Game Discussions Star Citizen Discussion Thread v12

That's rather the point.

Just as a matter of interest, does Star Citizen have a star yet?

Kind of. You can reach the star, but it lacks the fidelity of ED's stars, its just a bright sphere. It takes many many hours to reach as well. A couple of players did it a few weeks ago. I'm not sure how they solved the fuel issue. DtEA also tried it but gave up after estimating it would take him another 22 hours to get there and he would probably run out of fuel.

It also highlights how the star map for the system isn't actually representative of what actually exists. If you look at the map in game you will see the planets spread out around the system, but flying to them takes usually well under an hour, even if its on the other side of the system. But if you try and fly to the star, suddenly its double digit hours.

Something funky going on there.
 
Kind of. You can reach the star, but it lacks the fidelity of ED's stars, its just a bright sphere. It takes many many hours to reach as well. A couple of players did it a few weeks ago. I'm not sure how they solved the fuel issue. DtEA also tried it but gave up after estimating it would take him another 22 hours to get there and he would probably run out of fuel.

It also highlights how the star map for the system isn't actually representative of what actually exists. If you look at the map in game you will see the planets spread out around the system, but flying to them takes usually well under an hour, even if its on the other side of the system. But if you try and fly to the star, suddenly its double digit hours.

Something funky going on there.
Perfectly sums up Star Citizen.

First glance gives the impression it is nearly there but any scrutiny shows it is a million miles away.
 
Basically what I said. Re-running the 'great debate' every couple of pages may be fun an' all...but we can't change it any more than some folk can change their opinions. This endless debate on where SC was back in 2012/2014/2016...it's all been and gone...and we've all read it before...thousands and thousands and thousands (getting the picture?) of times.

It doesn't seem to matter when any of us who do play post newer or more relevant stuff, it always comes back to dredging up the old idiot Roberts' memes from 2012-2016 and searching the internet for articles that went out of fashion with wide collar shirts...

Since I joined this threadnaught back in V2...whenever it was..I've backed the game, refunded and backed again yet the conversations still remain exactly the same as back then in V2. It's brain scrambling...

I'm beginning to feel a sense of deja-vu.... like I do every year my wife reminds me that I scoffed an entire box of Maltesers she had been saving in the fridge... 31 years ago.

I post..."There's new stuff guys, some of it is OK, most is crap." ... immediately followed by 30 posts of "But Chris Roberts said in 2012." or "Ci¬G did/didn't do this in 2015..."

I'll go back to sleep watching Netflix with my cuppa now 🍿
./
 
Like everything they've yet to deliver on that. It's gonna be funny if it ends up like the roadmap. "Well, I was planning on leaving on the 6th but a dog ate my ticket...". And if he's being pushed that might just well happen. Several times. Can you see him releasing his deathgrip on his baby and Hollywood? 😅
That's exactly why I think the move to the UK and Foundry 42 has been 'suggested' rather than volunteered. For some reason, I can't imagine the culture shock of leaving Hollywood sitting well with Mrs Roberts. No matter though, I expect the backers will pay for her weekly plane tickets to auditions for more B rated TV movies...as well as the mortgage on the new house, the old house, new cars and a daily stretch limo so the movie director can appear in Wilmslow to irritate the devs. :cautious:

It all makes me wonder...why isn't his brother being tasked with shoving Sqn 42 out the door? He still lives in the UK and is supposedly in charge of operations at Foundry 42 anyway 🤷‍♂️
 
FD and CIG seem to be in a race to the bottom.

I hear NMS is good.
You know, I've never understood the love for NMS.

As a survival game, I think it's mediocre at best. The forced tutorial meant it had no replay value for me, which is why I play survival games in the first place. The ship gameplay is just plain awful. The procedural generation is fairly basic, which made the "procedural life" in the game feel more like "Potato Head" after 20 hours of playing, and I started identifying the same body/plant parts over and over again.

Space itself looked cartoonish, and the planets didn't orbit their sun... which I might've accepted (see Space Engineers) if the rest of the game had been good.

And worst of all, they stopped short on making the game a good VR experience.

So by following standard reasoning, since I think NMS is bad, it must mean that I think Star Citizen is good!!!!

