How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?

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People could band together to fight the bad people, but the people who would be prepared to do that have more in common with the bad people than the people they want to save.
The thing is, with the current C&P system, you really can't. Death in pvp results in about a 5 minute downtime at most, and a 2 minute downtime at the least. The bounty payments are typically irrelevant.

So in reality, there's no practical way to fight off 'bad people' in any meaningful way. If there were, that would probably help bring about a better open experience for many players. I feel that a big part of the resistance to play in Open on my behalf has to do with my efforts there feeling meaningless. Why bother engaging with a pirate if I get paid nothing and achieve nothing? It makes zero sense from any practical perspective.
 
Because it's fun? Because the fight is a distraction that can let others through the blockade? There are plenty of reasons to try (if a player wants to) and plenty of players that offer help for those willing to join in.
Those are good reasons, but they don't motivate typical play, they motivate fair pvp. A pvp league would give players looking for that everything they want, but it wouldn't serve to bring anyone into open for other activities like mining or trading, where their ability to fight back is typically limited.
 

Robert Maynard

Volunteer Moderator
Because it's fun? Because the fight is a distraction that can let others through the blockade? There are plenty of reasons to try (if a player wants to) and plenty of players that offer help for those willing to join in.
Not all players find the same things "fun".
 
I don't think that is true. I would play in open if there was a reason to play in open.
Absolutely correct.

I play in solo:

a) When I'm out in deep space because I have unsubstantiated theory that the game functions better.
b) When I'm traveling IRL (I work out of hotels alot) and my internet is often flaky.
c) When I'm trying to do something in-game and I don't feel like being sidetracked.
d) When I'm returning to the bubble after a very long trip in deep space (pre-fleet carrier days).
e) When I'm building a new ship and the modules are all wrong, I might not have any weapons, nothing is engineered. I'm flying a rowboat. Their is no fun in being a flying defenseless rowboat. I'll take my chances against the npc's.
f) When I'm playing but IRL I'm not really paying attention. Watching a movie or whatever while doing ED activities.

I play in open:
a) When I want increased risk. I'm not a PvP player, so really its risk for the sake of risk.

I am not familiar with any gameplay reasons for playing in Open. I'm not part of any ED player group. Maybe if I was there would be much more incentive.
 
The thing is, with the current C&P system, you really can't. Death in pvp results in about a 5 minute downtime at most, and a 2 minute downtime at the least. The bounty payments are typically irrelevant.

So in reality, there's no practical way to fight off 'bad people' in any meaningful way. If there were, that would probably help bring about a better open experience for many players. I feel that a big part of the resistance to play in Open on my behalf has to do with my efforts there feeling meaningless. Why bother engaging with a pirate if I get paid nothing and achieve nothing? It makes zero sense from any practical perspective.
It’s not about fighting of bad people (unless you know what to do), it’s about not fighting them, there are ways to avoid intradiction.
 
It’s not about fighting of bad people (unless you know what to do), it’s about not fighting them, there are ways to avoid intradiction.
Why bother at that point? I'm in Open because I want to make a difference. If I can't make a difference, then there's no point in being in Open. If the only way to win is to avoid contact, I'll just play in Solo every time.
 
Not all players find the same things "fun".
(if a player wants to)

I do wish you would drop your bias, I am getting tired of your attempts to disrupt the thread.

Take it as read that not everyone is interested in giving it a go, nothing is going to make those players join in so there's no point discussing it in this thread. The game already provides plenty of tools to allow players to eliminate the risk from meeting other players, there could be ways to help motivate those willing to consider it to try and they are well aware they don't have to because they are currently not doing it.
 
Why bother at that point? I'm in Open because I want to make a difference. If I can't make a difference, then there's no point in being in Open. If the only way to win is to avoid contact, I'll just play in Solo every time.
You can make a difference if you want to.

What is the usual way you try to make a difference in open?
 

