Elite Dangerous Odyssey: Server Update

Hello! Right, I have a little info for you.

So as of Update 5 we tweaked things a little so that you can now only get support missions to settlements owned by the faction, and also only 1 at a time to each settlement.

For a bit of background on this: Support missions were being created by factions who didnt own the settlement, which didn't make any sense to us really. Also the shear abundance of missions of this type were drowning out the potential for others, which felt a bit "spammy".
I'm more than happy to take feedback on this tweak, however!
Quite senseful tweak. I'm full ok with controlled scarcity though I need to somehow get a way to figure how the rules are playing underneath (without FDEV unveil the secret sauce obviously). A bit like with certain system states trigger generation of certain USS or events. Would be helpful determining where to look at, and knowing if lack of certain missions is due to system's conditions or a bug.
 
All additional thanks to you super lot with sending through your feedback and letting me yabber on to you over here a bunch of times a week. Let's keep going!!!
Hi Sally that is because you're the best, especially at communicating too us, sorry not to diminish the others who do communicate, you're just the best :) it is good to see other fixes in hand, please keep them coming they are the life blood of Odyssey at the moment.
 
Hello! Right, I have a little info for you.

So as of Update 5 we tweaked things a little so that you can now only get support missions to settlements owned by the faction, and also only 1 at a time to each settlement.

For a bit of background on this: Support missions were being created by factions who didnt own the settlement, which didn't make any sense to us really. Also the shear abundance of missions of this type were drowning out the potential for others, which felt a bit "spammy".
I'm more than happy to take feedback on this tweak, however!
You're right, it does make more sense this way, but the thing it became really hard to find one, so maybe if we go back to having more of those missions but with the correct faction issuing them, besides a lot of us liked those missions as a peaceful path of progression, cheers..
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
You're right, it does make more sense this way, but the thing it became really hard to find one, so maybe if we go back to having more of those missions but with the correct faction issuing them, besides a lot of us liked those missions as a peaceful path of progression, cheers..

Of course, this is really good feedback :) Sometimes these little decision changes just need some further tries from pros like yourselves to help us refine things further. I'll pass the thoughts forward o7
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hi Sally that is because you're the best, especially at communicating too us, sorry not to diminish the others who do communicate, you're just the best :) it is good to see other fixes in hand, please keep them coming they are the life blood of Odyssey at the moment.

Oww thank you so much. I just want you all to know that I am grateful DAILY for the way you're communicating with me, us, everyone right now with constructive feedback and thoughts. It's a pleasure being able to narrow in more deeper and personal with you all, on things we can potentially fix a little quicker than if we didn't have such awesome attentiveness! Thank you!
 
Hello! Right, I have a little info for you.

So as of Update 5 we tweaked things a little so that you can now only get support missions to settlements owned by the faction, and also only 1 at a time to each settlement.

For a bit of background on this: Support missions were being created by factions who didnt own the settlement, which didn't make any sense to us really. Also the shear abundance of missions of this type were drowning out the potential for others, which felt a bit "spammy".
I'm more than happy to take feedback on this tweak, however!
I thought that might be the case, but there are two issues:
  • these were pretty much the only on foot missions that don't involve either combat or breaking the law, apart from very basic fetch quests which are on about the same level as killing rats in some old lady's basement. For those of us who don't want to play as gung-ho criminals removing them is quite limiting on what's left to do.
  • they're now too hard to find. Unless you happen to come across one by chance, you'd have to know of an offline settlement and find a mission board for the faction that owns it - and there's no good way to find offline settlements (I did suggest back in the Alpha that offline status should at least be shown in the system map). Flying over each one to see if the lights are on is not a serious prospect.
Also, what's wrong with a faction hiring someone to do something at another faction's base? Plenty of ships missions involve a faction hiring you to interact with another faction, for instance delivering them some cargo. I don't really see a problem, although obviously you'd want to make sure the two aren't at war or something.
 