YAY!!! :whistle:
 
That's exactly why I think the move to the UK and Foundry 42 has been 'suggested' rather than volunteered. For some reason, I can't imagine the culture shock of leaving Hollywood sitting well with Mrs Roberts. No matter though, I expect the backers will pay for her weekly plane tickets to auditions for more B rated TV movies...as well as the mortgage on the new house, the old house, new cars and a daily stretch limo so the movie director can appear in Wilmslow to irritate the devs. :cautious:

It all makes me wonder...why isn't his brother being tasked with shoving Sqn 42 out the door? He still lives in the UK and is supposedly in charge of operations at Foundry 42 anyway 🤷‍♂️
I don't think Mrs. Roberts is leaving with him. On the plus side, I think if Chris is focusing on Squadron 42, the SC team could make a lot of headway without an overbearing (yet somehow simultaneously out of touch) micromanager. Maybe he'll even leave Foundry 42 and take up residence in the shiny new German offices once they open. Keep him distracted. Keep him feeling important. And maybe he won't feel the need to mess with the cooks in the kitchen.

As for Erin, that's a really good question. We haven't seen much of him in well over a year. Or at least since the whole explanation of "staggered development," which panned out better on paper than in practice.
 
I don't think Mrs. Roberts is leaving with him. On the plus side, I think if Chris is focusing on Squadron 42, the SC team could make a lot of headway without an overbearing (yet somehow simultaneously out of touch) micromanager. Maybe he'll even leave Foundry 42 and take up residence in the shiny new German offices once they open. Keep him distracted. Keep him feeling important. And maybe he won't feel the need to mess with the cooks in the kitchen.

As for Erin, that's a really good question. We haven't seen much of him in well over a year. Or at least since the whole explanation of "staggered development," which panned out better on paper than in practice.
The staggered development didn't work out because Erin was desperately trying to apply the real world software house practises he's been used to into to the flying circus that is Ci¬G...which is like tasking a group of electricians to lay bricks armed with 3 screwdrivers and a multimeter... It was a good idea in practise, whilst the day to day devs would welcome it, the top heavy, micro-managed and incompetent management structure couldn't or wouldn't adapt. There were at that time, way too many egos at Ci¬G amongst the team leaders, all jostling eachother out of the way desperately trying to be noticed by the boss.

Saying that, recent changes to the team structures seem to be working...the leads and directors of the various disciplines all seem to be reading from the same hymn sheet and getting their ideas through the miasma of marketing driven development and into production....none of that is coming from CR either. I've no idea what happened or who got shuffled off to where, but something has changed.
 
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There's too many egos at Ci¬G amongst the team leaders, all jostling eachother out of the way desperately trying to be noticed by the boss.
Meanwhile, the devs in the trenches have the opposite aspirations, because not getting noticed greatly reduces the odds of having their hard work tossed in the dust bin. (With the exception of the odd fresh-faced coder just out of school who could find themselves in a senior role in under a year, to fill vacancies in the team's hierarchy. Old gaming veterans and kids - CIG is the Russian Front of game development.)
 
The staggered development didn't work out because Erin was desperately trying to apply the real world software house practises he's been used to into to the flying circus that is Ci¬G...which is like tasking a group of electricians to lay bricks armed with 3 screwdrivers and a multimeter... It was a good idea in practise, whilst the day to day devs would welcome it, the top heavy, micro-managed and incompetent management structure couldn't or wouldn't adapt. There were at that time, way too many egos at Ci¬G amongst the team leaders, all jostling eachother out of the way desperately trying to be noticed by the boss.

Saying that, recent changes to the team structures seem to be working...the leads and directors of the various disciplines all seem to be reading from the same hymn sheet and getting their ideas through the miasma of marketing driven development and into production....none of that is coming from CR either. I've no idea what happened or who got shuffled off to where, but something has changed.
Calders getting tired of Crobby? :) I really hope it speeds things up and makes CIG focus on making a game while Chris is playing with bedsheet tech and mocaps of Vanduul for the already completable Squadron 42.
 
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Would love to see the market reviews tho
You can already read them all around the internet...closer to home on here too...as much as most of the reviewers haven't actually played the game, I've no doubt they'll be the type of reviews you'd be looking for anyway ;)
 
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Kind of. You can reach the star, but it lacks the fidelity of ED's stars, its just a bright sphere. It takes many many hours to reach as well. A couple of players did it a few weeks ago. I'm not sure how they solved the fuel issue. DtEA also tried it but gave up after estimating it would take him another 22 hours to get there and he would probably run out of fuel.

It also highlights how the star map for the system isn't actually representative of what actually exists. If you look at the map in game you will see the planets spread out around the system, but flying to them takes usually well under an hour, even if its on the other side of the system. But if you try and fly to the star, suddenly its double digit hours.

Something funky going on there.

Ah, so there is a star, thank you.
 
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