Why reward them by providing content for them?People could band together to fight the bad people, but the people who would be prepared to do that have more in common with the bad people than the people they want to save.
The game has three modes, pick the one that is right for you. That or block people.Why reward them by providing content for them?
The thing is, with the current C&P system, you really can't. Death in pvp results in about a 5 minute downtime at most, and a 2 minute downtime at the least. The bounty payments are typically irrelevant.People could band together to fight the bad people, but the people who would be prepared to do that have more in common with the bad people than the people they want to save.
Why reward them by providing content for them?
Those are good reasons, but they don't motivate typical play, they motivate fair pvp. A pvp league would give players looking for that everything they want, but it wouldn't serve to bring anyone into open for other activities like mining or trading, where their ability to fight back is typically limited.Because it's fun? Because the fight is a distraction that can let others through the blockade? There are plenty of reasons to try (if a player wants to) and plenty of players that offer help for those willing to join in.
Not all players find the same things "fun".Because it's fun? Because the fight is a distraction that can let others through the blockade? There are plenty of reasons to try (if a player wants to) and plenty of players that offer help for those willing to join in.
Absolutely correct.I don't think that is true. I would play in open if there was a reason to play in open.
It’s not about fighting of bad people (unless you know what to do), it’s about not fighting them, there are ways to avoid intradiction.The thing is, with the current C&P system, you really can't. Death in pvp results in about a 5 minute downtime at most, and a 2 minute downtime at the least. The bounty payments are typically irrelevant.
So in reality, there's no practical way to fight off 'bad people' in any meaningful way. If there were, that would probably help bring about a better open experience for many players. I feel that a big part of the resistance to play in Open on my behalf has to do with my efforts there feeling meaningless. Why bother engaging with a pirate if I get paid nothing and achieve nothing? It makes zero sense from any practical perspective.
Why bother at that point? I'm in Open because I want to make a difference. If I can't make a difference, then there's no point in being in Open. If the only way to win is to avoid contact, I'll just play in Solo every time.It’s not about fighting of bad people (unless you know what to do), it’s about not fighting them, there are ways to avoid intradiction.
Not all players find the same things "fun".
(if a player wants to)
You can make a difference if you want to.Why bother at that point? I'm in Open because I want to make a difference. If I can't make a difference, then there's no point in being in Open. If the only way to win is to avoid contact, I'll just play in Solo every time.
Can anyone accurately claim to be without bias? Providing a differing opinion is not an attempt "to disrupt the thread" - unless only opinions which agree are in some way accceptable?I do wish you would drop your bias, I am getting tired of your attempts to disrupt the thread.
Quite.Take it as read that not everyone is interested in giving it a go, nothing is going to make those players join in so there's no point discussing it in this thread. The game already provides plenty of tools to allow players to eliminate the risk from meeting other players, there could be ways to help motivate those willing to consider it to try and they are well aware they don't have to because they are currently not doing it.
Why bother at that point? I'm in Open because I want to make a difference. If I can't make a difference, then there's no point in being in Open. If the only way to win is to avoid contact, I'll just play in Solo every time.
Quite.
Not really - as I would not advocate the removal of emergent PvP from the game, whereas those proposing Open only or removal of choice seek to actively exclude players from engaging in game content in their preferred game mode (if it even existed, given some of the proposals).Your bias against emergent PvP is no better than those advocating an open only or other removal of choice Robert.
This thread is specifically about getting people interested in giving it a go.I do wish you would drop your bias, I am getting tired of your attempts to disrupt the thread.
Take it as read that not everyone is interested in giving it a go, nothing is going to make those players join in so there's no point discussing it in this thread. The game already provides plenty of tools to allow players to eliminate the risk from meeting other players, there could be ways to help motivate those willing to consider it to try and they are well aware they don't have to because they are currently not doing it.
Not really - as I would not advocate the removal of emergent PvP from the game, whereas those proposing Open only or removal of choice seek to actively exclude players from engaging in game content in their preferred game mode (if it even existed, given some of the proposals).
Typically? I don't. Because it's never worth the effort.You can make a difference if you want to.
What is the usual way you try to make a difference in open?
Why bother? Pvpers enjoy being attacked, so there's no reason to hunt them down, and if I want to avoid them, I'll just play in solo.The opportunity to interact doesn't end at the rebuy screen, send them a friend request & even if you don't talk to them you'll know where they are on the galaxy map![]()