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Any news on the state of the BGS Tick that has shifted from nearly-instant to a state of rolling? Not to mention it has moved from the usual 17 UTC to 22, nearly 23 UTC

My perspective as an active BGS-er and ex-hamster:

Tick time has historically roamed around 'naturally', presumably due to how much work, or how little, Dav's Hamsters are asking it to do, and when the Cron Gods decide It Shall Be - so we shouldn't expect The Tick to be at a regular specific time of day consistently. It was at it's most convenient for me, when it was around 12:20 UTC, at the back end of 2019, but such is life and the whims of the gods.

I understood from previous Dav-updates that the reporting of the tick was being regressed back to a single global time rather than 'as and when' to avoid confusion and oddness.
 
mmmm ... yes
I have made several posts like the one I indicated.


"After more than a year and several reports and releases of the game, here we are again with the current version of Odyssey Patch1 PC 4.0 being released with the same old bug.

Horizon version:

REPORTED ON: MAY 18, 2019 6:21 AM - STATUS EXPIRED - https://issues.frontierstore.net/issue-detail/2083
REPORTED ON: APRIL 12, 2020 5:44 PM - VOTED (109 contribution in 11 page) - https://issues.frontierstore.net/issue-detail/14359
REPORTED ON: JUNE 16, 2020 4:54 AM - STATUS DUPLICATED - https://issues.frontierstore.net/issue-detail/17050
REPORTED ON: JUNE 16, 2020 2:05 PM - STATUS DUPLICATED - https://issues.frontierstore.net/issue-detail/17072
REPORTED ON: OCTOBER 30, 2020 9:30 AM - STATUS DUPLICATED - https://issues.frontierstore.net/issue-detail/20240

REPORTED ON: FEBRUARY 17, 2021 10:28 AM - CONFIRMING - https://issues.frontierstore.net/issue-detail/23143

Alpha Odyssey Phase 4 Hotfix 9
REPORTED ON: MAY 2, 2021 5:02 PM - CONFIRMING - https://issues.frontierstore.net/issue-detail/30556

Alpha Odyssey Update 1 Pc 4.0
REPORTED ON: MAY 31, 2021 1:01 PM - CONFIRMING - https://issues.frontierstore.net/issue-detail/36720

Always reported and never fixed.

2 years with the same bug."


I don't think I can do more than open special threads boring the community over the last year with the same issues and report back to you.
I think the problem is that the forum has never been run properly, let alone the issues reported.

Another old thread...

Hi @sallymorganmoore
I am interested in the thing. Is there any chance that you will investigate this issue? Thank's
 
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Let me know if that's still the case :)
For me they are still not appearing...


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Hello! Right, I have a little info for you.

So as of Update 5 we tweaked things a little so that you can now only get support missions to settlements owned by the faction, and also only 1 at a time to each settlement.

For a bit of background on this: Support missions were being created by factions who didnt own the settlement, which didn't make any sense to us really. Also the shear abundance of missions of this type were drowning out the potential for others, which felt a bit "spammy".
I'm more than happy to take feedback on this tweak, however!
Well, SOUNDS reasonable, but these missions have dried up for me almost completely. I'm flying around the top part of the bubble and have been in dozens of systems in Alliance, Federal and Independant systems and have had 1 restore mission. This was most of Monday. This is a main source of looting for upgrades and that has been choked down, increasing grind in this and other areas to make up for it. I could go out on the RAID missions just fine but most of those those have NO dead NPCs to spoof their security level to get in the doors...FD Could also assign security levels to the commandos we are killing but those are all zeros.. I like the restore missions but they're all but gone..
 
