That's where you are wrong. I said nothing about cargo, so you don't need to preach about obvious things. Neither did i said anything about Stored Ship modules - obvously they are to big to be stored in the ship duh that just game immersion. But the rest is stored in your ship - the crafting materials for crafting. No matter what ship you take they are always with you - that's what define Player Storage in MMOs.
Games you can't craft armor and weapons in your inventory: WoW, SWTOR, Black Desert, FFXIV, Guild Wars 2. I am actually puzzled where you got the idea of crafting items like that in MMO's.
Decorations are a major theme of almost all mmo's that i meantioned. It's one of the main point of Player Housing. While Crafting and Storage are secondary.
Free Player Housing MMO's: SWTOR; Black Desert, Guild Wars 2. In FFXIV you have to buy your House(They were also limited) - but than you also buy your ships, so not much difference.
As for Soaking Player currency - ED need this more than ever. Need to spend all those billions on something, right? It's not like Odyssey brough anything expensive to spend on.And that's where your Appartment idea falls short. Why would you decorate an appartment coming out of a long journey in deep space that never visit for week or months? There is no incencitive to do it. Ship is alway with you. There are many ships for you to decorate. Each can have it's own style and each you can visit daily depending on your activities.
Like seriously, why would you buy a house you will never visit, when you can do the same in the ship that you always in?
I think you're having some reading comprehension issues, buddy. I never said anything about crafting armour and weapons in your inventory: in fact, I explicitly said that these were things you
can't craft in your inventory. I was talking more in terms of basic things like ammo, which is similar to the synthesis mechanic we have in Elite Dangerous. You can craft ammo, oxygen, SRV fuel, etc "in your inventory" (on your ship), but you cannot do things like engineer modules or upgrade weapons and suits (things I can do the equivalent of in my player housing on ESO). I was actually conceding a point to you (we can craft some stuff already on our ships), but you seem to not have understood that.
Also, SWTOR does not have free player housing. SWTOR gives you the Coruscant / Dromund Kaas apartment for free, but you only get the entrance unlocked. Any additional rooms/spaces you have to unlock either for credits or cartel coins, and those unlock fees are not cheap. The pricing is similar for all of the other player housing in the game. Also, it has been a long time since I played Black Desert online, but I don't think that player housing was "free" either: you still needed to buy houses/farms/etc, it was just more inherently part of the game - although that may have changed since they switched developers, I'm not sure. Point is, soaking up player currency (or charging real world currency) is
usually one of the big selling points that convinces a developer to add that aspect to the game. Pointing out the few exceptions doesn't change that, and we're in agreement that it's a mechanic that Elite Dangerous could benefit from.
As for how apartments would achieve that? Well, I'm not the one with a thread trying to pitch my idea, but just off the top of my head, I already drew the comparison to Fleet Carriers. A lot of what Fleet Carriers do lines up with what player housing often tries to do. It's a garage where you can store all of your vehicles. It gives you access to the market, repair and outfitting, Universal Cartographics, etc outside of the main nodes for that in the game. These are things that you would want to have on player housing, but that would be impossible to have with ship interiors. They're also redundant for an apartment on a space station, because those functions are (usually) already at that station anyway, so we're on equal footing thus far.
The other big feature of a Fleet Carrier though is cargo space, and this is the one that I already alluded to. This would be the selling point for apartments, IMO. At the moment, unless you have a Fleet Carrier, you cannot put anything anywhere that is not your cargo hold. Managed to salvage some HN Shock Mounts from a crash site, and want to hold onto them for unlocking the Guardian FSD Booster later on? Tough luck, you're going to have to either sell them, or have them taking up space in your cargo hold. Want to trade in some rare goods, but with more than the 27 Lavian Brandy that you're allowed to have in one go? Tough luck, because if the quantity in your cargo hold is above a particular threshold, the market won't spawn any more for you to buy. Have cargo in your ship, but you want to go collect a different ship via Apex before you sell it? Tough luck, because as soon as you sit in one of your other ships, it's going to delete whatever else was in your cargo hold. All of these issues are currently solved by having a Fleet Carrier with internal cargo space that you can dump things in - but because Fleet Carriers are so powerful, they're hidden behind a hefty price tag and hefty upkeep fees, which put them out of reach of casual players. They're also like trying to tap in a dowel with a sledgehammer: there's not a smaller alternative for people who don't want/need all of the functionality.
Why would people want to decorate an apartment? I'm not necessarily saying that they would, but I'm sure people would love to be able to buy or rent warehouse space on a space station. Most players have a "home base" already where their ships are stashed, so they're already anchored to a particular home location anyway. Adding in the option to buy or rent some cargo storage at that location feels like a really good foundation to build player housing on top of. It wouldn't take much to add one of the mission terminals from the concourse into your apartment, giving you access to all the Odyssey features you want. It wouldn't take much to add a terminal that lets you access the ship mission terminal, or the Inter Astra menu that lets you swap between ships, meaning that you could quickly transition between your ships via the doorway of your apartment. Adding a workbench for you to tinker with your Odyssey gear (access that section of the Pioneer UI) would be pretty easy to do. FDev has already extensively modelled apartments and dorm rooms as part of the existing settlement mechanics, so a lot of the building blocks are already in the game, and by being on a station - instead of inside a moving box that is hurtling through space, which comes with an
astronomical amount of technical challenges attached - there's no complications in terms of your character moving around, and there are no multicrew limitations on how many people you can gather inside your apartment: you could hypothetically fit as many people as a hangar would normally fit. There's plenty of other bits that would be a more natural fit from a "hub" than from inside your ship as well. You could have your suits out on display. You could have one of the big Inter Astra holo-tables that cycles through holograms of whatever ships you have docked there. You could have a console by the door that lets you book an Apex Taxi, and then step out of the door directly into the hangar/elevator where the taxi is waiting. And in terms of it being a credits sink for players? You've got the upfront cost of purchase, the potential for a credit cost to unlock various features, and - like Fleet Carriers - maybe even a (hopefully small) upkeep cost as well. And if one apartment isn't enough, you can fly off and go buy one elsewhere. You can have homes in all the places you frequent, stashes of Lavian Brandy and what-not all over the cosmos, and so on. All the usual player housing stuff.
All of that functionality would make for a really robust player house IMO, but that functionality only makes sense because it's a hub, not on your ship. Once again: I would love to see ship interiors, and it would be rad AF if we could decorate them. But if we're talking "player housing" as a game mechanic? There's so much more to player housing than just a space to display things in. There's so much more functionality that could be unlocked by giving players a "base" rather than just a ship interior, because it just physically, logistically, and thematically could not fit inside the kind of ships we have.