing a price renegotiation and you refuse the mission they're all l like "isn't there anything i can do to convince you?"

n i'm all like "well i just told you, you freaked, catch ya later!"
 
Fair enough, although i'm not seeing everything listed on Inara (opinion polls and smear campaigns for example) as available through mission rewards, and i've yet to see them offered myself (hardly a surprise in the case of Smear Campaigns though) . [...]

Push is another example required along the upgrade path, easy to get ? sure, but again, i haven't seen it offered as a mission reward.
Opinion Polls, Smear Campaigns, Push, all these are typical unlock-only items, so while they're not available from missions, at least you only ever need them once, they're not used in any mod recipe or weapon/suit upgrade. Settlement Defense Plans are another big one. Note that "Genetic Research" is part of a late unlock requirement is does drop from missions, so it's not a bad idea to start picking up some if you see them.
 
I do try to always say "mods" or "engineering upgrades" to qualify that, when I say "all engineering data can be gained via missions", I mean "mods" not "unlocks".

I may slip up once in very 100 times and maybe forget to explicitly qualify the statements every single time but I guess that is the time someone says "but you can't get opinion polls via missions".

Yes, I know that :D All data for engineer mods (the mods, not the unlocks) can be obtained via missions. Engineering unlocks that require data are bland.

All data for engineering upgrades can be gained via missions (all of it) and that just leaves the unlock data.

That's the quote that started the current thread. I do try to be clear. But I don't think I should have to repeat this exact qualification in every post I make (although I do try to, to avoid needing to repeat myself like I have just done now) :p
 
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Opinion Polls, Smear Campaigns, Push, all these are typical unlock-only items, so while they're not available from missions, at least you only ever need them once, they're not used in any mod recipe or weapon/suit upgrade. Settlement Defense Plans are another big one. Note that "Genetic Research" is part of a late unlock requirement is does drop from missions, so it's not a bad idea to start picking up some if you see them.
Yeah workin on that one slowly (one so far :D ) as i see it. Need that for one thing i -know- i want to get down the road
 
I do try to always say "mods" or "engineering upgrades" to qualify that, when I say "all engineering data can be gained via missions", I mean "mods" not "unlocks".

I may slip up once in very 100 times and maybe forget to explicitly qualify the statements every single time but I guess that is the time someone says "but you can't get opinion polls via missions".

Yes, I know that :D All data for engineer mods (the mods, not the unlocks) can be obtained via missions. Engineering unlocks that require data are bland.



I do try to be clear. But I don't think I should have to repeat this exact qualification in every post I make :p
Fair enough!
 
Fair enough!
Gleaning the body of "cross paths" from your post otherwise, I think it boils down to asset and goods gathering.

I support it because it's varied (settlements are varied, and I think it's really difficult to empiricaly argue against that position) and the methods of acquisition are varied too. I like it because you can skin the cat in multiple different ways. In alpha, everyone thought the only way to get mats was via restore missions (or at least, that's the only way most wanted to do it) and I thought that was horribly limited. So I worked out how to steal it from any settlement. And that approach can be done in a number of different ways. Using ebreaches, arc cutter, cloning, tailgating, violence, avoiding all violence.

This is to say that yes, you do need to embrace Elite's willingness to make most things criminal in some form. So long as you're ok with that, I think asset acquisition is fun. But, if you explicitly force an altruist kind of role on yourself, even to the point that you consider taking items during restore missions "morally ambiguous" enough that you don't want to do it (the act of this, being 100% legal and, I'm guessing, supported because you're doing them a favour) then you're not likely going to enjoy engineering at all.

We literally have to do 12 illegal missions to unlock two engineers. I can see that this is a blocker for progress for some. I personally just see it as "the way the game is" and play it that way. Until now, my commander always avoided any mission remotely "illegal". No longer the case. It's been made very clear that this is baked entirely into the process of the game in Odyssey. All "legal" factions will willingly ask you to do illegal things. Why bother trying to pretend you're anything else? You literally are working for organisations that will happily off someone because they're inconvenient.

I would love for there to be more legal variants of all illegal missions and I would much prefer it if illegal missions were more reserved for the anarchy factions. But that's still just missions. I do not want mission rewards to be further saturated by assets. So the options for you are limited:

1) Add Combat based assets - which you've also excluded yourself from by admission of not doing it
2) Exobiology rewards that give assets - which would be a nice addition but would be undeniably way, way more grindy than anything we have now due to rarity
3) ...?

What else?

The game is based on loot, heavily. The obtaining of loot in most games isn't inherantly associated with criminality. In Odyssey, some of it is, some of it isn't. I'd just get over that moral hurdle and get on with it, personally. But appreciate that isn't enough for some.
 
Assuming they actually corrected the bug with the mission rewards that were NOT giving material rewards in certain circumstances
I've not seen this for weeks now. I think it may have been certain mission types and perhaps I don't do those.

Any statement I make about stuff is on the basis that bugs are fixed (this is another thing I try to add into my posts as a caveat, like needing to point out that "statement, statement, statement, but not including smear campaigns obv, because they're bugged") I think I'd be quite happy if I didn't have to reiterate that obvious fact in every post but appreciate it's good to qualify it often so. Yes. Bugs notwithstanding, missions are reliable for data mats for engineering (mods, not unlocks, just to be clear again.... see what I mean? :D)
 
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