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Sorry to say this little update has broken the kill scavengers at Ashford's Abode - maybe also elsewhere but this is the one I have found.
Kill 9 scavangers- only 8 present / Kill 11 - only 10 present - cannot complete mission
 
I thought that might be the case, but there are two issues:
  • these were pretty much the only on foot missions that don't involve either combat or breaking the law, apart from very basic fetch quests which are on about the same level as killing rats in some old lady's basement. For those of us who don't want to play as gung-ho criminals removing them is quite limiting on what's left to do.
  • they're now too hard to find. Unless you happen to come across one by chance, you'd have to know of an offline settlement and find a mission board for the faction that owns it - and there's no good way to find offline settlements (I did suggest back in the Alpha that offline status should at least be shown in the system map). Flying over each one to see if the lights are on is not a serious prospect.
Also, what's wrong with a faction hiring someone to do something at another faction's base? Plenty of ships missions involve a faction hiring you to interact with another faction, for instance delivering them some cargo. I don't really see a problem, although obviously you'd want to make sure the two aren't at war or something.

Agree with this, these were missions enjoyed doing the most, now even lucky to find one

And the other factions could be giving you the restore missions so you can go loot their competitors based rather than theirs. even if these had defenders would be better than no missions showing.

you could only ever take one restore mission at a single settlement, but multiple gave you a wider choice of rewards, and after you picked one the others would disappear.
 
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Hello! Right, I have a little info for you.

So as of Update 5 we tweaked things a little so that you can now only get support missions to settlements owned by the faction, and also only 1 at a time to each settlement.

For a bit of background on this: Support missions were being created by factions who didnt own the settlement, which didn't make any sense to us really. Also the shear abundance of missions of this type were drowning out the potential for others, which felt a bit "spammy".
I'm more than happy to take feedback on this tweak, however!
I understand the reason behind it but is there a rule of thumb for finding these support missions now. I've been to loads of systems but nothing. They have gone from being in abundance to rare as hens teeth. Surley there is some middle ground for us hapless commanders.

Appreciate the work you're doing.
 
Well, SOUNDS reasonable, but these missions have dried up for me almost completely. I'm flying around the top part of the bubble and have been in dozens of systems in Alliance, Federal and Independant systems and have had 1 restore mission. This was most of Monday. This is a main source of looting for upgrades and that has been choked down, increasing grind in this and other areas to make up for it. I could go out on the RAID missions just fine but most of those those have NO dead NPCs go spoof their security level to get in the doors...FD Could also assign security levels to the commandos we are killing but those are all zeros.. I like the restore missions but they're all but gone..
Are you taking the missions from the system that the settlement is in, or where the owning faction is present? At the weekend I was getting destroy scavenger and salvage and scavenge missions and the like but no restore missions for a system nearby, but when I went to the station in that system and checked the boards there, the restore missions were present.

If the faction that owns the settlement isn't present in your home system, they can't generate missions for them there.
 
Thanks Sally and team for these much needed mission fixes.
Hopefully the Stuttering in or around settlements will get fixed sooner than later

----

Adjusted Mercenary rank progression speed for Odyssey on foot players (it was noted by many as being too slow to progress prior to this update)

In other news and vaguely related (or maybe more than vaguely) to the above line...
After playing exclusively EDO / on-foot since EDO launch, and killing a single ship during these almost 7 weeks, last evening my Steam account got promoted to Deadly in Combat!!!
It happened during a Clear Scavs at a settlement (actually i was happily mopping down the 3-chevron-comandoes sent as reinforcement, 2 teams at the same time, so quite busy actually)

Guess all the on-foot killing credits were going to my Pilot Combat Rank instead to On-Foot Mercenary Rank (Rank Rookie achieved 21st June, currently 64% progression) 😂
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Commanders!!! | Regarding 'Restoration Mission' "Rarity".

I'm noticing a few of you mentioning that the number of Restoration Missions is feeling a little on the rare side since the update.
We do have a ticket we're following here:
To share a little insight - at least part of this is caused by fixes to other floating issues (such as ensuring factions don't ask you to restore power to their competitors' settlements) and we're investigating as to whether there are any other causes for fewer than expected support missions.

What would be ULTRA helpful for me is if more of you do feel that these missions are too scarse and it's causing an issue, would any Commanders mind sharing the number of support missions available when you DO find any (especially when you haven't picked any up), as well as a date/time and the system you are in at the time as additional info for the case in the issue being tracked above, please?

I'd really appreciate it! Thank you!
 
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