You'd have a script that does nothing but run in the background on the server that is much like the end of cycle ticks but runs constantly ... it looks at various factions and states directly from the database and determines what if any activity will be made on behalf of the silent NPC majority. Considering actual human activity as an weighted selector in not just the activity but the value of the activity the script applies.
Various aspects could be tunable for the player's taste. Amount of random activity, weighting favor towards a given super power or power, or resisting human activity and the strengths of those etc etc. Even controlling the effectiveness of thargoids against the bubble.
That would be a fairly simple means of simulating an active galaxy even if you're the only human playing in it. And that's before any consideration is made with adding to what the BGS can do and what the player can do with it. Which i'm betting would be expansion into unpopulated systems based on your own exploration and some simulated exploration activity from the dBGS script. Collapse. Etc.
think of how interesting things could get in your own private galaxy as you replay the events of jaques big jump... obviously there's no reason it can't jump to an entirely new place...giving you something to have to search for (or a modded version could generate "clue" stories that are dynamically created based on whatever the system jaques jumped into is named)...so you could solve your own puzzles without knowing the answer.
Then upon discovering him...the dBGS begins growing a new bubble dynamically. Perhaps by completing certain missions or CG's ... in a more large scale version of how you can initiate adjacent expansion in the existing bubble.
New factions can spawn based on faction "parts" that are procedurally connected together.. old factions can fully go extinct with any permit keys they hold going to whatever faction holds control in their last system. etc .. The entire game would be more alive in this scenario than it ever is in the official game. And the activity of the player can be as important or just as insignificant as they want it to be.
Various aspects could be tunable for the player's taste. Amount of random activity, weighting favor towards a given super power or power, or resisting human activity and the strengths of those etc etc. Even controlling the effectiveness of thargoids against the bubble.
That would be a fairly simple means of simulating an active galaxy even if you're the only human playing in it. And that's before any consideration is made with adding to what the BGS can do and what the player can do with it. Which i'm betting would be expansion into unpopulated systems based on your own exploration and some simulated exploration activity from the dBGS script. Collapse. Etc.
think of how interesting things could get in your own private galaxy as you replay the events of jaques big jump... obviously there's no reason it can't jump to an entirely new place...giving you something to have to search for (or a modded version could generate "clue" stories that are dynamically created based on whatever the system jaques jumped into is named)...so you could solve your own puzzles without knowing the answer.
Then upon discovering him...the dBGS begins growing a new bubble dynamically. Perhaps by completing certain missions or CG's ... in a more large scale version of how you can initiate adjacent expansion in the existing bubble.
New factions can spawn based on faction "parts" that are procedurally connected together.. old factions can fully go extinct with any permit keys they hold going to whatever faction holds control in their last system. etc .. The entire game would be more alive in this scenario than it ever is in the official game. And the activity of the player can be as important or just as insignificant as they want it to be.