Robert Maynard

Volunteer Moderator
I do wish you would drop your bias, I am getting tired of your attempts to disrupt the thread.
Can anyone accurately claim to be without bias? Providing a differing opinion is not an attempt "to disrupt the thread" - unless only opinions which agree are in some way accceptable?
Take it as read that not everyone is interested in giving it a go, nothing is going to make those players join in so there's no point discussing it in this thread. The game already provides plenty of tools to allow players to eliminate the risk from meeting other players, there could be ways to help motivate those willing to consider it to try and they are well aware they don't have to because they are currently not doing it.
Quite.
 
Why bother at that point? I'm in Open because I want to make a difference. If I can't make a difference, then there's no point in being in Open. If the only way to win is to avoid contact, I'll just play in Solo every time.

The opportunity to interact doesn't end at the rebuy screen, send them a friend request & even if you don't talk to them you'll know where they are on the galaxy map :)

PvPers tend to hang out together, if you have a few on your friend list it'll give you a kind of heatmap so you can avoid them or find them in future.
 

Your bias against emergent PvP is no better than those advocating an open only or other removal of choice Robert.

This thread is now largely made up of posts by you reminding anyone still reading that they have a choice every time anyone posts anything in favour of the choice to give PvP a try, not just those advocating the removal of choice.
 

Robert Maynard

Volunteer Moderator
Your bias against emergent PvP is no better than those advocating an open only or other removal of choice Robert.
Not really - as I would not advocate the removal of emergent PvP from the game, whereas those proposing Open only or removal of choice seek to actively exclude players from engaging in game content in their preferred game mode (if it even existed, given some of the proposals).
 
I do wish you would drop your bias, I am getting tired of your attempts to disrupt the thread.

Take it as read that not everyone is interested in giving it a go, nothing is going to make those players join in so there's no point discussing it in this thread. The game already provides plenty of tools to allow players to eliminate the risk from meeting other players, there could be ways to help motivate those willing to consider it to try and they are well aware they don't have to because they are currently not doing it.
This thread is specifically about getting people interested in giving it a go.
The people already interested don't need persuaded.

I'm not interested in playing mouse for some cat, but I would like to actually play with other players. You could suggest I play in a private group, and I've done that, but then I'm effectively playing in solo with other people playing in solo.
The suggestions that i've made are geared towards making security a more meaningful feature in a system and providing better mechanisms to play and interact together.
The changes to security would effectively split the bubble into two general areas: law and chaos. This division would make the bubble a bit smaller for the law abiding and the free spirits. Less space would make it more likely to meet, and it would be more likely to meet a like minded player. Both groups could wade into the other's space depending on the difficulty that they would like to experience.
The competitive/cooperative part of this game suffers from the vast areas that it occupies. It suffers from all activities being basically solo activities, except for combat, and combat isn't particularly rewarding (fun-wise) as a group either.
 
Not really - as I would not advocate the removal of emergent PvP from the game, whereas those proposing Open only or removal of choice seek to actively exclude players from engaging in game content in their preferred game mode (if it even existed, given some of the proposals).

You advocate the pillorying of emergent PvP Robert. For those that choose to engage it is a lot of fun and (imo) BGS conflict acted out in Open is the game at it's best. Intimidation and the willingness to stand up against it is a big part of that. You simply dismiss it out of hand as easily as those that advocate removing any other choice.

The topic of the thread (started by a self-described PvEer) is to discover what stops those that that would otherwise consider taking part from doing so, and to consider the merits of proposals to encourage them.
 
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You can make a difference if you want to.

What is the usual way you try to make a difference in open?
Typically? I don't. Because it's never worth the effort.

It's impossible to make any sort of difference in open, at the moment. I'd like to see that change, opening the door to a wider range of players.
 
The opportunity to interact doesn't end at the rebuy screen, send them a friend request & even if you don't talk to them you'll know where they are on the galaxy map :)
Why bother? Pvpers enjoy being attacked, so there's no reason to hunt them down, and if I want to avoid them, I'll just play in solo.

Give real, integrated ways of meaningfully interacting on a pvp level and that might change, however, and create a more enjoyable and dynamic open experience for everyone, one that allows even solo players an opportunity to enjoy open.
 
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